You earn League of Legends' new currency faster than you think

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Earlier this week, League of Legends entered its preseason, a period during which competitive play takes a back seat as several major changes are introduced to the game. Two of those changes were the removal of the game’s level cap, and a tweak to its in-game currency. Under the old system, players would receive Influence Points, or IP, at the end of every game, which they could use to buy new champions and runes.

Check out our list of the best League of Legends champions for beginners.

IP has been replaced with Blue Essence, which, with the removal of the level cap, players receive every time they level up. But some players aren’t happy with the changes, as it seems as though the new system offers fewer rewards than its predecessor.

Over on Reddit, a player going by BlueAdmir, has broken down the numbers of the new and old systems.  “Under the old system,” BludeAdmir writes, “a 50% win rate on Summoner's Rift game modes meant about 83.5 IP a game”. This meant” it used to take 76 games to earn enough to buy a enough for a 6300 IP champion. With the new rewards,the amount you earn each game adjusts to your level. “In other words, at [around] level 175, it will take 103 summoner's rift games to have enough Blue Essence to buy a [full-price] champion. After level 150, it’ll should take players 103 games on average to earn enough essence to buy those new champions.

In theory, that means earning those full price champions will take you around 35% longer at the highest levels than it would have done under the old system. But in reality, there are far too many unknowns to consider to definitively say that players are worse off under the new system.

Ezreal balance changes

However, BlueAdmir leaves out a number of factors from their working. Currently, there are 32 full price champions available in the in-client store. Every time a new one is released, the oldest full price champion is bumped down to a lower price bracket, so there should never be more than 32 of these 6300 BE champions at any one time. Levelling up to level 175 would give you enough Blue Essence to buy 23 of them, but Riot also gave lots of players up to 19,000 Blue Essence for having previously bought items with their IP, which means you could buy three of those full price champions for ‘free’.

You can also now buy a random “mystery champion” for the ‘average’ amount of 3950 Blue Essence. If, like me, you’ve been playing for a while but don’t own all of the champions, it’s pretty likely that that average is skewed significantly in your favour. I own nearly every champion in the bottom three price brackets, so the average cost of all the champions available for me to buy normally is significantly higher than 3950 - for me, that figure is just under 5,100 blue essence.

League of Legends Ornn The Fire Below The Mountain New Champion

It’s easy to look at the raw data that Riot have published over the past few weeks and conclude that the new system offers fewer rewards. But in reality, for the vast majority of players, it’s incredibly difficult to calculate the exact impact the change will have - people own different numbers of champions of different costs, and figuring out exactly where they sit on the scale will also depend on factors like win-rate, and, to be quite honest, blind luck. If there’s a complaint to be made about the new system, it’s that it promotes a level of randomisation that some players might find frustrating, but in reality, it’ll be much the same as before, with a handful of extra rewards scattered in for good measure.

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QDP2 avatarShaunSlays Hawkservers.co avatarAli Jones avatar
QDP2 Avatar
884
1 Month ago

They've successfully melted the pockets of heavy-LoL players. By offering high-priced Emotes, Wards, Skins, Chromas, random wards and icons; they're burning through most stockpiles that've been build. When combining that with the reduced income at higher levels, I presume they're hoping that the lack of IP will persuade people to spend money on similar packet drops like the Urfwick this year?

Owning all of LoL's champion pool, my main worry at the moment is the removal of champ shard re-rolls. I hadn't heard this till the patch hit unfortunately, so the 3 shards I was saving to reroll into Zoe were wasted shards now being worth less BE than before (note for those who didn't know, re-rolling 3 champ shards guaranteed a champion you didn't own, was the cheapest way to unlock any champion over 5100 IP). I hope that the 'random champion' bundle guarentees a champion you don't own, but I can't really check it until Zoe releases. If it's not the case then new champions will be more expensive for high-level players to unlock than before now. Maybe another money venture, hoping medium-level players will spend RP to play new champions now that they've burned there BE on wards icons and emotes? Only time will tell.

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Ali Jones Avatar
13
1 Month ago

As far as I can tell, the 'random champion' token can only sell you champions you don't own, much the same as the re-roll system could only roll you champions you didn't own. It seems like a pretty good idea, especially for people who'll only want to buy the newest champ, but it's definitely annoying that they've removed re-rolls.

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QDP2 Avatar
884
1 Month ago

They left a note in the warning panel 2-3 days ago saying they raised the price of the mystery champion token, also raising the minimum IP value of these mystery champions. Whilst I can't remember the exact wording anymore, they said it in such a way as to clarify it's limited to champions you don't own. Good news.

The way league has worked before with these deals (previously if you re-rolled 3 champs when you owned all champs) is to give you an unlocked champion shard of a random champion that you do own. I've assumed it's the same with the mystery champion token in the store now, but after a BE spending spree I don't have enough to mess around buying champ tokens (Riot have previously stated champ tokens and boxes content are decided on moment of purchase, so buying a token now wouldn't get me Zoe come her release).

I feel more confident now that champs will still be cheap enough to keep unlocking on release, but I'll return and say for certain come her release.

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QDP2 Avatar
884
3 Weeks ago

Bad news hits, as Mystery champion shards aren't purchasable unless there's enough unpredictability in the outcome... http://puu.sh/yqQlL/a3b93ecf9d.jpg

The new leveling system is dropping a champion crate each level right now (approximately 1000BE each crate) but that is going to slow down (higher levels taking longer to unlock + dropping fewer champs over skins). Seems like BE is going to be coming in slower than new champs are getting priced/released...

EDIT: This isn't even starting to talk about the costs to get Mastery 6 or 7 on champions (3250 and 3900BE respectively!). They're going to burn BE stores from everyone...

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Ali Jones Avatar
13
3 Weeks ago

I wasn't aware of this when I wrote the article, and in fact only found out myself last night - there was no way for me to test this on either my personal or PBE account, and it's not been mentioned at all by Riot.

More has come out about the system in the last week, and it's very possible I revisit this article later when we know even more. I might suggest that events like the Zoe mission granting bonus XP is a step in the right direction, but Riot need to be doing significantly more at this point.

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ShaunSlays Hawkservers.co Avatar
2

You cant reroll champs. Again false info from this page

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