Numbers pop out of Cyberpunk 2077 enemies when you shoot them - just like Borderlands | PCGamesN

Numbers pop out of Cyberpunk 2077 enemies when you shoot them - just like Borderlands

Cyberpunk 2077

Cyberpunk 2077 is “absolutely an RPG first, shooter second,” with “Borderlands-style” combat that sees “numbers pop out of enemies when you shoot them.” The information comes from a hands-off demo attended by PCGN’s very own Matt Purslow at E3 2018.

CD Projekt Red haven’t yet released the footage of Cyberpunk 2077 that was shown at the demo, but the gunplay sounds very similar to FPS RPGs like the Borderlands series, in which the damage you do to enemies appears on screen every time you hit them. That’s something we’ve also seen of Anthem, BioWare’s new sci-fi RPG, in new footage released earlier this week.

A list of the best FPS games? In an article about an RPG? How on earth did that happen?

The footage also offered a look at some of the Cyberpunk 2077 weapons. Reportedly, there’s “a gun that with homing bullets and one that shoots through walls.” Those weapons, which are named Smart and Tech weapons according to associate designer Kyle Rowley were designed to appeal to RPG fans who may not be used to first-person shooter mechanics.

You can check out the latest Cyberpunk 2077 trailer below:

The Cyberpunk 2077 release date hasn’t been confirmed yet, but hopefully we’ll learn more in the coming months - now that the game has officially been revealed, CDPR say they’re ready to talk about it more.

GOTW
Sign in to Commentlogin to comment
chronium avatarQDP2 avatarLolssi avatar
chronium Avatar
28
1 Week ago

I hope that's optional that goes for Anthem as well. While it works with Borderlands art style it does not work with a realistic art style.

2
QDP2 Avatar
1030
1 Week ago

Depends how obtrusive it is. In a division-style popup numbers can work well through realistic graphics. For me they felt plausible HUD elements. If they were as destructive as BL's swaying capital numbers then I agree it would be painful to deal with over a long campaign.

Personally I'm less happy to hear exposed damage values/health bars. In monster hunter world with number popups I felt far less immersed, more playing a game than the sense of hunting monsters so prominent in past titles. The same was true of the Division beta, that health bar obstructed the person and instead turned them into a minigame for emptying that health bar.

1
Lolssi Avatar
426
1 Week ago

If that info is tied to certain cyberware I'm ok with it. Still really hoping you have options. Enemy health status is enough. Normally I don't need see how much damage I'm doing, that is for MMO min/maxers.

2