Update July 14, 2017: Some more details have released for PUBG's upcoming maps. In fact, they were right in front of us all along, like a dude crouched in a bush with a frying pan.
The new information is actually hiding in the game's FAQ - via Reddit - and it tells us a fair bit about what to expect from the upcoming maps.
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Some of the information we knew already, such as the fact there will be two new maps: a 4x4 desert map and an 8x8 Mediterranean battleground. We also knew the desert one would likely come first, being a quarter the size of the game's first map and with all the teases we've already had.
There are some more details about these maps that wasn't clear, however - right down to specific features. The desert map will have slums, villages, and a canyon with a river running through it. The second map will contain a dense forest, a Mediterranean coastline, a snowy mountain located in the center of the map.
As for the future, we also know that there are no plans for a nighttime map. No doubt because it would just be a battle of whose monitor goes brightest. There could be a full snow map, but the devs are uncertain at the moment.
More environmental destruction will be coming, too, but optiomisation comes first.
Update July 3, 2017: Mr. PlayerUnknown himself just tweeted out some screens of PUBG's upcoming desert map, showing off a dusty battlefield filled with cacti and sand. Lots of sand.
In the two screenshots we can see a broken down train, ramshackle buildings, and lots of post-apocalyptic props. It might not be the end of the world, but it sure looks like it. Keep an eye on that hill in the distance, yeah?
Here's the tweet with the screens:
As he says, it's a work-in-progress, but it's still looking rather nice, in the depressing way PUBG looks.
Update June 23, 2017: We've been chatting to Mr Unknown himself (or Brendan Greene, if you prefer) about his Battlegrounds' new maps.
Early designs on PUBG's coming maps included a cosmodrome with several massive buildings full of loot, Brendan 'PlayerUnknown' Greene tells us, but they've had to be scaled down.
“I see [a level designer] work on the cosmodrome, and the guy who’s working on the buildings - the first round of buildings he did were massive. You could host two or three whole battle royales within these buildings. They had 50 floors, they were gigantic, but they made the area look super cool. We did have to cut them down and make them more manageable so people didn’t run into a building and go ‘Fuck’. So much loot, so little time.”
Sounds exciting, but Greene is keen to emphasise that “it’s still very early” and the maps are continually changing. “We’re still blocking out where towns will be, what the various points of interest will be. On the Adriatic map, we have this really cool cosmodrome in mind, with a ruined shuttle half-falling.
“The Peru map will be the same, a ruined city after a sandstorm, this kind of stuff. We’re trying to give as much variety to our terrains as we can. We’re building a map for game modes. The more variety of content you give modders and creators, the better it’ll be for the game, in the long run.”
It was first announced last month that two new maps for PUBG were in the works - if you missed those details, check out our original coverage below.
Original story May 16, 2017: PlayerUnknown’s Battlegrounds (PUBG), the much-streamed battle royale shooter currently in early access, is getting two new maps. They're both still in development, so are subject to change, and we don't have a release date yet, but there's plenty to discuss anyway.
The first is an island in the Adriatic Sea. The north side of the island is blanketed in thick forest, the south side is a Mediterranean coastline, and there are snowy mountains in the centre. The island will be 8x8km in size and will feature varying architecture.
The second map is 4x4km and is located in a desert city. Once beautiful, it has since been ravaged by war and buried by a sandstorm. A river runs through its south and eastern areas, while the hills to the northwest of the town shelter a number of slums.
Thanks, GameInformer. In related news, PUBG's week eight update (on Steam here) announces a new patch to be applied today. The headlines are that, to prevent cheating by means of lag switches, players will be frozen in place if their ping exceeds a certain value, and you'll no longer be able to remove the game's foliage by editing the .ini file.
PUBG is on Steam early access here for £26.99 ($29.99).