League of Legends patch 8.11: Marksman changes and Pyke, the Bloodharbor Ripper | PCGamesN

League of Legends patch 8.11: Marksman changes and Pyke, the Bloodharbor Ripper

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League of Legends' next big content patch is 8.11, introducing Pyke, the Bloodharbor Ripper. He's part support, part assassin, with an edgy aesthetic, stealth mechanics, and an execute on his ult. ADC mains needn't worry, though, as even if Pyke gets the kill, the champion with the most recent assist will receive full kill gold thanks to a system designed just for Pyke. 

There are also changes to Taliyah and Kha'Zix, and a host of changes to marksmen - they're pretty much all getting tweaks to their AD and HP, and plenty of items have had to change to accomodate that.

The biggest of those changes are to Infinity Edge and Essence Reaver, but the removal of Giant Slayer means that there are also tweaks to Lord Domink's Regard and Mortal Reminder. There are also new items for ARAM, as well as new Dark Waters skins for Diana and Vladimir. Have a look below for all the information we've got, straight from the PBE.

Want in? You'll need the best League of Legends champions.

LoL Patch Patch 8.11 Release Date And Downtime

We don't know the exact release date for patch 8.11 yet, but the schedule is bi-weekly so expect it on Wednesday May 30. We'll update when Riot do, but keep an eye on the server maintenance page for the latest updates.

LoL Patch 8.11 New Champion: Pyke

Pyke League of Legends

Pyke, the Bloodharbor Ripper, arrives on the Rift in patch 8.11. Half support, half assassin, Pyke stalks Bilgewater seeking revenge on the crewmates who left him for dead.

Stats:

  • Base HP: 600
  • HP Per Level: 110
  • HP Regen Growth: 0.1
  • Base Mana: 380
  • Mana Per Level: 50
  • Base MR: 32
  • MR Per Level: 1.25
  • Base AD: 60
  • AD per level: 2
  • Base Armor: 42
  • Armor Per Level: 4
  • Attack Speed: .667
  • Attack Speed Growth: 2.5
  • Base Move Speed: 330
  • Attack Range: 150

Gift of the Drowned Ones (P):

  • "If Pyke cannot be seen by enemies, he will rapidly regenerate [30 - 81%] of damage he has recently taken from champions, up to x. 
  • Pyke converts all his Bonus Health from any source into Attack Damage instead."
    • Bonus helath to AD scaling is 14 bonus HP to 1 AD.
    • Regen rate based on level - 30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75/78/81%.
    • Maximum health regen = 25% to 50% of HP, scales up with AD - 238 AD to hit cap].

Bone Skewer (Q):

  • Cost: 70 Mana.
  • Cooldown: 16/14/12/10/8 seconds.
  • Range: 400
  • "Choose a harpoon attack: A ranged throw that pulls an enemy or a quick high damage melee strike. Targets hit by either attack are slowed by 90% for 1s. 
  • Press: Pyke strikes all enemies in front of him dealing x (+x) [115% of HOLD damage] physical damage. 
  • Hold: Pyke throws his harpoon, pulling the first enemy struck towards him and dealing 75/125/175/225/275 (+60% Bonus AD) physical damage."

Ghostwater Dive (W):

  • Cost: 75 Mana
  • Cooldown: 12/11.5/11/10.5/10 sec
  • Range: 600
  • "Pyke enters Camouflage and gains 60/65/70/75/80% (+4% per 100 bonus AD) decaying movement speed for 5s. 
  • Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage."

Phantom Undertow (E):

  • Cost: 50 Mana
  • Cooldown: 15 sec
  • Range: 550
  • "Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, dealing 95/130/165/200/235 (+80% Bonus AD) physical damage and stunning for 1.1/1.2/1.3/1.4/1.5s."

Death from Below (R):

  • Cost: 100 Mana
  • Cooldown: 120/100/80 sec
  • Range: 750
  • "Pyke strikes all enemy champions in an X, blinking to and executing targets below 185-620 (+60% Bonus AD) health. Enemies not executed instead take physical damage equal to the threshold. 
  • When an enemy champion dies in the X from any source, an assisting ally also gains full kill gold and Pyke may re-cast Death From Below again within 20 seconds. 
    • R's base damage scales with Pyke's Level (starting at 6)  = 1190/240/290/340/390/440/475/510/545/580/615/635/655
    • Gold granted to ally via an inventory item called "Your Cut". 
    • The execute will bypass shields if target is under threshold.

Here's a preview of Pyke's abilities:

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As well as a full VO and some special interactions:

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LoL Patch 8.11 Balance Changes

That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.

Patch 8.11 Champion Changes

Aatrox - changed

Aatrox balance changes

  • Attack speed increased to 0.703 from 0.651.

Anivia - buffed

Anivia changes

  • Flash Frost (Q):
    • AP ratio increased to 45% from 40%.

Diana - changed

Diana Balance Changes

  • Base AD decreased to 51 from 53.04.
  • Attack speed increased to 0.675 from 0.625.

Elise - buffed

elise_lolpatch

  • Human base movement speed increased to 330 from 325.
  • Spider base movement speed increased to 355 from 350.
  • Volatile Spiderling (R):
    • Damage increased to 60/105/150/195/240 from 55/95/135/175/215.

Kha'Zix - changed

Kha'zix balance changes

  • Void Assault (R):
    • Cooldown decreased to 100/85/70 seconds from 100/90/80 seconds.
    • Active invisibility decreased to 1.25 seconds from 1.5 seconds.
    • Void Assault can be used again within 10 seconds of the initial use, up to 2 times total.
    • Evolved Adaptive Cloaking: Void Assault's uses are increased to 3 within 10 seconds, and its sealth duration is increased to 2 seconds."

Master Yi - changed

Master Yi

  • Base AD decreased to 66 from 68.
  • Attack speed increased to 0.733 from 0.679.

Nocturne - changed

Nocturne balance changes

  • Base AD decreased to 65 from 67.21.
  • Attack speed increased to 0.721 from 0.668.

Shyvana - changed

Shyvana balance changes

  • Base AD decreased to 64 from 66.
  • Attack speed increased to 0.71 from 0.658.

Taliyah - changed

  • Base HP increased to 532 from 502.
  • Base movespeed increased to 340 from 325.
  • Rock Surfing (P):
    • Max movement speed increased to 40% from 20-40%.
    • Combat lockout decreased to 2 seconds from 5 seconds.
  • Threaded Volley (Q):
    • Cooldown decreased to 9/7.5/6/4.5/3 seconds from 11/9/7/5/3 seconds.
    • Worked ground cast mana refund increased to 100% from 50%.
    • Taliyah no longer gains movement speed on Worked Ground.
    • Threaded Volley no longer deals AOE damage.
    • Minions no longer take reduced damage from additional rocks.
    • Casting Threaded Volley on Worked Ground no longer refunds its mana cost.
    • Casting Threaded Volley on Worked Ground now reduces its mana cost to 1 mana.
  • Seismic Shove (W):
    • Cooldown decreased to 12 at all ranks from 16/15/14/13/12.
  • Unraveled Earth (E):
    • Initial and explosion damage decreased to 50/75/100/125/150 from 70/90/110/130/150.
  • Weaver's Wall (R):
    • Wall duration changed decreased to 5 seconds at all ranks from 6/7/8 seconds.

Tryndamere - changed

Tryndamere_lolpatch

  • Attack speed increased to 0.723 from 0.67.

Volibear - changed

  • Base AD decreased to 66 from 68.
  • Attack speed increased to 0.71 from 0.658.

Patch 8.11 Marksman Changes

League of Legends' marksmen are getting major changes in patch 8.11. Here's a full list (N.B. we've undergone a slight format change for this next section):

Ashe

  • Base AD lowered from 65 to 61
  • AD per level increased from 2.26 to 2.96
  • Armor lowered from 31 to 26
  • HP increased from 527.72 to 539
  • HP/Level increased from 79 to 85
  • HP Regen lowered from 5.5 to 3.5

Caitlyn

  • Base Ad lowered from 62 to 58
  • AD Per level increased from 2.18 to 2.88
  • Armor lowered from 33 to 28
  • HP increased from 475 to 481
  • HP/Level increased from 85 to 91
  • HP Regen lowered from 5.5 to 3.5

Draven

  • Base AD lowered from 64 to 60
  • AD per level increased to 3.61 from 2.91.
  • Armor lowered from 34 to 29
  • HP increased from 557.76 to 574
  • HP/Level increased from 82 to 88
  • HP Regen lowered from 6 to 3.75

Ezreal

  • Base AD lowered from 64 to 60
  • AD per level increased from 2.41 to 3.11
  • Armor lowered from 31 to 25
  • HP increased from 484.4 to 491
  • HP/Level increased from 80 to 86
  • HP Regen lowered from 6.5 to 4

Jhin

  • Base AD lowered from 61 to 57
  • AD per level increased from 4 to 4.7
  • Armor lowered from 29 to 24
  • HP increased from 540 to 556
  • HP/Level increased from 85 to 91
  • HP Regen lowered from 6 to 3.75

Jinx

  • Base AD lowered from 61 to 57
  • AD per level increased from 2.7 to 3.4
  • Armor lowered from 32 to 28
  • HP increased from 515 to 531
  • HP/Level increased from 82 to 88
  • HP Regen lowered from 6 to 3.75

Kai’Sa

  • Base AD lowered from 63 to 59
  • AD per level increased from 1 to 1.7
  • Armor lowered from 33.04 to 28
  • HP increased from 554.4 to 571
  • HP/Level increased from 80 to 86
  • HP Regen lowered from 5.5 to 3.5

Kalista

  • Base AD lowered from 66 to 62
  • AD per level increased from 2.9 to 3.6
  • Armor lowered from 28 to 23
  • HP increased from 517.76 to 534
  • HP/Level increased from 83 to 89
  • HP Regen lowered from 6 to 3.75

Kog’Maw

  • Base AD lowered from 65 to 61
  • AD per level increased from 2.41 to 3.11
  • Armor lowered from 29 to 24
  • HP increased from 517.76 to 534
  • HP/Level increased from 82 to 88
  • HP Regen lowered from 6 to 3.75

Lucian

  • Base AD lowered from 65 to 61
  • AD per level increased from 2.41 to 3.11
  • Armor lowered from 33 to 28
  • HP increased from 554.4 to 571
  • HP/Level increased from 80 to 86
  • HP Regen lowered from 6 to 3.75

Miss Fortune

  • Base AD lowered from 54 to 50
  • AD per level increased from 2 to 2.7
  • Armor lowered from 33 to 28
  • HP increased from 530 to 541
  • HP/Level increased from 85 to 91
  • HP Regen lowered from 6 to 3.75

Sivir

  • Base AD lowered from 65 to 61
  • AD per level increased from 2.41 to 3.11
  • Armor lowered from 31 to 26
  • HP increased from 515.76 to 532
  • HP/Level increased from 82 to 88
  • HP Regen lowered from 5 to 3.25

Tristana

  • Base AD lowered from 65 to 61
  • AD per level increased from 2.41 to 3.11
  • Armor lowered from 31 to 26
  • HP increased from 542.76 to 559
  • HP/Level increased from 82 to 88
  • HP Regen lowered from 6 to 3.75

Twitch

  • Base AD lowered from 63 to 59
  • AD per level increased from 2.41 to 3.11
  • Armor lowered from 32 to 27
  • HP increased from 525.08 to 542
  • HP/Level increased from 81 to 87
  • HP Regen lowered from 6 to 3.75

Varus

  • Base AD lowered from 63 to 59
  • AD per level increased from 2.41 to 3.11
  • Armor lowered from 32 to 27
  • HP increased from 537.76 to 549
  • HP/Level increased from 82 to 86
  • HP Regen lowered from 5.5 to 3.5

Vayne

  • Base AD lowered from 64 to 60
  • AD per level increased from 1.66 to 2.36
  • Armor lowered from 28 to 23
  • HP increased from 498.44 to 515
  • HP/Level increased from 83 to 89
  • HP Regen lowered from 5.5 to 3.5

Xayah

  • Base AD lowered from 64 to 60
  • AD per level increased from 2.2 to 2.9
  • Armor lowered from 33 to 28
  • HP increased from 545 to 561
  • HP/Level increased from 80 to 86

Patch 8.11 Item Changes

Runic Echoes - changed

  • AP increased to 70 from 60.
  • Recipe: Fiendish Codex + Sapphire Crystal + Jungle Item + 375 gold

Shurelya's Reverienerfed

  • Recipe: Kindlegem + Aether wisp + Faerie Charm + 475 gold
  • Total cost increased to 2250 from 2100.
  • Now adds +100% Base Mana Regen
  • Unique passive movement speed decreased to 5% from 8%.
  • Unique active cooldown increased to 90 seconds from 60 seconds.

Ravenous Hydrachanged

  • Recipe: Tiamat + Vampiric Scepter + Long Sword + 800g
  • Total cost decreased to 3250 gold from 3500.
  • AD decreased to 70 from 80.

Titanic Hydra - changed

  • Recipe: Tiamat + Giant's Belt + 1050 gold
  • Total cost decreased to 3250 gold from 3500 fold.
  • AD decreased to 30 from 40.

Sterak's Gage - changed

  • No longer gives +50% base AD.
  • Unique Passive - Giant Strength: Gain 50% of your base AD as bonus attack damage.

Banner of Command changed

  • No longer gives 10% CDR.
  • No longer grants promoted minions immunity to magic damage.
  • New effect: Promoted minions are granted special bonus stats.
    • Melee: 600 Health, 50 AD, 40 Armor, 40 MR, 90% Attack Speed
    • Caster: 400 Health, 75 AD, 40 Armor, 40 MR, 25% Attack Speed
    • Siege: 600 Health, 100 AD, 100 Armor, 100 Magic Resist

Warmog's Armor changed

  • No longer available on ARAM.

Stormrazor new!

  • Recipe: B.F. Sword + Pickaxe + Dagger + 725 gold (total cost 3200 gold)
  • 70 AD, 30% Attack Speed
  • Unique Passive - Storm's Edge: If you haven't attacked for 3 seconds (scaling down with your attack speed), your next basic attack will critically strike for 160% (+1% per 1.5% critical strike chance, max 200%) damage.
  • Unique Passive: When you critically strikem gain 10% movement speed for 1.75 seconds.

Last Whisper changed

  • Armor penetration changed to 10% total from 35% bonus.

Lord Dominik's Regard changed

  • New recipe: Last Whisper + Pickaxe + 625 gold.
  • Total cost increased to 2800 from 2600.
  • Attack damage decreased to 40 from 50.
  • Armor penetration changed to 35% total armor penetration from 35% bonus armor penetration.
  • Giant Slayer passive removed.

Giant Slayer removed

Mortal Reminder changed

  • Gold Cost increased to 2800 from 2600.
  • Attack damage decreased to 40 from 50.
  • Armor penetration changed to 25% total armor penetration from 35% bonus armor penetration.

Zeal nerfed

  • Total gold cost increased to 1300 from 1200.
  • Combine cost decreased to 400 gold from 600.
  • Critical strike chance decreased to 15% from 20%.

Rapid Firecannon nerfed

  • Total gold cost increased to 2900 from 2600.

Stattik Shiv nerfed

  • Total gold cost increased to 2900 from 2600.

Runaan's Hurricane nerfed

  • Total gold cost increased to 2900 from 2600.

Phantom Dancer nerfed

  • Total gold cost increased to 2800 from 2600.

Infinity Edge changed

  • New recipe: B.F. Sword + B.F. Sword + 1100 gold (Total Cost 3700).
  • Attack Damage increased to 80 from 70 (110 from 100 for Molten Edge).
  • No longer increases critical strike damage.
  • No longer grants 20% critical strike chance.
  • Unique passive: Doubles your critical strike chance.
  • Unique passive: 15% of critical strike damage dealt to champions is converted to true damage.

Brawler's Gloves - changed

  • Critical Strike chance is now a Unique Passive.
  • Cost increased to 600 from 400.

Essence Reaver changed

  • New recipe: B.F. Sword + Caulfield's Warhammer + Sapphire Crystal + 450 gold (Total cost 3200 gold).
  • Cooldown reduction increased to 20% from 10%.
  • Now adds 300 mana.
  • No longer grants critical strike chance.
  • No longer grants additional CDR based on critical strike chance.
  • Now grants 1% of missing mana on hit.
  • Unique passive: After you cast your ultimate, your next basic attack within 10 seconds grants you Essence Flare for 8 seconds (30 second cooldown). Essence Flare: Gain 30% attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns."

Cloak of Agility removed

Blade of the Ruined King buffed

  • Gold cost decreased to 3200 from 3400.

The Bloodthirster buffed

  • Gold cost decreased to 3500 from 3700.

Maw of Malmortius changed

  • MR increased to 50 from 45.
  • Shield value changed to 'up to 350 magic damage within 3 seconds' from '300 + 100% of bonus magic resistance'.

Guardian Angel changed

  • New recipe: B.F. Sword + Chain Vest + Stopwatch + 100 gold (total cost 2800 gold).
  • AD increased to 45 from 40.
  • Armor increased to 40 from 30.

Lifeline new! (ARAM)

  • Recipe: Long Sword + stopwatch + 550 gold (total cost 1500 gold)
  • 20 AD, +8 Lethality
  • Unique active: Mark the ground beneath you. After 4 seconds, you will return to the marked location (120 second cooldown).

Spectral Cutlass new! (ARAM)

  • Recipe: Lifeline + Serrated Dirk + 400 gold (total cost 3000 gold).
  • 70 AD, +18 Lethality
  • Unique active: Mark the ground beneath you. After 4 seconds, you will return to the marked location (120 second cooldown).

Bloodletter's Veil new! (ARAM)

  • Recipe: Oblivion Orb + Blasting Wand + 650 gold (total cost 3000 gold)
  • 75 AP, 350 Health
  • Unique Passive - Touch of Death: +15 Magic Penetration
  • Unique Passive: After hitting an enemy champion with a damaging ability, gain a spell shield for 2 seconds that blocks 1 incoming spell (30 second cooldown).

Ghostwalkers new! (ARAM)

  • Melee Only
  • Recipe: Boots of Speed + 300 gold
  • Unique active: Become ghostly for 6 seconds ignoring terrain collision. While inside terrain, gain 125 movement speed and become untargetable, stealthed, and silenced (60 second cooldown).
  • Unique passive - Enhanced movement: +45 movement speed

Patch 8.11 Rune Changes

Fleet Footwork changed

  • Energized attack AP increased to 0.5 from 0.4.
  • Movement speed changed to 20% from 30%.
  • Healing effects removed.
  • Ranged champion healing effectiveness from minions decreased to 20% from 30%.

Hail of Blades - new!

  • Domination Keystone
  • Gain 50 - 100% Attack Speed for the first 3 attacks made against enemy champions.
  • No more than 1.5s can elapse between attacks or this effect will end. 
  • Hail of Blades allows you to temporarily exceed the attack speed limit.
  • Cooldown: 5 seconds out of combat.

Ultimate Hunternew!

  • Your ultimate gains 5% reduced cooldown plus an additional 2% per Bounty Hunter stack.

Nimbus Cloaknew!

  • Takes place of The Ultimate Hat
  • Shortly after casting your Ultimate ability, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units. 
  • Increase: 100 Movement Speed
  • Cooldown: 60s, reduced by Cooldown Reduction

The Ultimate Hat - removed

LoL Patch 8.11 New Skins

Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers - new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.

Sand Wraith Pyke

Sand Wraith Pyke

1350 RP. 

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Here's their splash:

Pyke League of Legends

Dark Waters Diana

Dark Waters Diana

1350 RP. Details from Riot.

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Here's her splash:

Dark Waters Diana

Dark Waters Vladimir

Dark Waters Vladimir

1350 RP. Details from Riot.

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Here's his splash: 

Dark Waters Vladimir

LoL Patch 8.11 Login Screen

Each patch has its own login screen with unique music. They're always fairly excellent, though 8.11's hasn't appeared yet - expect it in the next week or so. It will likely be based around Pyke.

That's League of Legends patch 8.11. We'll update as and when we get more info, or we'll see you for patch 8.12 in the very near future. Let us know below if there's any vital info we missed!

GOTW
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