With the release of the Curse of Osiris DLC, Bungie have pushed Xur's arrival back a few hours. He'll now appear every Friday at 17:00 GMT (09:00 PST).
Xur has arrived in Destiny 2 once again, and will stick around until the Tuesday reset. His location is marked in your in-game director, so just mark his icon and follow your HUD. Here's where he is and what you should buy from him.
Check out the rest of Xur's possible stock in our Destiny 2 exotics guide.
Xur is in Earth's EDZ this week, hanging out with his Fallen mates at their camp near the Winding Cove landing zone. Set your waypoint to his marker on the world map. He is selling:
- Merciless, an Exotic fusion rifle, for 29 legendary shards
- ACD/0 Feedback Fence, a Titan glove, for 23 legendary shards
- Lucky Pants, Hunter boots, for 23 legendary shards
- Starfire Protocol, a Warlock chest piece, for 23 legendary shards
- Three of Coins, a consumable which raises the chance of an Exotic drop for four hours, for 31 legendary shards.
- A Fated Engram, which guarantees a non-duplicate Exotic, for 97 legendary shards.
Merciless is arguably the best Exotic weapon in the game. Non-lethal hits in one blast will cause the next to charge faster, so by the end of the magazine, each blast charges almost immediately. This makes Merciless a terrific choice for doing DPS against most bosses. The only downside is its limited reserve ammo, which means your second magazine is only six rounds, for a max of 14 bursts in total. Still, those 14 rounds fill most of the raid's damage phases pretty neatly, almost as if by design. Despite its rather bland looks, Merciless isn't just worth buying if you have the shards - it's worth grinding shards for if you don't.
ACD/0 Feedback Fence is a Titan glove that is, for our money, one of the coolest looking Exotic armour pieces in the game. Its perk, Fury Conductors, will charge up energy with each melee kill. When you are yourself struck by a melee attack, this charge is then released in what’s billed as “a devastating explosion.” That’s overselling it. You can stack Fury Conductors a maximum of three times, and even with a full stack, the damage is feeble. Hopefully these will be buffed in the coming Exotic update - in Destiny 1, they did decent damage and didn’t need to be charged up with melee attacks - because right now, they simply aren’t worth it. At all. If you like punching things as a Titan, hold out for Synthoceps.
Lucky Pants are Hunter boots with some of the best lore text in the game (a rant from Cayde-6 about how to win in the Crucible). Their perk increases hand cannon ready speed and initial accuracy. Hand cannons are strong on PC, thanks to the might of the mouse, and if you like using them, you'll welcome any bump to their performance. Personally I don't feel like these do enough to demand your Exotic slot, though - throw in a reload speed boost, and I might be tempted. As it is, Hunters have many better Exotics.
Starfire Protocol is a Warlock chest piece that grants an extra fusion grenade charge, much like it did in the original Destiny. It was out of the meta then because firebolt grenades were OP for so long, and because there was a subclass perk that gave a second grenade charge anyway. In Destiny 2, it's slightly more tempting, especially because it will also grant Rift energy with fusion grenade kills. Community testing has shown that 'sticky' grenades of all kinds, including fusions, are really weak, but having two charges will offset that a little. Nonetheless, it’s hard to recommend - it’s very niche, being limited to one subclass and one grenade type, and Warlocks undoubtedly have many better options.
The power level of these wares will scale with your own. Since the Curse of Osiris expansion, they will now cap at 305.