Fallout 76 release date and multiplayer news - all the latest details | PCGamesN

Fallout 76 release date and multiplayer news - all the latest details

fallout 76 release date

The Fallout 76 release date has been announced at E3 2018. The new Bethesda game will be out this year. We also have the latest trailer and gameplay details.

The next entry in the famous retro-futuristic post-apocalyptic series has been revealed. Bethesda shared a surprising amount of information about the next Fallout game in the reveal and E3 2018 trailers. As the game title and trailer suggest, Fallout 76 will revolve around Vault 76, which is a vault that already exists within the Fallout Universe and stands apart in that it was set to open much, much earlier than most of the other Vault-Tec shelters.

Related: here are the best RPGs on PC.

In the meantime however, we have a couple of trailers to crawl through for details, and reams of background information from other games in the series to pore over for potential gameplay, setting, and story details. Join us as we dig through everything we know about the Fallout 76 reveal to find out how it connects to the other games in the Fallout series. Here’s everything we know about Fallout 76.

Fallout 76 release date

Bethesda has provided a Fallout 76 release date: November 14, 2018. This was announced at Bethesda's E3 2018 showcase, debunking a previously leaked July release date.

Fallout 76 gameplay

Where once you had the wasteland all to yourself, you're going to have to share the Fallout 76 setting with real life vault-dwellers. Fallout 76 is entirely online, and although you can play on your lonesome, there's no 'I' in nuclear wasteland. Or in Virgini... actually, never mind.

Every human you encounter in this West Virginian prequel will be another player, and they might not necessarily be friendly. So teaming up with friends is probably the best way to secure a patch of the wasteland for yourself. That’s also a good idea from a progression perspective. When you level up you choose which of the seven S.P.E.C.I.A.L attributes you want to increase, and then you pick from a selection of Fallout 76 perk cards that can be shared across your merry band.

The wasteland will be far from overrun with real-life players, however: Fallout 76’s server size will allow for between 24 and 32 players at a time. Running these new online systems doesn’t come cheap, though, so there will be Fallout 76 microtransactions to support dedicated servers and keep forthcoming DLC free.

Friends that build together, stay together: unlike the specific settlement spots in Fallout 4, you can build anywhere in Fallout 76 and move your progress wherever you like with the Construction and Assembly Mobile Platform, or C.A.M.P. Teams of players can muck in on their own property in their bid to settle this recently ravaged slice of the US. Of course, you'll also have a bevy of bespoke Fallout 76 emotes so you can communicate with your team even if you don't have voice chat. As well as teaming up to build, there will also be a Fallout 76 trading system so you can share resources and buy and sell wares to other players.

Another concern is how Fallout 76 quests will work in a game without any NPCs. You will start quests through terminals, holotapes, and notes rather than chatting to townsfolk.

Another question that occurred to us once we heard that we have an online Fallout game is V.A.T.S. That's the targeting system from previous games in which you can pause time and aim for specific body parts on an enemy. For obvious temporal reasons, that’s a problem in a multiplayer game, so the solution is a Fallout 76 V.A.T.S. that works in real time. Another fitting addition to this online survival game is hunger and thirst meters.

Remember when we said other players might not be so hospitable? They might be armed with Fallout 76 nukes, too. After a nuclear fallout, these missiles are a dime a dozen, and you can roam the wastes with friends to the bunkers dotted across the wastes to destroy everything all over again. Once you have collected enough bits of code you can unleash hell on other player's bases, and then greedily collect up the spoils - if the radiation doesn't get you. It's going to be like that infamous Megaton moment but on real-life players this time. Delightful.

There will always be those players who just want to watch the world burn, but how will Bethesda tackle the inevitable Fallout 76 griefers who just want to wade into servers, raise hell, and ruin everybody’s game on purpose? In a Noclip documentary on the making of the game, host Danny O’Dwyer explains that aggressive players will acquire wanted levels and that the penalty for death is just respawning in a different location. Presumably, aggressive players will have a bounty on their head to make them a tasty revenge target. Private servers and Fallout 76 mods should also be coming to the game so this new wasteland can just be a little more familiar.

A lot of fans are also anxious that Fallout 76 stealth will not work with the new online systems, but Bethesda has said that stealth will be useful for taking down tough creatures as well as hiding your location from other players on the world map.

Then again, just as the national governments that got you into this mess in the first place, everything is going to descend into chaos again anyway. As with any other online game, we’re going to need a Fallout 76 endgame, and this will the take the shape of “cyclical nuclear war.” According to the Noclip documentary, it is intended that players partner up to track down missiles from the nuclear bunkers dotted across West Virginia and blow the world up all over again. The newly-nuked zone will then become a higher level with more precious loot drops. To further keep us going, Fallout 76 12v2 deathmatches could be on the way, too.

Fallout 76 trailer

So far there has been a Fallout 76 reveal trailer, an extended E3 2018 version, and a host of gameplay trailers. The extended Fallout 76 E3 2018 trailer above gives us a much better look at the post-apocalyptic West Virginia setting and some hints at what the Fallout 76 gameplay will be like.

The extended Fallout 76 trailer confirms much of what we expected following the teases of the reveal. First is the setting: John Denver's Take Me Home, Country Roads song plays once again but, this time, we get to see the country roads of West Virginia, now confirmed as the Fallout 76 setting. We can also see some of the new monsters we will be fighting - including a huge winded beast - which take inspiration from local folklore.

The gameplay teaser trailer above give us an idea of the beginning of the game, starting in Vault 76. After what appears to have been a big party ahead of 'Reclamation Day' our character has overslept after 'overindulging'. Before we head out, we've got our new (or, well, old) Pip-Boy to pick up, first.

This next Fallout 76 trailer illuminates how online gameplay will work. Our kind and informative voiceover man tells us that other human inhabitants might not necessarily be as "neighbourly" as you. One of these nasty souls is PGarvey, who is clearly no longer in the business of honourably rescuing settlements. The player appears to gain points for successfully protecting their base from this highly memeable miscreant.

Since there are friendly folk out there, we also get to see co-op combat with friends the player has found - and we get Fallout 76 emotes with which to say hello, too.

This base-building trailer introduces us to C.A.M.P., the Construction and Assembly Mobile Platform, which allows you to build in any location and move it anywhere. We also see the threats to your C.A.M.P. that prove that you might want to find some friends for Fallout 76.

In the nuclear warfare gameplay trailer we are introduced to the Fallout 76 nukes that allow you to destroy other player bases. You didn't hear it from us.

The Fallout 76 reveal trailer above follows the series format to the letter, kicking off with a classic song - this time John Denver’s Take Me Home, Country Roads - and proceeding to pan through a key location for the upcoming game, which in this case is Vault 76.

The reveal trailer shows off an abandoned Vault 76 adorned with the Vault-Tec trademark blue and yellow colour scheme and Vault Boy statues wherever you look. We also see our first glimpse of what could be Fallout 76’s main character at the end of the trailer, equipping a Pip-Boy 2000 and donning a Vault 76 jumpsuit.

At the start of the Fallout 76 trailer, just as the camera zooms out to reveal a Pip-Boy 2000 sitting on a desk, we can see a date displayed along the bottom of the wrist-mounted computer. The year shown is 2102, which puts the events of Fallout 76 just 25 years after the Great War - that is by far the earliest in the series’ timeline that a Fallout game has ever taken place.

Fallout 76 beta

Fallout 76 is always online, which of course means that there will be a Fallout 76 beta. Bethesda's games aren't exactly known for shipping in the most bug-free of states, so at least a Fallout 76 beta allows us to help fix any issues that lie in wait in the hills of West Virginia. We don't know when we'll be able to venture into this prequel yet, but it has been confirmed that the beta will be coming to Xbox One first.

Fallout 76 setting

Todd Howard revealed that the Fallout 76 setting will be in West Virginia and that the game will be four times the size of Fallout 4 - and we have a decent idea of how the Fallout 76 map looks, too - so expect its map to stretch far beyond West Virginia and even into parts of Maryland and the Capital Wasteland that was Fallout 3’s setting.

The Fallout 76 setting is surprisingly close to the events of the Great War itself with only 25 years separating the two. That makes Fallout 76 a prequel to all the other Fallout games, which means you will see a totally different type of wasteland to anything featured before in the series, one where the old world has only recently been destroyed and much of its tech, hardware, and architecture remains, yet to be salvaged ghouls and the other terrifying Fallout 76 monsters, inspired by local folklore.

Likewise, as Vault 76 is also among the first shelters to open post-war, it’s very unlikely that we will encounter any human settlements like Megaton or Diamond City - expect a much wilder wasteland than we’ve seen in any previous Fallout game.

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PixelMunk avatartwkster avatarLolssi avatarnotjordansime avatarMac1 avatar
PixelMunk Avatar
3 Weeks ago

So I can't say how I know this, but you are correct.

notjordansime Avatar
2 Weeks ago

My two biggest concerns at the moment are Mods and Vats. How will they work in all of this?

Mac1 Avatar
1 Week ago

The way I understand it, about 24 players (small servers) will be in a large open empty world (4 times the size of Fallout 4, with only the players and some monsters). They will form groups and build fortification, will also look for codes to obtain a nuke. The first group that gets it can nuke a place and get the loot; maybe can be another group’s base, or at least can attack them. Basically is a PvP shooting game a la Rust, any story or quests will be very limited and shallow, aimed at justifying it as an RPG and not an MMO. Can play it solo, but will be subject to groups attacking you, no fun there.

Lolssi Avatar
2 Weeks ago

Aah wasteland before those annoying human settlements. Now they can can get rid the last of those annoying conversations and make it pure shooter. Just like Fallout is meant to be...

twkster Avatar
3 Weeks ago

Very interesting article! I think one can achieve a very quiet and good performance build on a budget, provided the build is planned from the start with requirements in mind and parts are picked accordingly.

I recently completed a build with a Thermaltake Core V21 Case, MSI Z370M Mobo and a i7-8700K oc to 5.0ghz.

I am using a GTX1070 ITX OC 8GB Video Card and all storage is M.2 NMVE EVO960. I am running 16GB G-Skill 4 @3200mhz (though nothing to do with noise).

The interesting part is that I am using a Gamer Storm Captain 120EX AIO for cooling the oc 8700k. The trick to that is managing the airflow in the V21 case carefully, and careful selection of fan position. Using the stock 200mm fan in front, one tt 140mm exhaust at rear, and the AIO fan which is 120mm at the front right side wall. At full speed they run at 850rpm, 1000rpm and 1850rpm respectively.

Surprisingly, even running all fans at full speed I only hear the whisper of airflow similar to a central air conditioning system! With normal thermal curve settings it is nearly dead silent with the AIO and main case fan both running about 500 rpm at idle and light loads.

But does the Captain 120EX keep my CPU cool under overclock? Amazingly YES! Part of this is credited to keeping voltage to both the cores and memory as low as possible while stable. The CPU Core is running at 1.287v and the memory at 1.34v. My CPU cores are average 29-31C idle, and under Stress Test loads Core temp never exceeds 79C. I did a lot of airflow testing to get the result, as the original temps ran as high 89C on the cores until I tuned the airflow and the voltage.

Bottom line - it performs as desired at 5ghz and is quiet to boot!