League of Legends patch 8.10 - Marksmen changes and new Pulsefire skins | PCGamesN

League of Legends patch 8.10 - Marksmen changes and new Pulsefire skins

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League of Legends' next big content patch is 8.10. For the most part, it's a pretty small patch, and while Riot have used it to test out some of the upcoming Marksmen changes, most of those have been reverted, being delayed until patch 8.11. Nevertheless, there are some other impactful changes - Sion's Roar of the Slayer is getting changed up to stop him relying on it for lane domination, while Zac is getting a series of changes to his AP ratios. 

There's also a new item, Stormrazor, which guarantess crit strike if you haven't attacked for a short time, and a buff to Maw of Malmortius. There are also changes to Scuttlecrab, meaning control over river vision is about to become even more important. There are also quite a few changes to runes, with some minor numbers tweaks across several trees. Finally, Riven, Shen, and Twisted Fate are all joining the Pulsefire family with brand-new skins.

Have a look below for all the information we've got, straight from the PBE.

Want in? You'll need the best League of Legends champions.

LoL Patch 8.10 Release Date And Downtime

We don't know the exact release date for patch 8.10 yet, but the schedule is bi-weekly so expect it on Wednesday May 16. We'll update when Riot do, but keep an eye on the server maintenance page for the latest updates.

LoL Patch 8.10 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 8.10 Champion Changes

Bard - buffed

Bard balance changes

  • Caretaker's Shrine (W):
    • Cost decreased to 70 at all ranks from 90 at all ranks.

Dr Mundo - changed

Dr. Mundo balance changes

  • Cooldown increased to 110/100/90 seconds from 100/85/70 seconds.
  • Cost changed to 25% current health from 25/30/35% current health.

Poppy - buffed

Poppy patch changes

  • Base movement speed increased to 345 from 340.

Sion - changed


  • HP regen decreased to 1.4 from 2.
  • Roar of the Slayer (E):
    • Damage decreased to 65/97.5/130/162.5/195 from 70/105/140/175/210.
    • Removed: "Enemies that the knocked back unit collieds with take 30% bonus damage."
    • Slow changed to 60% at all ranks from 40/45/50/55/60%.
    • Armor reduction duration increased to 4 seconds from 2.5 seconds.
    • Armor reduction now apples to passed through targets.
    • AP ratio increased to 52% from 40%.

Zac - changed


  • Unstable Matter (W):
    • No longer adds 2% per 100 AP as damage.
  • Elastic Slingshot (E):
    • AP increased to 90% from 70%.
  • Let's Bounce (R):
    • AP increased to 90% from 70%. 

Riot recently announced that patch 8.11 will see a suite of changes to marksmen. Those changes first appeared in patch 8.10, along with the rune and item changes associated with the, and have now been reverted. 

The context behind those marksmen changes focus on a need to slow them down slightly in lane, preventing them from 'turning on' too easily, and make it easier to play playstyles beyond rushing Infinity Edge and a Zeal upgrade.

The changes involve decreased armor, increased HP and HP per level, but reduced regen.

The full list of champions affected by the changes is as follows:

  • Ashe
  • Caitlyn
  • Draven
  • Ezreal
  • Jhin
  • Jinx
  • Kai'Sa
  • Kalista
  • Kog'Maw
  • Lucian
  • Miss Fortune
  • Sivir
  • Tristana
  • Twitch
  • Varus
  • Vayne
  • Xayah

Corki has also seen changes, but only to HP and HP regen.

Patch 8.10 Item Changes

Gargoyle Stoneplate buffed

  • Unique active - Metallicizr cooldown decreased to 90 seconds from 92 seconds.

Hunter's Machete changed

  • Bonus damage vs monsters increased to 35 from 25.
  • No longer grants bonus attack speed.

Hunter's Talisman changed

  • Health steal increased to 30 from 25.
  • New effect - "while in jungle or river, regenerate 8 mana per second based on your missing mana."
  • No longer gives 150% base mana regen.

Warding Token (Trinket) changed

  • Ward duration increased to 90-180 seconds from 60-120 seconds.
  • Charge cooldown increased to 240-120 seconds from 180-90 seconds.

Stormrazor new!

  • B.F. Sword + Pickaxe + Dagger + 925 gold (3400 gold total)
  • 65 AD
  • 25% Attack Speed
  • Unique passive - "If you haven't attacked in the last 2.5 seconds, your next basic attack will critically strike."
  • Unique passive - When you critically strike, gain 25% attack speed and 8% movement speed for 1.5 seconds.

Maw of Malmortius buffed

  • AD increased to 60m from 50.
  • MR increased to 50 from 45.
  • Shield value changed to 350 from 300 + 100% of bonus MR.

Guardian Angel buffed

  • New recipe - B.F. Sword + Chain Vest + Stopwatch + 100 gold.
  • Total cost - 2800 gold.
  • AD increased to 45 from 40.
  • Armor increased to 40 from 30.

Enchantment: Runic Echoes - changed

  • +60 AP
  • + 10% CDR
  • + 300 mana
  • New effect: Unique passive - Echo
    • Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit. 
    • This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana. 

Patch 8.10 Rune Changes

Demolish - buffed

  • Damage increased to 175 from 125.

Bone Plating - nerfed

  • Damage decreased to 15-40 from 20-40.

Chrysalis - nerfed

  • Extra health decreased to 50 from 60.

Cheap Shot - buffed

  • True damage increased to 15-40 from 12-30.

Ingenious Hunter - changed

  • Active item cooldown reduction increased to 15% from 10%.
  • Additional CDR per stack decreased to 5% from 6%.

Phase Rush - buffed

  • Movement speed changed to 25-40% from 15-40%.

Perfect Timing - buffed

  • Stopwatch transform time decreased to 8 minutes from 10 minutes.

LoL Patch 8.10 Scuttlecrab Changes

Rift Scuttler spawn logic changed from [Randomly determined location at all points] to [Now at game start, there are crabs on both sides of the river. When both are killed, only one will respawn, in a randomly determined location]

Rift Scuttler experience changed from [170] to [115-230 (scales from levels 1-9)]

Rift Scuttler gold changed from [100] to [70-140 (scales as above)]

Camp Respawn timers changed from 2:30 to 2:15]

LoL Patch 8.10 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers - new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Pulsefire Riven

Pulsefire Riven

1350 RP. Details from Riot.

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Here's her splash:

Pulsefire Riven

Pulsefire Shen

Pulsefire Shen

1350 RP. Details from Riot.

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Here's his splash:

Pulsefire Shen

Pulsefire Twisted Fate

Pulsefire Twisted Fate

1350 RP. Details from Riot.

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Here's his splash:

Pulsefire Twisted Fate

LoL Patch 8.10 Login Screen

Each patch has its own login screen with unique music. They're always fairly excellent, though 8.10's hasn't appeared yet - expect it in the next week or so. It will likely be based around the Pulsefire skins.

That's League of Legends patch 8.10. We'll update as and when we get more info, or we'll see you for patch 8.11 in the very near future. Let us know below if there's any vital info we missed!

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QDP2 avatarMeerkat avatarAli Jones avatar
QDP2 Avatar
2 Months ago

Edit: So I've been scrolling through and getting more and more confused over these patch notes, why they're changing any of these specs and how it'll achieve any of their goals... Going to reform this post into a more comprehensible message.

Firstly, the faults. Sion's E damage is listed as decreasing to 65/97/180/162/195 from 70/105/140/175/210. Whilst I love the idea of a level 5 powerspike, I'm fairly confident we can assume it's meant to be 130 damage at the third tier of his E.

The Last Whisper brothers stats listed are something I have to assume are wrong. Dominik's Regards used to be 35% bonus armour penetration, not 25%. Also, what are they adding to replace the Giant Slayer passive? As it currently stands, both Dominik's and Mortal Reminder have the same AD, the same armour pen for the same cost. The only difference you've shown is that Mortal still has Grievous wounds, where as Dominik's has nothing.

Final "fault", I notice you never mention what tree/level the "Hail of Blades" rune comes from. Not so much a fault, but missing information that'd be nice to fill in.

Onto personal opinions. For the Marksmen champion changes, they traded our armour for increased HP. This'll help save ADCs from early game ganks/bursts, and hurt any AP champion. We can look forward to an AP buff in the near future (especially with a buff to Maw of Malmortius, this isn't a patch for AP champs). The low armour may also force ADCs to build GA or another defensive item before late game unless they really want to get 1 shot, though as I cover later that won't be a problem at all. Pretty indifferent to this change, will have to wait and see how the game flow feels.

Here's where the confusion starts; the AD item changes. They want to delay ADCs late game, increasing the cost of everything. I can't say I'm a fan (isn't the ADs farming phase already long enough?) but can understand if they need to do it for balancing purposes. The weird part is the separation between their motives and the changes.

So they want to stop people from rushing BF sword, Zeal, into IE. Without a doubt the most popular build path of Season 6/7 and still very commonplace today. How are they dealing with it? By nerfing other AD items and making IE better value early game aparently... Previously you needed a Zeal to get value out of IE (only having 20% crit rate, the crit bonus wasn't procked enough to be of value). Now it's perk is to double the users crit chance, as well as make 1/5 of you AD hit as true damage. That 20% true damage is a nerf when compared to the previous 250% crit damage (it's approximately 80% of the power) but for it you gain double crit chance. For the 300 extra gold it costs, you now gain Yasuo's passive. IE alone will give you 40% crit, making it by far the best value as a first item rush.

For any champ who doesn't rely heavily on attack speed to poke hard (Caitlyn, Draven, Jhin, Lucian, MF) the new IE is going to be very strong. On the others they'll still want to grab a Zeal first but that won't halt the crazy powerspike gained from it. Give it to Yasuo and he hits 80% crit on 1 item. The right runes and that'll be the only crit item he needs to buy.

You'd assume their method of counteracting this IE rush would be to make the other crit items more appealing right? Well all the Zeal items went up in cost for no benefit and Essence Reaver lost the CDR that made it viable early game. BotRK still has value as a first item, offering Vayne and Lucian a nice early item to powerspike in the lane over IE rushers, but I don't see any other build path now. GAs buff is good news for ADCs since the armour nerf means we'll need it later on, but thanks to the new IE perk we'll have 100% crit in 2 items. That'll be 3 item slots after boots, where we can have GA and then 2 situational items (be it Bloodthirster, Maw/Mercurial, Deaths Dance, Stormrazer or one of the Last Whisper weapons. In fact I wouldn't be shocked to find Wits End grows in popularity to cover off the missing attack speed of from the crit items). Compared to before where you had to build 3-4 crit items to get value (depending on whether you built Essence Reaver), the late game tailored build will be far stronger than before.

Lets put this in perspective. Even whilst ignoring the 20% true damage, only taking into account the double crit chance against the 250% crit damage, IE as a first item is 60% stronger than it used to be. I'm not going to try and do the maths around armour for that 20% true damage, but as you get later into the game the power spike calms into damage similar to what we've got today. The main difference this brings is a newfound obligation to build IE, a strong incentive to build it as first item, and more space to choose the rest of your items around the enemy team rather than obligations. An overall buff to ADCs, along with a great early game power spike from as soon as you complete IE railroading the early game options more than before. Oh, and a respective nerf to AP champions, but the ADC was never meant to be a tank anyway. I doubt the HP buff will stop ADCs from being blown up in mid-late game, though it will help them/give the team more reaction time to deal with any threats. All in all the patch screams to me the exact opposite of Riots desires. These changes will only cause more problems for the early-mid game ADC power spike.

Meerkat Avatar
2 Months ago

I'll add another fault, which is actually missing information.

Infinity Edge will no longer grant any critical chance on its own.

So you absolutely can't rush it anymore. It pains me to say this to you because of the giant wall of text about that item and the consequences.

Ali Jones Avatar
2 Months ago

I've changed the IE changes to read that it'll no longer offer crit chance - reason it was missing is that we tend to work off changelists, and they focus on what's new, rather than what's gone missing. As a result, a changed recipe is just a changed recipe, rather than a complete list of all the new stats, but I'll work to change that in future.

QDP2 Avatar
2 Months ago

I guess this'll teach me not to write essays in the comments section xD

Only joking, not sure where the impulse comes from but I'm sure there's more to come.

No crit on IE, I can only assume the META build is going to go Shiv + BF sword, into crit item, IE, then Escence Reaver? The mana regen may make ER good value early for Sivir or Ashe, but attack speed crit items tend to be better value. Hell, maybe the increased cost to AS crit items will vary up the choices to early game after all!

QDP2 Avatar
2 Months ago

Arghghfhahdkkgnrjjfjfijdhejdi... Thankyou.

Ali Jones Avatar
2 Months ago

To quickly address the faults: I've now changed Sion's E changes. Mortal Reminder's has changed from TOTAL armor pen from BONUS armor pen, hence the difference. Your point about the Giant Slayer passive is valid, but I've double checked and Riot don't seem (at this point) to have made any changes to the Lord Dominik's.

I also double-checked the Hail of Blades changelist I've written down, and it already said Domination, but it does so right at the bottom. Thanks for the feedback though!

When it comes to the rest of your analysis, I'm largely inclined to agree with you, especially when it comes to the impact it'll have on Yasuo. There's something to be said for not forcing people down specific build-paths, but I'd say there's a decent amount of options available as things currently stand, particularly around Zeal.

It could be that this is a simple precursor to the changes Riot say they'll be making to Marksmen and their items in 8.11, but it seems odd that they wouldn't simply leave these changes one big mid-season update.