"Shaders are now an ongoing reward for playing" says Destiny 2's director Luke Smith | PCGamesN

"Shaders are now an ongoing reward for playing" says Destiny 2's director Luke Smith

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Update September 8, 2017: Destiny 2's game director, Luke Smith, has commented on the debate over the game's microtransactions.

In a short thread on Twitter yesterday, Smith addressed the changes that have been made to shaders in Destiny 2. In the original game, shaders were items you applied to your character to change the colours of your armour. Once you unlocked one, you could create infinite copies of it, but in Destiny 2, they are single-use consumable items.

Like flashy stuff? Here is every Exotic weapon in Destiny 2.

They can now be applied to individual armour pieces, as well weapons, Sparrows, and ships. That's a more positive change as it allows for a wider range of customisation options than ever, but the shift to consumables has dominated the conversation with negativity. Here's what Smith said:

Smith goes on to say “we expect you’ll be flush w/ Shaders as you continue to play.” Smith goes on to say that “when you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities.

“Shaders are now an ongoing reward for playing. Customisation will inspire gameplay. Each planet has unique armor and Shader rewards.”

In the latest weekly update, Bungie community manager David ‘DeeJ’ Dague also addressed the controversy, referencing Smith's comments. DeeJ says “in Destiny 2, there are more options than before for earning and applying colour to your character, your ship, your weapons, even individual pieces of armor.” 

Bungie seem to be arguing that shaders being consumable and dropping from gameplay adds another avenue for players to engage with Destiny, and that they should be thought of as their own reward now, no different in essence to Raid gear. If you think that sounds ludicrous, we refer you to Smith's last tweet in that thread:

You'll note that both Smith and DeeJ neglect to mention that Destiny 2's loot boxes are another source of shaders. Here's hoping the post-20 drop rate Smith mentions is generous enough to satiate everyone's fashion needs.

Update September 7, 2017: After the scandal of gameplay-affecting items being available for real money, the new shader economy adds another wrinkle to Destiny 2's microtransactions model.

In a change from the original game, Destiny 2's shaders are one-use, and no longer apply to all your armour pieces at once. 

In the original Destiny, once you unlocked a shader, it was unlocked for good - you could claim infinite copies of it from your vault whenever you fancied. In the sequel, they're consumables - if you apply one and fancy replacing it, it's lost for good. A small fee in glimmer is also charged for the privilege of applying a new shader, which leaves a sour taste.

Sources of shaders include but are not limited to Bright Engrams. These are Destiny 2's loot boxes, which can be bought for real-money microtransactions, and which also drop at every level you gain after the cap of 20 (so, plentifully). They are also entirely cosmetic, and do not affect gameplay (unlike some other loot box contents).

Nonetheless, dressing up your character is a huge part of the fun in Destiny. Though the ability to apply shaders individually to guns and armour pieces is a step forward in this respect, the move to consumable shaders is a big limitation that seems to have been designed to encourage microtransaction spending.

Most of the threads on the Destiny 2 subreddit are complaining about this, as a quick look reveals. The most popular one (with 37,000 upvotes) calls for a boycott of microtransactions until shaders are restored to unlimited use. OP WeilageM argues that even if it's easy to build up a stockpile, unlimited shaders are clearly better for fashion purposes, and there's no reason to make them consumable unless "you're supposed to run out, get impatient, and just start dumping money into Eververse so you can have a stockpile" of the ones you want. 

The Shaders that can drop in Bright Engrams

Since our original story on gameplay-affecting mods (see below), it's become clear that Legendary mods - of higher quality than the rares that can drop from Engrams - are available from the Gunsmith in exchange for readily-available weapon parts once you finish the campaign.

The impact of the gameplay-affecting content in Bright Engrams is therefore minimal, as we suspected it might be. But given that Activision and Bungie must have known what kind of reaction would ensue from even a whiff of pay-to-win, it's no less baffling why they were included in the first place.

We took a look at every single item that can drop from Destiny 2's Bright Engrams. Check it out in the video above.

Original story September 5, 2017: Thanks to Destiny 2's regional midnight console launch, and the fact that servers are now live and can thus be used by anyone with an early physical copy, dozens of streams are already broadcasting gameplay. Watching one, we spotted that the microstransactions store is selling items that directly affect gameplay.

Destiny streamer KingGothalion was inspecting the possible contents of Bright Engrams, which can be purchased for Silver, Destiny's real-money currency, at microtransactions store Eververse.

The possible contents of Bright Engrams include the following:

  • Ability cooldown armour mods: "Chance to contain an armour mod that decreases the cooldown of one Arc, Solar, or Void subclass ability." Can affect Super, grenade, or melee abilities.
  • Character stats armour mods: "Chance to contain an armour mod that slightly enhances a character stat." Can affect resilience (increases shield HP), mobility (increases movement speed), or recovery (shields regenerate faster).
  • Weapon stats armour mods: "Chance to contain an armour mod that slightly enhances the weapon stats of an equipped Primary, Energy, or Power weapon." Can affect handling (equip speed), stability (recoil strength), and reload speed (obvious).
  • Elemental weapon mods: "Chance to contain a weapon mod that changes the element of an Energy or Power weapon."

Here's the archive of KingGothalion's stream. He checks out Eververse at 04:14:50.

The possible contents of a Bright Engram

There's no question that these mods confer a gameplay benefit; changing the elemental property of a gun will help pop some enemies' shields in PvE, higher stability equals more accurate shooting, and lengthy ability cooldowns were a key point of feedback from the console beta.

It's important to point out that, after you reach level 20, Bright Engrams will drop whenever you gain a new experience level (like Motes of Light did in the original game), meaning that you can earn an unlimited number during the course of normal gameplay. You also can't buy Bright Engrams before level 20, so there's no way to acquire this stuff before it starts dropping anyway.

The actual gameplay impact of these mods remains to be seen, but unless it turns out to be huge, I wouldn't personally call 'pay-to-win'.

Bright Engrams for Silver

Update September 6: Silver has just been listed on PSN and Xbox Live. Here are the prices:

  • 500 Silver costs £4.49 ($4.99)
  • 1000 Silver + 100 bonus costs £8.49 ($9.99)
  • 2000 Silver + 300 bonus costs £16.79 ($19.99)
  • 5000 Silver + 800 bonus costs £39.99 

As for Bright Engrams, according to KingGothalion's stream, here are their prices:

  • One Bright Engram costs 200 Silver
  • Three Bright Engrams cost 500 Silver
  • Five Bright Engrams cost 800 Silver

This means an individual Bright Engram costs £1.80 or $2 (dividing the real money cost of 500 Silver by 2.5 to calculate the price of 200 Silver, the price of one Engram). 

Besides these weapon and armour mods, Bright Engram contents are comparable to Eververse stock from the original game: they're either purely cosmetic, or armour with stats so low it needs infusion to make it worthwhile, meaning it needs a loot drop from normal gameplay. Cosmetics have been hugely expanded, however: new items include transmat effects and Exotic sparrows, ships, and emotes - including the excellent 'Salty' emote, which to be fair, I'd pay for. Here's Bungie's FAQ on Eververse and the contents of Bright Engrams.

In fairness, this is great

We've reached out to Activision for further comment.

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Taiga Kagami avatarShriven avatarDuoBlaze avatarRichard Scott-Jones avatarcoverknight avatarJenks avatar+3
Shriven Avatar
8 Months ago

An actual Pay-to-win model. They have fucked it.

Richard Scott-Jones Avatar
8 Months ago

This is probably a bit hasty in fairness. Yes, it crosses a qualitative line into microtransactions affecting gameplay, but unless the impact of these mods is massive - which I doubt, given their descriptions - I wouldn't call it 'pay-to-win'.

coverknight Avatar
8 Months ago

An advantage is an advantage - big or small. And if there's a way to pay to gain that advantage over others - then it's pay2win, or at least pay2advantage

Jenks Avatar
8 Months ago

I would. Saying that the impact has to be massive to be considered pay to win seems extremely arbitrary. If you gain a small advantage, you're paying to win. It has never meant paying for a 100% win chance.

MrDogTastic Avatar
8 Months ago

Paying for an advantage to anything that boots a toons .....


Developers that do this shit are scum

I'm very disappointed, my mates and I normally don't even look at playing any game that has a pay to win advantage

DuoBlaze nailed it, respect

BreakLegosaurus Avatar
8 Months ago

Thank goodness I'm on PC, me and my friends will not be buying this game now, when you give developers an inch with buy to win mechanics they take a mile and I've seen to many games go down the shitter with it starting like this. So not even going to waste my time.

Cregavitch Avatar
8 Months ago

So the thing is; this isn't actually pay to win. The only thing you get out of bright engrams that aren't cosmetics are weapons mods; which you earn plenty of throughout the game before hitting level 20. And then when you do hit lvl 20 you actually earn those Bright Engrams every time your exp bar fills again(like how in Overwatch you get Loot Boxes), just like how in D1 you would get motes of light, except in this game you get a Bright Engram. They are very very easy to earn.

I'd imagine people that are about to write an article on stuff like this would look into this, but whoever wrote it is daft apparently.

Richard Scott-Jones Avatar
8 Months ago

I say all of the things you just said in the article, and I never say this is pay-to-win. In fact, I say "I wouldn't personally call 'pay-to-win'," not that it's necessarily for me to pass judgement - this is a news piece, not opinion. And it's undoubtedly newsworthy to say that gameplay-affecting items are in loot boxes now.

I'd imagine people that are about to comment on stuff like this would read it first, but... well, you see where I'm going with this.

Taiga Kagami Avatar
8 Months ago

YOu can get them in the normal gameplay, so its no advantage paying over playing.. so what is the point of this article?

DuoBlaze Avatar
8 Months ago

Really? This defense again?

If I drop $100 on loot which would take someone, let's say, 100 hours hours to earn, you're saying that's not paying for a benefit?

Give me a break... That's undeniably paying for an advantage. It's a crime repeatedly committed by game developers because it brings in lots of money.

Try playing a game that takes pay2win to the extreme. You should have seen planetside2 on launch month. People dropped hundreds of dollars and earned weapons and vehicles upgrades which would take literally thousands of hours to earn otherwise. Developers will argue all options including defaults are equally viable. That can be argued as true, but the more options you have to use ( for example the same weapons but of each element in Destiny) increases your effectiveness that much.

There are many better ways to further monetize Destiny 2. Additional strikes, raids, PvP areas and archetypes, and so forth is where focus should be. Charge a premium and people will pay it.

But giving people the option to fork over lots of cash for gambling chance at advantage long before others could earn such rewards is not cool.