After more than a year, Elite Dangerous players still say Frontier aren’t stopping combat loggers | PCGamesN

After more than a year, Elite Dangerous players still say Frontier aren’t stopping combat loggers

elite dangerous combat logging frontier

Over a year ago, Elite Dangerous players were concerned that developers Frontier weren’t doing enough to stop the exploit of “combat logging.” The story hasn’t changed much since then, as another player-run investigation claims that Frontier are doing “literally nothing” to punish players who take advantage of the exploit.

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Combat logging means forcing the game to quit while in combat with another player, either by killing the game’s task or forcefully disconnecting from the internet. If you try to normally log out of Elite during combat, you’ll be forced to wait through a timer that leaves your ship vulnerable until the process is complete. Since Elite uses peer-to-peer connections for multiplayer, if you forcefully disconnect there’s no longer a record of your ship’s position online. That means you have an easily exploitable way out of any undesirable combat situation. Assuming, of course, that Frontier don’t have a system in place to deal with those exploiting the system, which is the crux of the argument here.

As detailed on Reddit, a group of players started an alternate account in June 2017 to test Frontier’s response against combat logging using a more extensive process than they did last year. They recorded five incidents over the course of five months, and reported the test account each time. Despite assurances from the support team, they say the account ended up receiving no punishments, and not even a warning.

Frontier community manager Paige Harvey responded to the report by saying that “the team responsible for investigating issues such as cheats and combat logging have reviewed and verified that their processes have been followed, and that the account was reviewed by the team as part of these reports.”

Harvey adds that “While we understand the frustration caused when met with combat logging, continuous attempts at uncovering our investigation methods is not the way to assist with this being dealt with, as any information we give could be used to avoid detection.” Further development of the system is a topic of active discussion among the development team, potentially including things like a karma system.

Head of communications Zac Antonaci says that “I wish I could talk through the subject in more detail as I'm confident it would help address your concerns.” But he reiterates that Frontier do not “discuss our detection and processes of anti cheating as it would make it easier for people to abuse the system.”

We reached out to Frontier for further comment, and they simply pointed back to those two statements. The community hasn’t been satisfied by those relatively vague responses, but it seems this is as much information as Frontier will be providing for now.

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holmesc avatarllyander avatarDevinous avatarLucifer Hate avatarjames.c.andrew avatarHeapOGibs avatar+4
james.c.andrew Avatar
2
3 Months ago

There's a few things that need to be said here.

The first is that five incidents over five months is, by itself, not statistically relevant.

The second is that, while combat logging is indeed a problem, it only affects a small subsection of the community, the PvP players. The bulk of the player base will never be affected by it because Elite fundamentally *isn't a PvP game*.

The third is that while it's very easy to point out that something is a problem (and it is), it's much harder to devise a solution. And due to the P2P nature of Elite's networking, there *is* no easy solution to this. It can probably only be detected statistically over time, and that's where the forthcoming Karma system will (hopefully) help.

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davidknowles2 Avatar
2
3 Months ago

Precisely, Frontier systems is unlikely to punish a player that combat log 5 times over 6 months because they are likely to believe that it is intention, more internet / equipment malfunction on the player end than actual combat logging.

1
HeapOGibs Avatar
2
3 Months ago

You will never totally stop CLers. Just whenever you see it add their sorry hides to your block list and be done with the poor little pissants. (non-steam player, kickstarter backer and player since premium beta)

2
TheGreatOldOne Avatar
2
3 Months ago

This so-called player-investigation is a running joke, as is the group responsible for it. And their method is beyond flawed, and their membership is questionable. More than a few of their members also had their module modifications reset when it was discovered they were making use of another exploit that was patched out of the game, so anything they have to say should be taken with a pinch of cyanide.

Finally, given this so-called problem is only really a problem to a small minority of Elite players, it's no wonder there has been little seen to address this, given the sheer number of other matters of more importance for the Frontier teams to address.

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llyander Avatar
1
3 Months ago

The problem is that for every combat logger who feels they're right to try and protect the time and effort of grinding the credits that went into getting their ship or who is just doing it because they're a sore loser, you have just as many assholes who fly around attacking people for shits and giggles regardless of wanted status or cargo, because they think it's funny and will cheerfully pick on people in ships that are completely outclassed just to be assholes.

1
Lucifer Hate Avatar
1
3 Months ago

Thing is many of the murderers used to be pirates that got sick of the cLogging and turned to just murdering

1
Devinous Avatar
2
3 Months ago

I couldn't agree with you more, you are absolutely correct. Before you can punish combat loggers I believe there has to be a system in place for those that do attack people - and yes I am tired of hearing "its called dangerous for a reason" but in EVERY reasonable society there is a heavy punishment system for those that murder others. The current punishment system for piracy in Elite is extremely weak. A small fine and a wanted status that there are ways of getting around. There needs to be a more lasting consequence. I mean it is 3304 and your telling me there is no central database the police force cant use in order to put some kind of APB in all law abiding systems?!? Although you would need to create a haven where these people can go and sell their stolen goods and live in relative peace and we currently have a power player leader that is a known pirate - make all of his space free to enter for pirates and make the rewards of trading much more valuable in and around those areas to give reason for traders and law abiding citizens to risk going there. Not to mention those that cry about combat loggers are and extremely small minority in the game as there are ALOT more players that play the game for other reasons.

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N7-Ninjutsu Avatar
3
3 Months ago

just delete 20% of all credits for each combat logging.

1
Devinous Avatar
2
3 Months ago

I have found that most of the combat loggers are people that try and gank you and find out that they picked the wrong target. Honestly they should build a karma system like UO created in the late 90's - if you attack without consent you get flagged as a murderer - then anyone can attack you and ports will also attack. They will of course need to build a "Pirate Haven" for these folks (set of ports that allow murderers). This would also fix the issue with the fact that everyone plays in solo mode as the people that are more into PVE than PVP will feel much more safer in common areas.

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CaptainAno Avatar
1
3 Months ago

Let sessiontime = time + 0 (srconds)

Let loginattempt=loginattempt+ 1

If loginattempts >3 and time < 1800 (seconds) and newupdateweek = 0 and knownloginisssue = 0 then set playerhourban = playerhourban +1.

If playerhourban >4 and time < (48 hours) then set playerdayban = playerdayban + 1.

And so on through week ban to account ban.

Peer to peer means Frontier can't do much at the disconnection stage but they can certainly monitir login attempts.

The above would stop combat logging (as you could just wait for them to turn up again (or at least get them out the game until the log in counter resets).

Naturally you would have to have a 'another log in in x minutes will cause a (time) ban' message so that anyone with connection problems doesn't get a ban.

It's worth remembering that playing a multi player game with spotty Internet is bad manners as it affects other people.

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holmesc Avatar
112
3 Months ago

Not suprised. The game was going downhill since last year

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