42 days 11 hours
Hyperdimension Neptunia Re;Birth1 / ??????? ??????Re;Birth1
The Elder Scrolls V: Skyrim
22 days 19 hours
20 days 22 hours
8 days 8 hours
Pvp in wow has been a mess since after we left vanilla which was the only time when it was more or less balanced. All this pvp gear and fancy new stuff they did is just fubar. If it aint broke dont need to reinvent the wheel.
I found it so funny how people jumped to blame Bethesda for the paid mods front. They were never pocketing any money from the Steam's paid mods development. Valve was taking their standard rate for data holding/distribution, and the rest was going to the mod creators.
Problem is as you say: mods have been free up to this point, so nowadays people believe they are entitled to the things. Introducing a paywall would increase the range and depth of mods, resulting in a larger experience with more longevity to each game community. It is a plus for everyone, assuming the public stop throwing a tantrum over it, selling $1000 iron swords and other rubbish to try and abuse the system.
I believe this is what Bethesda are trying to do here: lock the mod list behind there own security checks, to ensure the market grows sensibly. If the modders taste the money, they should get interested enough to invest more into the game for people to enjoy. Conversely, if the paid mod list grows large enough with enough high quality new content, the public will start investing into it. A secondary currency sounds like a bad idea to me (using Gems/Coins instead of £/$) since it introduces a second paywall between the user and them owning the mod. Either way, we should hope this time they succeed. Introducing profits to the content creators is the way to fuel the economy's growth.
Steam had the standard split(30%) then it was up to Bethesda to determine how the rest of the money was split, they went for 45% and left the remaining 25% to the modder. Bethesda decided that the people working to fix their games for them should get 25%.
Work on really basic things like the worst in class mouse issues if you turn on Vsync that have been around since TF2.
That's an easy enough fix. Just turn off v-sync. If we're gonna talk engine level shit they may as well work on the netcode which has been pretty mediocre in Source engine since the start. Hopefully they do that with Source 2
No, Microsoft said they weren't going to support new CPUs on legacy operating systems and lo, it has come to pass.
Just funny timing with the Ryzen performance differences.
The idea is this: Somebody gets a hold of credit card information that isn't theirs, they buy up a whole bunch of keys that they think will sell and they sell them at a price they think they'll sell fast. That way they're exchanging an illegitimate steam key for legitimate money, that being yours, its a really basic form of money laundering and very easily could extend to things beyond stolen credit cards and actually involve and support crime in the real world.
Nobody wants to work with people involved in money laundering, that's a great way to get your company involved in some nasty and very public court cases.
Valve had a similar problem with TF2 keys, that's why for a long time they were being sold for 2.00$ when you could only buy them for 2.50$.
I've never heard anyone even bring up the concept of money laundering in any article or post about G2A, so I don't think that's the core reason...
They went so far as to build an entire OS around it (win 8) out of App Store Envy (who wouldn't be envious of a 30% cut across the board for a billion dollar market?), So I would not put it past them.
But even their OWN universal apps are featureless garbage compared to the exe versions. A waste of space and time for a PC user.