Here’s what’s changing for Destiny 2's PC beta

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Bungie have clarified what will change in Destiny 2’s PC beta.

Console players got to sample the sequel’s action in July, but the beta isn’t scheduled for PC until August 28, 2017. As frustrating as the delay may be for PC wannabe Guardians, Bungie have at least taken some of the lessons learned from the console test to roll out for the PC beta.

Here’s what else is on its way in our list of upcoming PC games.

In Bungie’s latest update, multiplayer design lead Lars Bakken, and sandbox designer Josh Hamrick, detailed the changes coming to Crucible, Destiny’s multiplayer mode.

"During the console Beta, we learned a lot from the players who entered the Crucible," says Bakken. "Some of these learnings will be on display in the PC Beta. Our core goals haven’t changed. We still want to serve all players who love the thrill of competition with fair and fun matches. We have, however, done a bit of work under the hood."

"One of our goals for Destiny 2 has been to create two different ways to challenge yourself against other players. From this point forward, to allow for more varied experiences between the playlists, matchmaking for Quickplay and Competitive will be tuned separately. Along with some other changes to the rule sets for specific game types, these are the moods we want to cultivate in the new Crucible."

What does this mean in practice? Quickplay and Competitive playlists each get their own adjustments, with the former looking to get you into the action faster than ever, without worrying so much about matching the competencies of players. Consequently, the latter may take longer to load to ensure the matchmaking with your peers is accurate.

Bungie have also lengthened the spread to avoid “Mercy” calls occurring too abruptly, especially in Quickplay, and boosted match times of some Crucible modes such as Control, so players can actually use their Supers before the match is over.

Here’s a list of other “major adjustments” Bungie have made for the upcoming PC beta:

  • FIXED: Infinite Super Glitch: Infinite Supers are all well and good until someone loses an eye.
  • FIXED: Warlock Glide Glitch: This bug was awesome… So awesome it hurt us a little bit to kill it. Thanks to those in the console Beta who helped us track this down.
  • FIXED: Infinite Grenades Glitch: Another issue found with the help of our friends in the console Beta. 
  • FIXED: Warlocks now have the same Melee Range as all other classes: With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.
  • TWEAKED: Globally reduced the time it takes to charge your Super: This was a big change that came directly from your feedback during the console beta. We agree it was taking a bit too long to cook up a Super.
  • TWEAKED: Increased Grenade Damage in PvE: Increased damage helps Grenades feel as powerful as they should facing hordes of alien combatants and, more specifically, makes the longer cooldowns more palatable. We want abilities to be slightly more rare, but worth it. In the console Beta, the “worth it” part wasn’t quite there yet.
  • TWEAKED: Increased Power Ammo drops in PvE: This is something we had felt internally and have been slowly tuning up over the last several weeks. The PC beta has been updated with our new values and will provide much more Power ammo in PvE than what was found before. Power ammo can also be directly farmed from all Yellow Bar Combatants. Go big, Guardians!

Destiny 2 will release for PC on October 24, 2017. Here’s everything we know about Destiny 2 so far.

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4 Months ago

A key information for me is when the preload period begins. I think I read somewhere that preload was available for PC during at the same time with preload for console beta, but I didn't know that, certainly didn't expect it.

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