Update, February 13 2018: Ubisoft say For Honor has over a million monthly active users.
We’re still parsing out all the details from Ubisoft’s financial report yesterday, and the latest is some new information on the state of For Honor. During the post-report conference call, Ubisoft said the game has 7.5 million registered players, and 1 million monthly active users. They also say it’s been the fifth most-viewed new game on Twitch in 2017.
Love battering your mates? Check out our list of the best multiplayer games.
Player counts in For Honor have been a bit of a touchy subject since launch. According to SteamCharts, the game had averaged 28,000 concurrent in its launch month of February, before quickly dropping to 8,700 in March and falling again to 3,400 in April. Since then, the averages have hovered between 1,000-3,000. That only accounts for PC, of course, and a Ubisoft rep famously evoked the “fake news” label for stories about falling player counts.
As another multiplayer Ubisoft title with esports aspirations, For Honor has drawn comparisons to Rainbow Six Siege, which also had a lackluster launch before climbing to its current position over two years later. Back in 2017, Ubisoft reported 2.5 million daily users for Siege, a much more impressive number than what they’re currently boasting in For Honor.
Ubisoft are certainly banking on a Siege-like turnaround with For Honor, with the imminent addition of dedicated servers as one of the primary changes coming. But For Honor’s player counts - at least those on PC, which we have the data for - dropped much more precipitously early on, despite more than double the players on launch. We’ll see how Ubisoft’s plans turn out in the long run.
The earnings report also revealed that Ubisoft have big plans on PC in particular, as well as the fact that they’re likely to focus on expanding Assassin’s Creed Origins with DLC rather than launching a new game in the series this year.
Update July 13, 2017: Over the past few months, PCGamesN and other outlets have been reporting on readily available data on For Honor's player count, which has unfortunately dropped off significantly since launch.
Player counts for games will inevitably fall as the next big thing rolls around, but it must surely be disappointing for Ubisoft to see such a drastic decrease on a service game with esport aspirations.
Apparently there's no need to worry though. For Honor's player count is actually doing fine, and we've just been printing lies this whole time. This revelation was made in a recent update video, in which a Ubisoft rep spoke about rolling out an upcoming patch.
"[The patch] is rolling out now, over the course of the day - it takes a few hours to get to everybody," he says. "We have a lot of players in For Honor - believe it or not, fake news people, we have a lot of players in For Honor - to roll it out to."
Here's the Twitch clip:
You can see our previous fake reports below. In other For Honor news, the game's creative director recently departed Ubisoft.
Update June 5, 2017: For Honor's player count still hasn't recovered since March this year. In fact, it's dropped even further. Now 95% of its playerbase have wandered off to other things, like some kind of game-playing ronin.
It's not out of the ordinary for player counts to gradually drop off, but they generally rise back up again as new content arrives. For Honor got two new heroes just last month, yet its player count is the lowest it's been.
News of the drop off comes via analytics site Githyp, who report that the fighter is now peaking at 3.4k players, compared to the 71k high of the beta.
The aforementioned Shadow and Might update saw the game's players-per-hour jump to 4.7k, but now it's hovering around the same number it was before the update: 2.2k players-per-hour.
A similar thing happened with Rainbow Six Siege, but that's maintained a healthy community thanks to consistent updates from Ubisoft. Perhaps they can bring this weary warrior back to life too.
Original Story March 7, 2017: For Honor’s launch was plagued by connection issues. A great multiplayer game scuppered by technical hiccups. It’s a huge shame, and could well be a factor in why its player count has seen such a huge drop-off since release.
Of course, it’s normal for players to leave a game behind after a little honeymoon period, but online games like this usually keep hold of their players a little longer.
For Honor’s launch registered an average of 39k players per hour on Steam. After a week, that number was down to 21k. Now it’s down to 15k, so the number has dropped by 62%. As Githyp report, Uplay saw a similar drop.
This drop might not be down to the game’s quality or technical issues, mind you. We’ve had a stupidly busy 2017 for new releases. We’re two months into the year, and already we’ve had a wealth of great videogames.
A similar thing happened with The Division, but Ubisoft managed to coax players back with strong post-launch content and frequent updates.