Xur has arrived in Destiny 2 once again, and will stick around until the Tuesday reset. His location is marked in your in-game director, so just mark his icon and follow your HUD. Here's where he is and what you should buy from him.
Check out the rest of Xur's possible stock in our Destiny 2 exotics guide.
This weekend, Xur is on Io, in a cave in the Giant's Scar. You'll need to ride through the Cabal drilling base to get to him. He is selling:
- Merciless, an Exotic fusion rifle, for 29 legendary shards
- Lucky Pants, Hunter boots, for 23 legendary shards
- Mask of the Quiet One, a Titan Helmet, for 23 legendary shards
- Starfire Protocol, a Warlock chest piece, for 23 legendary shards
Merciless is arguably the best Exotic weapon in the game. Non-lethal hits in one blast will cause the next to charge faster, so by the end of the magazine, each blast charges almost immediately. This makes Merciless a terrific choice for doing DPS against most bosses. The only downside is its limited reserve ammo, which means your second magazine is only six bursts, for a max of 14 rounds in total. Still, those 14 rounds fill most of the raid's damage phases pretty neatly, almost as if by design. Despite its rather bland looks, Merciless isn't just worth buying if you have the shards - it's worth grinding shards for if you don't.
Lucky Pants are Hunter boots with some of the best lore text in the game (a rant from Cayde-6 about how to win in the Crucible). Their perk increases hand cannon ready speed and initial accuracy. Hand cannons are strong on PC, thanks to the might of the mouse, and if you like using them, you'll welcome any bump to their performance. Personally I don't feel like these do enough to demand your Exotic slot, though - throw in a reload speed boost, and I might be tempted. As it is, Hunters have many better Exotics.
Mask of the Quiet One is a very menacing Titan helm that grants ability energy when you take damage, and regnerates health when you inflict Void ability damage. Only Sentinels will benefit from the latter half of this ability, which synergises with its first half, encouraging an aggressive playstyle that can be risky but fun. We're not sure the ability regen is substantial enough to make it a top-tier pick, but it's certainly worth a purchase if you play Sentinel a lot.
Starfire Protocol is a Warlock chest piece that grants an extra fusion grenade charge, much like it did in the original Destiny. It was out of the meta then because firebolt grenades were OP for so long, and because there was a subclass perk that gave a second grenade charge anyway. In Destiny 2, it's slightly more tempting, especially because it will also grant Rift energy with fusion grenade kills. Community testing has shown that 'sticky' grenades of all kinds, including fusions, are really weak, but having two charges will offset that a little. Nonetheless, it’s hard to recommend - it’s very niche, being limited to one subclass and one grenade type, and Warlocks undoubtedly have many better Exotic options.
The power level of these wares will scale with your own, but they cap at 270, which is the recommended level for the raid at Normal difficulty.