For Honor’s launch was plagued by connection issues. A great multiplayer game scuppered by technical hiccups. It’s a huge shame, and could well be a factor in why its player count has seen such a huge drop-off since release.
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Of course, it’s normal for players to leave a game behind after a little honeymoon period, but online games like this usually keep hold of their players a little longer.
For Honor’s launch registered an average of 39k players per hour on Steam. After a week, that number was down to 21k. Now it’s down to 15k, so the number has dropped by 62%. As Githyp report, Uplay saw a similar drop.
This drop might not be down to the game’s quality or technical issues, mind you. We’ve had a stupidly busy 2017 for new releases. We’re two months into the year, and already we’ve had a wealth of great videogames.
A similar thing happened with The Division, but Ubisoft managed to coax players back with strong post-launch content and frequent updates.