Destiny 2: release date, PC port, trailer, beta, story – everything we know

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Destiny 2 on PC has arrived. We have finally got one of the PS4’s most-hyped FPS games on a platform that can actually support accurate sharpshooting! (Oooh, burn!) If you’re interested in playing, you may want to have a read of this handy guide to everything you need to know about Destiny 2 for PC.  

Warlock, Titan, or Hunter? Make the right choice with our Destiny 2 class guide

We’ve got everything Destiny 2 related here - scraps of footage, tweets, leaks, gameplay changes, character imports, and all. Consider this your one-stop-shop for all the important stuff. 

Destiny 2 PC release date

Destiny 2 released for PC on October 24. That's almost two months behind the console version, which launched on September 6.  

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You can see our interview with Destiny 2’s head of PC, David Shaw, above, where he explains that the decision around the PC release date was a hard one. They even considered delaying the console version, but eventually settled on a staggered release schedule. The final point, Shaw said, is that they wanted to “make sure we get it right, that we nail it, stick the landing,” and that required a little extra time. 

Destiny 2 PC beta

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The open beta for Destiny 2 on PC coming took place between August 28-31, and allowed us to go hands-on with a small slice of the game, including the PvP and the Inverted Spire co-op Strike. 

Here's Matt's take on the console beta, while Rich's experience made him go off on a nerdy rant about balancing. Fortunately, it seems some of his concerns have been addressed.

Destiny 2 story

Ghaul

Destiny 2 puts increased focus on plot and story, and it all starts with The Red Legion. They’re a faction of a militaristic alien race called the Cabal, and they’ve attacked Earth's Last City in overwhelming force. Their commander is Dominus Ghaul, who believes that the Traveller – Destiny's big, iconic white orb – made a mistake in granting its powers to you rather than him. He's out to convince it to change its mind, seemingly by holding it hostage: a big ship in the centre of his fleet can be seen unfurling and wrapping around the Traveller.

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When this happens, all Guardians (that's you) are de-powered. You lose your gifts and stagger, defenceless, away from the fight. In contrast to the original Destiny's shrieking ghouls, Ghaul is a thinker; he's organised, he's got his stuff together. In the words of game director Luke Smith: "he's like Alan Rickman's character in Die Hard."

The City falls and the Guardians are scattered to the winds. It's your job to find and reunite them, get your powers back, and take back your home. 

If you’re a long-term Destiny fan and were hoping to discover what the mysterious Darkness is, then don’t get your hopes up; Destiny 2 won’t reveal anything more. The focus will be on Light, and game director Luke Smith has even said that Bungie themselves don’t really know what the Darkness is

For more, check out our Destiny 2 story guide

Destiny 2 planets and worlds

The Cabal

As with the original, Destiny 2 launches with four planets. These are: Titan, Io, Nessus, and Earth. Don't worry about recycled content; we're off to Earth's European Dead Zone, rather than Destiny 1's Cosmodrome. Bungie say the European Dead Zone is the largest place they've built by a "factor of two." Here you can meet some brand new characters, including the wonderfully British sniper Devrim Kay. He’s the overseer of the area, and you can check in with him regularly for new gear. You can chat to him using the game's new conversation interface, and head out on Adventures for him.  As with other Destiny NPCs, collecting specific tokens helps improve your standing with him and net you better rewards. 

The EDZ is the first place you go after the City falls, and is home to a new hub area: The Farm. It features a football pitch with score tracking, allowing fire teams to have a kick-around in their downtime between activities. Joining these new elements are tried-and-trusted hub elements such as a Postmaster and a Cryptarch (this time Tyra Karn, not Master Rahool), plus exactly what you’d expect to see on a farm: chickens. 

Nessus is a planetoid that's been almost entirely overrun by The Vex, another returning enemy race from the original. They've transformed it into one of their giant computers, and it's started growing its own red vegetation. It looks pretty striking. Nathan Fillion's Cayde-6 has got himself trapped here, so you'll probably want to rescue him.

Titan is a moon of Saturn. It's a big methane ocean with no landmass, but the monolithic ruins of humanity's Golden Age constructions stick out above the waves like oil rigs. The Vanguard's Commander, Zavala, retreats here to lick his wounds, suffering a personal crisis after the loss of the City. 

Io is a moon of Jupiter, and is said to be the last place in the Solar System that the Traveller's Light touched. As such, it's sacred to Guardians, particularly Warlocks – this is where Ikora Rey flees in a fit of rage. It looks very spooky, and is the furthest from Earth we've been in the franchise so far.

For in-depth details, check out our Destiny 2 planets guide

Destiny 2 classes and powers

Destiny 2 Hunter Gunslinger

Destiny has three classes that roughly conform to the classic Warrior, Mage, Rogue stereotypes: Titan, Warlock, and Hunter. Each class also has specialisations, or subclasses - nine in total.

The new subclasses are the Titan Sentinel, the Warlock Dawnblade, and the Hunter Arcstrider. Each has an elemental affiliation (Sentinels are Void elemental, Dawnblades are Solar, and Arcstriders are Arc). They join the returning Hunter Gunslinger, Titan Striker, and Warlock Voidwalker, the original three subclasses. 

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On top of that, Destiny 2 also features the subclasses from The Taken King: the Hunter Nightstalker, the Titan Sunbreaker, and the Warlock Stormcaller. That means all classes have a subclass for each of the game's three elements. 

Each subclass has its own devastating Super ability, plus three lesser abilities on shorter cooldowns. One applies a special effect to your melee attack, another is your grenade, and the third varies by class: Hunters have a dodge, Titans a deployable shield, and Warlocks an area-of-effect buff. 

Each subclass also has a skill tree with perks to tweak all these abilities, plus passive effects - you can see the Gunslinger's in the image above. This allows you to further hone your role on the battlefield.

For a full breakdown of all nine subclasses, skill trees and all, check out our Destiny 2 class guide

Destiny 2 activities

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The worlds of Destiny 2 are filled with a variety of activities, quests, and events to keep you occupied. These are broadly split into four categories: story missions, strikes, raids, and open-world activities. 

Story missions can be completed solo or in parties, generally take between ten and twenty minutes. Towards the start and end of the campaign these missions are pretty flashy with large set-pieces, while the middle act opts more for open world exploration. 

The campaign is Destiny 2's early game. When you're done, you move on to strikes - meatier missions designed to be completed in teams of three. They feature puzzles and boss fights, and take roughly 30 to 40 minutes depending on the difficulty. The toughest strikes, Nightfalls, take longer still, though they're now available in two difficulties. In form and function, strikes are similar to dungeons in any other MMO: they drop a lot of loot, and are integral to the mid-game 'gear grind' through which you'll prepare for the raid. 

Raids are the pinnacle of the PvE game: lengthy, six-person dungeons with obscure or complicated mechanics and powerful bosses. They can take hours to complete and require skill and teamwork, but drop the best loot.

This is all standard Destiny so far, but the open world has seen a big overhaul for the sequel. In this mode of play, you can roam freely across Destiny 2's planets, completing tasks both big and small with no loading screens between them (an exciting change from the original). Lost Sectors are mini-dungeons that might take some time to find, adventures are bite-sized quests that'll unfold a little story, while world quests are bigger quest chains that'll peel back the mysteries of each planet. Open world tasks are even being included in the end-game loot system with Flashpoints, a weekly activity centred around a specific world.

Check out our Destiny 2 open world guide for full details. 

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For some activities loadouts will be locked. In the original game you could swap your weapons and even subclass at any time, allowing you to react to the situation provided you had the right tools in your inventory. Restricted loadouts could encourage tactical thinking in regard to weapon selection, and an increased focus on the roles played by individual players. It could also promote a restrictive meta where the community shuns players who don’t own the ‘correct’ weapons for the activity. Only time will tell if Bungie have got this decision right. 

Destiny 2 PvP

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Destiny is primarily a PvE game - you'll have to shoot at least some aliens to get anywhere - but competitive multiplayer is still a key component, and indeed it looks like Bungie are taking it more seriously in the sequel.

PvP is now always 4v4 (it used to be 6v6 or 3v3), and available across a variety of game types, grouped into two playlists: 'quickplay' is a casual playlist with quick matchmaking at the expense of skill, whereas 'competitive' will take longer to match you, but emphasise skill rating and connection speed.

The Destiny 2 PvP game modes are:

  • Control - returning with small tweaks from the original and available in quickplay, Control is like COD's Domination mode. Teams compete to capture and hold three flag zones, which generate points and add a score multiplier to each kill. Winners are the first to hit the points cap.
  • Clash - Clash is a simple 4v4 team deathmatch mode. First team to 75 kills, or the team that's leading when the eight minute time limit expires, wins.
  • Countdown - available in the competitive playlist, Countdown is clearly inspired by PC classic Counter-Strike. Teams take turns trying to plant a bomb in one of three sites, and win each round either by protecting it until it goes off, or by killing the enemy team. First to five points wins the match. 
  • Survival - available in the competitive playlist, this is a 'spiritual successor' to the original's small team tactics mode, Skirmish. Both teams have a pool of eight respawns, and the winning team are the ones who exhaust their opponents' respawns first. Power ammo spawns in the centre of the map, pulling combatants together.
  • Supremacy - essentially, this is COD's Kill Confirmed mode. Guardians will drop prismatic dodecohedrons called crests when killed, and you don't score until you grab the crest. You can collect allies' crests to deny the enemy points. First team to 50 crests, or with the highest score after eight minutes, wins.

Maps are set across a range of planets, both new and old - Altar of Flame, for instance, is set on Mercury, which isn't a fully-featured PvE location in Destiny 2. Or Destiny 1, come to think of it. 

PvP has always existed across multiple layers: as part of The Crucible for general play; in Iron Banner mode for those wanting to use their Light level gear; and in Trials of Osiris for the really hardcore. Iron Banner has returned, and last we heard, a 'Trials-like' mode will be added to the game before its first expansion.

Destiny 2 will not launch with ranked PvP, but don't rule it out. Bungie recently said they're proud of their "long tradition of being active in the competitive realm" - that's a Halo reference, there - and if the community decide they're interested in "propping up" Destiny in that way, "then that's something we think we are interested in." Many players also felt the changes to Destiny 2's loadout and ability systems were designed with better PvP in mind. Don't rule out better competitive features, and maybe an esports push, around the time the new Trials mode launches.

For more, check out our Destiny 2 PvP guide

Destiny 2 clans and guided games

Destiny 2 team

Clans are supported in-game, akin to MMO guilds, and leaders are able to set a clan name, motto, and create a banner design. These communities of players can group up from an in-game social menu in order to complete activities like raids and Nightfalls together. Need a clan? Why not join ours? 

For anyone not in a clan and wishing to play a raid, a new system called Guided Games can help. The lack of matchmaking in the original meant you'd have to form raid groups with people from your friends list, which meant around 50% of Destiny players never tried one. To change this, a group of players who need an additional one or two people can advertise via the Guided Games system. Solo players looking to raid can then answer the call, allowing them to get stuck in without needing five friends online. Essentially, it takes the looking-for-group sites that so many players previously relied on, and puts them into the game.

Due to the difficulty of raids, Guided Games is only be available for normal difficulty raids and Nightfalls. This means that serious players doing heroic difficulty activities won’t be teamed up with potentially unreliable solo players and end up having a bad experience.  

For more, check out our Destiny 2 raid guide

Destiny 2 DLC

We know that Destiny 2 will receive DLC. The first game saw two DLCs in its first year, two bigger expansions after that, and a variety of free seasonal updates. The Destiny 2 expansion pass suggests we can expect a similar approach in the sequel.

We don’t know exactly what it contains, but we can guess based on the symbols on its box art: The first, a golden eye, represents Osiris, while the second, a blue winged diamond, represents Rasputin. Osiris, of Trials fame, was a prodigious Warlock exiled from the Tower for philosophical disagreements with the Speaker. Rasputin is an AI, originally designed to protect the Earth via a network of satellites and Doomsday weapons, but who is hinted to have developed its own agenda. These figures cast a huge shadow in Destiny's lore but are still under-explored thanks to the first game's poor storytelling, so this hint that we'll see more of them is pretty exciting. Furthermore, a leak has suggested that the first DLC will be called Curse of Osiris

Thanks to a deal with Sony, the PS4 gets a few exclusive things at launch, including a strike mission. It is, thankfully, only a timed exclusive: we’ll get this DLC on PC in 2018

Destiny 2 PC features

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A big question on everyone's mind is exactly what the PC version of Destiny 2 has to offer. Well, pretty much everything you could ask for:

  • 4K Resolution Support (3820x2160)
  • Uncapped framerate
  • Full mouse and keyboard support with custom key mapping
  • Text and voice chat
  • Adjustable Field of View
  • Detailed PC settings screen
  • 21:9 monitor support
  • Controller support, tuned individually for Xbox and PlayStation 4 controllers

It will also be distributed – exclusively – through Blizzard's Battle.net.

Destiny 2 PC system requirements

Destiny 2’s system requirements for the PC are:

Recommended Specs

  • CPU Intel - Core i5-2400 / AMD - Ryzen R5 1600X
  • GPU Nvidia - GeForce GTX 970 / AMD - Radeon R9 390
  • RAM - 8GB

Minimum Specs

  • CPU - Intel - Core i3-3250 / AMD - FX-4350
  • GPU - Nvidia - GeForce GTX 660 2GB / AMD - Radeon HD 7850 2GB
  • RAM - 6GB

At the launch event and E3, the game was running at 4K/60fps on the following setup: 

  • GPU: NVIDIA GeForce® GTX 1080 Ti
  • CPU: Intel Core i7-7700K 4.2Ghz 
  • 16GB Ram/500GB SSD/Windows 10

The PC version of Destiny 2 is tough to fault. After testing it on four of the most commonly used graphics cards around, we found it delivered superior visuals to its console cousin, and at significantly improved frame rates, too.

For more, check out our Destiny 2 PC performance review

Destiny 2 PC pre-order

Pre-orders for Destiny 2 are now over, but the game can still be purchased from the official site and Battle.net. Pre-ordering gave early access to the beta. If you're looking for info on the Destiny 2 Collector's Edition, check out our dedicated post at that link.

On Battle.net, the standard edition is going for $59.99/£44.99, the game plus the expansion pass for $89.99/£69.99, and the digital deluxe edition for $99.99/£79.99. 

If you like your physical games, Amazon US are selling the standard edition of Destiny 2 for $59.99, and Amazon UK will do you one for £40. UK customers can also grab it at Game for £49.99.

Destiny 2 character importing

Destiny Character Creator

In case you strayed to console to try the first one - there's no shame in it - Bungie allow character transfers to Destiny 2. However, all your stuff is gone; only your characters' cosmetic features will carry over to Destiny 2, though there are some emblems to recognise your achievements in the first game.

Sadly, none of this business needs to concern us on PC. Bungie have confirmed that console veterans are not able to transfer their profiles to PC to play Destiny 2 - that's because those profiles are linked to your PSN ID or Xbox Gamertag, and thus can't be transferred to another platform. 

Destiny 2 trailers

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The above launch trailer is one of Destiny's flashy CG cinematics, and filled with movie-like moments. There's also a shot of Cayde-6 holding a chicken, which is quite something. 

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This is the Destiny 2 Crucible trailer, which clearly wants you to know how hectic and action-packed its PvP is going to be.

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The first Destiny 2 teaser trailer stars Nathan Fillion as witty rogue Cayde-6, reciting war stories in a bombed-out bar in the Last City before striding out to join the fray. The tone is equal parts bleak and humorous, lending depth to Cayde that he was missing in the original. 

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The 'Last Call' teaser was soon followed by the full reveal, in which the Vanguard leader, Commander Zavala, represents the inspirational, dramatic voice that Destiny has always had. The difference is, he's nicely juxtaposed by Cayde's comic relief; expect Destiny 2 to dial down the melodrama.

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The E3 trailer showed us a little more of the Red Legion's attack on The City.

That's all we know of Destiny 2 and the plight of The Traveller so far. We'll update as and when we learn more from The Speaker (if we can ever find him). 

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Kevynmyller avatar0V3RKILL avatarWhiteCrow avatar=UNHC=Comrade Johan Laidoner avatarQDP2 avatarsintheticreality avatar+11
QDP2 Avatar
883
9 Months ago

My hopes for PC are high on this one. Played quite a lot of the original before I got myself a gaming PC, actively played Vault of Glass and Crota's End, joined late for King's Fall.

Matchmaking for the consoles was pure hell. Sat on websites searching for people who'd accept you into the group. Playing a hunter w/ a gjallarhorn at it's time, but it still took a lot of effort to find a semi-decent group. If it were on PC, I reckon I could have persuaded some more friends to join, make up a 6-man group and played raids together.

Destiny's raids were the most fun FPS content I've played , with the difficulty of beating it on Hard mode giving the same satisfaction (or maybe even more) that Dark Souls offered. Here's my fingers crossed that Bungee let the PC gamers in on the next chapter.

3
MysticalPotato Avatar
3
3 Months ago

High hopes for a very bland, generic and boring shooter? Why?

1
QDP2 Avatar
883
3 Months ago

I reckon it's safe to presume you never played the original...

The shooting itself was entertaining; the difficulty a satisfying level; the grind never too slow to be depressing nor too fast to lose that feeling of accomplishment. Balance-wise it was a fun game, and as I said before, the end-game raids were some of the most fun FPS content I've ever played. It was a Peer2Peer game (depressingly the sequel still is) but the majority of the content is PvE so it never was a big problem. Mowing through the hoard for the kit-grind was enjoyable to me.

Throughout my gaming years I've been an large fan of Borderlands and Fallout (the latter more for the stories, but both games enjoyment was sourced heavily from the weapon depth and variety). Maybe it's the grind that interests me yet puts you off. Maybe it's the lack of a definitive end to the grind (in relation to a game like CoD where you know at level X you have everything, nothing can surprise you anymore). I can't say what makes you look at this game as a 'bland, generic and boring shooter', since I don't know what kind of game you consider as a 'good' shooter.

Destiny could be argued many negative adjectives. Chaotic, Un-competitive, Unbalanced/Unfair PvP; I could understand someone coming to such an opinion. But bland? I'm going to need to ask what lead you to think this, and for another shooter you know of that is 'less-bland' than Destiny. Either you know something I don't, or you and I have very different meanings for the word 'bland'.

1
Xerkics Avatar
402
3 Months ago

I think their claims that the 2 months delay on PC version is to polish it is bullshit. They are ringfencing a console release because if it was less than 2 months people would wait to have it on PC instead.

2
=UNHC=Comrade Johan Laidoner Avatar
1

If it comes to pc i will buy it no matter what

1
giuseppefroio1 Avatar
1
9 Months ago

Destiny is probably the game i've played more in my life (except the entire pokémon series when i was child), around 800 hours in a year.

I've done everything was singleplayer (all raids on hard and all the challenges of Orix's raid) until it annoyed me... multiplayer was fun.

There were some problems in this game i noticed and can be solved.

First, as noted in this article, was the raid matchmaking; serious, you needed to wait toooo much to make a team and the most simple way was utilizing their forums on the official site, but it took me sometimes even 2-3 hours to start; after you start LOTS of people can leave if the things became wrong... I'm not english motherlanguage so it was even more difficult, for solving that problem you are forced to join clan (not bad in my case as i found very nice peoples) but i think that for this type of game you NEED a matchmaking.

Second problem was servers, VERY BAD. Good optic fiber can't even play the game perfectly as i noted, dedicated servers are needed and necessary for the vastity of the project and the € they made.

Third problem was the dlcs who split the community. New system needed.

Fourth and final problem was the lack of contents after oryx dlc for 6-8 months but also in general. Again, i repeat, for the structure of gaming the constatly release of new contents is needed (and not something like st valentine's day 2016...); for this i think they must watch warframe.

I hope they will solve the problems i noticed and i will surely play Destiny 2 (now on pc instead of ps4).

1
darkmagicpi Avatar
1
9 Months ago

>>They're the only enemy faction in the original game to have not featured in their own expansion

Expansions:

-The Dark Below -Hive

-House of Wolves -Fallen

-Taken King -Hive/Taken

-Rise of Iron -Fallen/Siva

That Vex expansion was great guys.

1
chru5h Avatar
1
8 Months ago

The Vex are the main enemy faction in the game's campaign. All of the expansion then focus on the other enemy factions with the exception of Cabal.

1
Xiniven Avatar
1
8 Months ago

Will Destiny be compatible with every OS? As in the latest version of windows 10?

1
Rock1m1 Avatar
385
7 Months ago

No mods support though

1
govandy11 Avatar
2
5 Months ago

It is not a port. The PC version is being built from the ground up.

1
ToastyHD Avatar
1
3 Months ago

Guys When can PC Play the game? My Gamestop order says it's still processing I thought it was released on September 6, 2017?

1
MysticalPotato Avatar
3
3 Months ago

I wish you guys would stop calling PC versions "ports" when they aren't. Some are sure, but many are not. This is not going to be a port.

1
0V3RKILL Avatar
294
10 Months ago

if this time its a true open world mmo I will buy it. If it's the same bs as the first destiny I ain't buying. I'm glad first one never made it to pc.

0
Kevynmyller Avatar
1 Year ago

If anything I hope the next installment of Destiny would have some sort of trading implementation. Not just between toons on the same account but between toons of different players. You could have some restrictions on!e no exotics but rare and legendary would be helpful. Or maybe not trading but maybe an auction house so you can sell items between players.

-1
govandy11 Avatar
2
5 Months ago

Bungie said that Destiny will never have trading, which is a good thing. There isn't enough gear to need a trading system.

1
WhiteCrow Avatar
438
10 Months ago

It won't be on PC. I'm not even sure why this keeps coming up. It was clear the first one never would, which only lends further credence that the second one won't be either.

-1
xXThaKangXx Avatar
25
8 Months ago

Wrrrooooonnnnnnnnggggg lol

0
sintheticreality Avatar
110
9 Months ago

Who cares? I watched some gameplay video on YouTube of the first one and it's a console-y grind shooter with no interesting context to any of your actions. Bungie employed psychologists to help them design a game that would get players addicted without delivering any actual meaningful content. What a joke.

Destiny has nothing else going for it. The sequel won't change the formula. Warframe is better, it's on PC and it's FREE.

-1
Aever Avatar
636
8 Months ago

Ehm, because Warframe is not a grind fest at all ...

3
MysticalPotato Avatar
3
3 Months ago

Warframe is boring as shit too. Worse than Destiny possibly. It only attracts people due to the flashy graphics. Great if you're 17, not for mature gamers with taste

1