Im not a lawyer but from a player perspective there seems very little to no regulation and lots of grey areas with lots of gambling targeted at minors which is not "classed" as gambling that really needs to be looked at mobile and facebook games.
Exactly. To me this is good news so maybe we can get rid of these copy protection things that hinder my enjoyment.
Luckily we have some games on GOG.
I tend to agree. This seems like Blizzard attempting to brute force the shutdown of this "tool". Maybe they should focus on making their games more secure instead?
On the other hand, a lot of games these days come with anti-cheating tools, which can be best described as rootkits. If I was to chose between having a rootkit forcefully installed on my machine or having slimy lawyers fighting shady developers ... I think I know which option I would chose.
Let's be fair here. Blizzard are CONSTANTLY making their games more secure, but these tools require memory manipulation and aren't easy to catch unless you aggressively scan the client running them. If Blizzard did that to your PC you'd flip your shit as it's an invasion of privacy.
Honorbuddy users get caught in a banwave every 1-4 Months.
There was one in (I think) August last year, one in November and there was one today - and the last two were after Honorbuddy's supposedly improved bot detection detector.
It seems like if you're using Honorbuddy at any point you're basically risking getting caught in a banwave and it seems almost certain that getting caught is detection of the bot as opposed to being reported as lots of very careful botters get caught in these banwaves too.
I'd also like this to become a regular thing. There are so many games around and I like any kind of "bird's eye view" over what's out there and good.
Book of Demons looks absolutely beautiful. It's on my watch list now. Cheers.
I really enjoyed what I played of it, so I'm glad to hear it caught your attention.
Kind of, yes. But to get the full picture, you need to take into account non-gaming PCs, which no one knows what hardware they use.
But then .. 57% market share, assuming that's all consoles, that means that PC has 43% of the games market?
PC actually has far more of the market than that. The 57% Radeon hardware percentage already takes into account AMD PC users, so if you take the JPR report figures as gospel, with a total of 410 million PC gamer GPUs in the world and 307 million AMD console GPUs, the PC has 57% of the total gaming market.
But even then that's an estimate so if could be even higher. PC FTW, eh?