Battlefield 5 may be an Nvidia GeForce game now, but AMD ruled the closed alpha | PCGamesN

Battlefield 5 may be an Nvidia GeForce game now, but AMD ruled the closed alpha

Battlefield 5 AMD and Nvidia performance

AMD has won this battle, and Nvidia is going to have to step up its Battlefield 5 optimisations if it wants to win the war. In our testing the RX 580 massively outperforms the supposedly equivalent GTX 1060, despite BF5 now being a bought and paid for GeForce game.

The Battlefield 5 closed-alpha has just closed this very afternoon and we’ve spent a good while playing, killing, capturing, and testing graphics cards. It’s a tough life. The most interesting thing to come out of our closed alpha playtime, however, is just how differently the two mainstream GPUs from Nvidia and AMD perform.

If you want to know what the best graphics card around is, you know where to come.

In general graphics testing the GTX 1060 and RX 580 regularly trade benchmark wins, but normally only by the slightest of margins. With the Battlefield 5 closed alpha, however, there is a sizeable disparity in performance, with the RX 580 some 33% faster in our tests. That’s not the only bad news for Nvidia either, as the DirectX 12 implementation in the game does its GPUs no favours either.

It does really look like all the efforts that AMD put into making sure its GPU architecture was catered for, with Battlefield 1 being a flagship Radeon Gaming title, are still paying off with Battlefield 5. It’s true that as a closed alpha this is still pretty early days in terms of GPU optimisation, so GeForce gamers shouldn’t really panic too much - especially as, with the GTX 1180 launching by then, we might be closing in on new mainstream Nvidia cards too.

But it’s Nvidia that is going to have to be putting the efforts into optimisation for the old Pascal generation of GPUs if these early benchmarks are anything to go by. The current showing isn’t too bad considering, but it’s the performance delta between them which should be cause for concern among Nvidia’s embedded game team.

The other cause for concern is the DirectX 12 performance. Now, admittedly, it does say that enabling DX 12 might impact performance - and considering the limited obvious benefits of running with DX 12 you’d be forgiven for picking the higher performance mode. But it’s still interesting that we’re a long way past the launch of DX 12 and still we can’t get improved performance over the existing DX 11 standard.

Battlefield 5 kill

With the GTX 1060 the DX 12 performance is 9% down compared with the card running under the DX 11 API with the exact same system settings. That’s not a huge amount, but is still a problem given that there is practically zero difference between DX 12 and DX 11 performance when you throw an RX 580 into the mix.

Still, at least the GTX 1080 Ti is still nailing gaming performance - it was delivering a pleasing 114fps at 1080p Ultra settings. Though it too was struggling with DX 12, losing around 14fps on average compared with the DX 11 performance.

Battlefield 5 plane warfare

But yes, these are early days for Battlefield 5, and I’m sure things will improve as Nvidia’s engineers get to grips with the code/the devs going forward, but unless something untoward happens between now and the October 19 release date then AMD is going to be well set in the performance stakes even before its engineers start working on things.

 

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WowIWasActuallyAbleToMakeAnAccountFFS avatarTheGameTechnician avatarDave James avatarSkankwOn avatarSmaugTheDragon avatarAgent WD-40 avatar+7
Hameedo Avatar
2
2 Weeks ago

And this is relevant why? I can come up with half dozen titles where the 1060 tops the 580 by a wide margin, including AC:O, PUBG, Fortnite, how is this worthy of a news piece like this?

For an Alpha game, seriously? Isn't this an obvious click bait post?

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WowIWasActuallyAbleToMakeAnAccountFFS Avatar
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Game hasn't even been released yet, who cares.

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TheGameTechnician Avatar
2
2 Weeks ago

What were the quality settings? Which model GTX 1060 and RX 580 were used? What were the clock speeds? It's very strange that all these details are left out.

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Dave James Avatar
645
2 Weeks ago

As we mentioned in the piece - the benchmarks were run at Ultra settings in both DX 11 and DX 12, with the game running at either 1080p or 1440p.

We used the Asus ROG Strix versions of the GTX 1060 and RX 580 so the coolers were identical and left them at default speeds.

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bobhumplick Avatar
2
2 Weeks ago

actually it doesn say the 1060 and the 580 were at ultra. it says that the 1080 ti was at ultra. unless im missing something. im sure thats what its at, ultra but it doesnt exaclty say it.

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☛Branducci☚ Avatar
2 Weeks ago

Yeah but their CPUs aren't so great.

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SkankwOn Avatar
201
2 Weeks ago

Hadn't even realised that Nvidia were now BF partners until E3, BF games used to be AMD affiliated before BF V.

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SmaugTheDragon Avatar
20
2 Weeks ago

It would be very surprising if AMD did not lead with DX12 enabled as the asynchronous rendering benefits the raw processing power of AMD cards.

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Agent WD-40 Avatar
2 Weeks ago

DX12 and Async means squat if your able to code drivers and game to fully utilize all the stream/shader processors in the gpu not leaving sections idle. AMD never fully optimized their driver base for DX11"too much work on their part" vs Nvidia. This is why they(AMD) created Mantle and pasted it onto Vulkan and DX12 followed the same suit making the Devs responsible to code the hardware usage to able to have lower level coding ability. Almost all DX12 titles are DX11 based with DX12 wrapper which is why Nvidia tends not to see any real gains or even performs worse than plain DX11. For this game though looks like AMD kept up while Nvidia dropped the ball.

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SmaugTheDragon Avatar
20
1 Week ago

Dice, being the studio tasked with providing EA with a multi-purpose in-house engine for all it's many studios to use has the technical know-how to create full native DX12 support and then back-port it to DX11.

BF4 is one of the few games to have native Mantle support at the time when Mantle/Vulkan had very little documentation, this shows that this will not be just a DX11 wrapper but something built upon their previous low-level experience/codebase.

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bobhumplick Avatar
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2 Weeks ago

i was wondering how nvidia was gonna gimp the 10 series. thought it was gonna be with tensor cores but raytracing wont be here till the 12 series at least. then i saw a review of the titan v and they said that it supported async compute much better. the way gamers nexus put it "looks like an async compute future for volta". async is only helpful when you have a lot of cores going idle all the time. the 580 has twice the "cores" as the 1060. so maybe nvidia has partnered up with dice on bf v to up the support for async which will get the most out of the new 11 series and put the 10 series further behind, or maybe nvidias driver people just need to get a hold of it because driver tweaks are a big part of nvidias perf. and no im not an amd fanboy. i bought the gpu that nvidia put out to kill the vega 56 (1070 ti) and the cpu that intel put out to keep the gaming crown (8700k). but i know nvidia and they will try to make the 10 serise obsolete as fast as possible. by the time they do i will be on to something else so i dont really care. hope amd has something decent for a decent price though or nvidia will milk us dry. plus i actually do have a freesync 2 1440p monitor that i would like to pair with an amd gpu . but then again high fps isnst usually amds thing. >sigh<

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Shorne2159 Avatar
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2 Weeks ago

What refresh rate panel did you use ???

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bodhisattvah Avatar
1
2 Weeks ago

Alpha game with two cards that have disparate RAM amounts. Of course the one with more RAM is gonna win on Ultra settings. This isn't a story. It would only be a story if the card with less RAM performed better.

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Nugget GG Avatar
1
1 Week ago

I read so many noob posts, IT IS RELEVANT for obvious reasons, because it shows the power of DirectX12 something that AMD has being betting since the FX era (R9 300 series, RX 400-500) with some kind of "native support" , IDK if older AMD Gpu's support that) , which takes this in to the next level of development as we're starting to see more titles using DX12, so maybe AMD has some advantage here, that's not bad at all, that forces Nvidia to put more effort in to DX12.

I just can imagine that when it launches Nvidia will spread the Drivers as fast as possible and maybe AMD can squeeze a little more too ¿?

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CuteFuzzyBunny![PUNKS] Avatar
1

I have a Fury, and I had a very good experience as well. I was basically right on par with what they found with the 580. I was getting a solid average 70 fps. running 1080p.

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