With the release of the Curse of Osiris DLC, Bungie has pushed Xur's arrival back a few hours. He'll now appear every Friday at 17:00 GMT (09:00 PST).
Xur has arrived in Destiny 2 once again, and his offering of Exotics will stick around until the Tuesday reset. His location is marked in your in-game director, so just mark his icon and follow your HUD. Here's where he is and what you should buy from him.
Xur is back on Titan this week, distributing his wares at the Rig. Set your waypoint to his marker on the world map. He is selling:
- The Jade Rabbit, an Exotic scout rifle, for 29 legendary shards
- Mechaneer's Tricksleeves, Exotic Hunter gauntlets, for 23 legendary shards
- Synthoceps, Exotic Titan gauntlets, for 23 legendary shards
- Karnstein Armlets, an Exotic Warlock gauntlets, for 23 legendary shards
- Three of Coins, a consumable which raises the chance of an Exotic drop for four hours, for 31 legendary shards.
- A Fated Engram, which guarantees a non-duplicate Exotic, for 97 legendary shards.
The Jade Rabbit - perhaps most infamous as a PlayStation exclusive back in Destiny 1 - isn't the most exciting scout rifle option. Its perk allows you to chain body shots in order to get bonus damage on your next precision shot, and refill your magazine. Of course, you're likely to be aiming for the bonus damage of headshots anyway, which makes the Jade Rabbit most useful if you know you have a habit of striking the body before the weak point. That makes the weapon's perk oddly specific, and combined with a relatively slow rate of fire, you're likely better off with a different scout option.
Mechaneer's Tricksleeves are Hunter gloves that will cause sidearms to ready and reload faster. Clearly inspired by spring-loaded holsters as seen in Desperado and one of the Alien films, the concept doesn't come over quite as excitingly as that sounds, but don't discount them entirely. They're great for quickly pulling a Last Hope to finish someone off in the Crucible, or to unload and then quickly reload Rat King for a burst of damage and then invisibility. They're very niche, and they don't feel as exciting as an Exotic should (a recurring complaint in Destiny 2), but sidearm fans will find a use for them.
Synthoceps are Titan gloves that will grant increased melee lunge range, and bonus damage when surrounded. Community testing suggests the latter perk only triggers when there are three or more enemies nearby, when the bonus damage is minimal. A fourth enemy will add 70% bonus melee damage, to almost double the base value. A fifth will add a further 70%, and so on. The activation range on this park is also fairly generous, which makes your melee potentially very deadly in PvE if you can weather a bit of punishment. So build for high resilience, use any perks that grant overshields or health regen with melee kills, jump into a crowd and enjoy tearing majors and even bosses apart with your fists. Great fun. Don't expect the damage boost to make much difference in PvP, but the extra range is significant - almost double your base melee range. Recommended.
Karnstein Armlets are Warlock gloves that will cause your melee attacks to grant health recovery and ability energy. This is a mini heal on every single melee hit, which is pretty helpful, especially since it can be used across classes - interestingly, Stormtrance attacks also count as melee hits for the purpose of these perks. That said, the boosts are small enough that they're more of a bonus than a thing to build a playstyle around, especially since melee combat is risky. Recommended purely for their utility, but not as flashy as the other choices here.
The power level of these wares will scale with your own. Since the Curse of Osiris expansion, they will now cap at 305.