How do you follow up a game like The Witcher 3? For Polish RPG powerhouse CD Projekt Red, the answer is Cyberpunk 2077, an open-world game set in a gritty, vast future metropolis. Like The Witcher 3, this will be an adult story, touching on drugs, violence, and social politics. Also like The Witcher 3, it’s going to be bloody massive. Here’s everything we know about Cyberpunk 2077.
If you just can’t wait for it to release, check out our list of the best RPGs on PC.
Cyberpunk 2077 release date
Cyberpunk 2077, somewhat infamously, does not have a release date. It is a game CDProjekt Red rarely talks about. However, in January 2018, the official Twitter accounted posted this, its first tweet since 2013:
— Cyberpunk Game (@CyberpunkGame) January 10, 2018
Is this a hint that the Cyberpunk 2077 engine is booting up? Will 2018 be the year we finally see something? It could make sense, especially since some previous hints from CD Projekt Red suggest that Cyberpunk 2077 should be out before June 2019.
Polish gaming site GRYonline have pitched in to fan the flames of anticipation, reporting that Cyberpunk 2077 will be present at E3 2018 in trailer form. They also say a demo will be shown to journalists behind closed doors. Thanks, Eurogamer Poland for spotting this.
In February 2016, an investor call suggested Cyberpunk 2077 would be released by 2019. CD Projekt Red said they're planning to release two triple-A RPGs between 2016-2021, and they confirmed on the forums that Cyberpunk 2077 will be the first to come out. The studio also said that work won't begin on the second RPG until they've wrapped up Cyberpunk 2077.
The Witcher 3 took three-and-a-half years to develop, so chances are development time will be similar for both Cyberpunk 2077 and the unannounced game. Work on upgrading their game engine for Cyberpunk began around the release of The Witcher 3, so we're probably looking at the sci-fi RPG coming up to the halfway point in its development.
In December 2016, CD Projekt Red were given sizeable funding from the Polish government to research new game techniques they had dubbed 'seamless multiplayer', 'animation excellence', 'cinematic feel', and 'city creation'.
The grant comes with a deadline, by which time the projects must be completed. Assuming they’re for Cyberpunk (they totally are), that means the game has to be released by June 2019.
CD Porekt Red have been hiring for a bunch of roles related to the new tech advances, including multiplayer specialist, animation experts, character artists, and environmental artists. You can see them all over on the CDPR site.
Cyberpunk 2077 news
Cyberpunk 2077 is going to be absolutely massive, if you hadn’t guessed.
Speaking to MCV back in 2015, visual effects artist Jose Teixeira said: “Cyberpunk is far bigger than anything else that CD Projekt Red has done before. Far, far bigger.
“We're really stepping into the unknown in terms of complexity and size and problems we encounter,” he said. He also went on to explain how The Witcher 3 was a learning experience, and the studio is confident they can do even better next time. Considering the jump between The Witcher 2 and The Witcher 3, we’re inclined to believe them.
CD Projekt Red have doubled in size to meet this goal. Studio head Adam Badowski said The Witcher 3 raised the bar, meaning Cyberpunk 2077 needs to be "even better, even bigger, even more revolutionary" than originally planned.
But if it’s much bigger than The Witcher 3, how will you traverse its massive world? Well, in planes, bikes, and robots, according to a job post in August, 2016.
One job advert was for a senior vehicle artist. "As a senior vehicle artist," said the job posting, "you will be responsible for modelling incredibly complex vehicles, planes, bikes, robots and mechanics."
The Polish studio were also hiring for someone to take care of the gameplay side of things, suggesting the player will be able to pilot and take control of the game's various vehicle types. "The person in this position will cooperate with gameplay and level designer teams to create the whole architecture of vehicle related code," the second job listing said, "and the physics of driving / flying in those vehicles."
Cyberpunk 2077 trailer
It all started with this title reveal four years ago. How time flies when you’re waiting for a sprawling RPG to play.
The second teaser trailer gave us our first look at the world, with bulletproof cheeks, bladed arms, and future police trying to bring down this cybernetically enhanced criminal.
Cyberpunk 2077 story
Cyberpunk 2077 takes place in, you guessed it, the year 2077. In a sprawling metropolis called Night City, you take on the role of a streetwise young man who was raised in the gutter and wants to improve his life. The street gangs and megacorps will do all they can to keep people down.
The streets of Cyberpunk 2077 will be filthy, drug infested, poverty-stricken hellholes, with the rich presiding over it all. As well as coping with rampaging madmen, many of the poor are addicted to a new drug called the braindance, which allows them to experience the emotions and stimuli of another person. For just a few hours, you can be rich, successful, and popular with your preferred gender. Because braindances aren’t livestreamed, viewers can experience any moment in another person’s life, living it as if it were real.
Most of these experiences are tailored by megacorporations, with braindances sold to the populace as a form of entertainment. There are also braindances created on the black market, obtained illicitly, that offer much darker dreams, such as feeling the bloodlust of a serial killer.
It's going to be dark as hell, basically.
Cyberpunk 2077 multiplayer
CD Projekt Red said back in 2013 that Cyberpunk 2077 would have “multiplayer features”.
It’ll be single-player focused, but there’s going to be an element of connectivity there, basically. Perhaps some co-op system like Dark Souls, would be our guess.
The company even got a $7 million grant from the Polish government towards the end of 2016. One of the technologies the grant is for is called “seamless multiplayer”, which certainly sounds like some kind of drop in and out kinda deal.
Seamless multiplayer was described at the time as a “complex technology for making unique multiplayer gameplay mechanics, including the ability to search out for opponents, manage game session, replicate objects, as well as support for different game modes along with a unique set of dedicated tools."