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NihlusGreen Avatar
NihlusGreen responded to Caff's comment in
1 Year ago
The best indie games on PCThe best indie games on PC
Caff Avatar

I like this list. If I had to pick 15, I think most of these would appear. Sure there are some more obscure hits I could think of (Teleglitch, Kentucky Route Zero, Driftmoon...) but the ones you mentions are solid.

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NihlusGreen Avatar

Driftmoon is a fantastic, highly enjoyable bug free adventure game

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Caff Avatar
Caff commented on
1 Year ago
Why Metal Gear Solid 5 is the best Metal Gear yetWhy Metal Gear Solid 5 is the best Metal Gear yet
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I look forward to this crippling my PC onto it's knees when I try and run it at 4K, then succumb to a lowly 1920x1080.
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Caff commented on
1 Year ago
New Skywind video shows off fantastic redesigned landscapesNew Skywind video shows off fantastic redesigned landscapes
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Impressive that development on this is still going strong. The environments seem to be really well developed, but I can't imagine how difficult all the characterisation/questing/plotline stuff will be to inject into the world.
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Caff commented on
1 Year ago
Pillars of Eternity expansion The White March Part 1 out tomorrow, new trailers detail weapons and areasPillars of Eternity expansion The White March Part 1 out tomorrow, new trailers detail weapons and areas
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I'm a sucker for the core game, so I'll probably pick this up as an incentive to finishing the first/core game. I dunno why I gave up playing - maybe I found it a bit overwhelming.
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Caff commented on
1 Year ago
Five probably legal alternatives to doping up before an e-sports matchFive probably legal alternatives to doping up before an e-sports match
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How about lots of furious wanking?
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Aever Avatar
Aever responded to Caff's comment in
1 Year ago
Hard West is X-Com with cowboys and demons. Watch it in actionHard West is X-Com with cowboys and demons. Watch it in action
Caff Avatar
I like the concept of wild-west XCOM, but... demons? Not sure. I guess some supernatural stuff might be interesting if done well.Reply
Aever Avatar

Usually some supernatural elements go well with almost any setting. Looks atmospheric and with the X-Com-ish mechanics I'm definitely interested.


@Author Your theory is correct :)

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QDP2 Avatar
QDP2 responded to Caff's comment in
1 Year ago
Here's a closer look at some of those game concepts EA are working onHere's a closer look at some of those game concepts EA are working on
Caff Avatar
Very arty farty. But think of the gameplay.

The last one is from their forthcoming title, "Dark Shits", which is about satan doing hellish poos onto the planes of oblivion. You have to aim your fiery turd-streams carefully to hit the devil eggs for extra bonus points.Reply
QDP2 Avatar

Whilst I would love to see gameplay of the game you just described, I'm betting it is the far less exciting (whilst I'm still hyped for) Mass Effect 4.

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subedii Avatar
subedii responded to Caff's comment in
2 Years ago
Firaxis has "doubled down" on XCOM 2's character customisationFiraxis has "doubled down" on XCOM 2's character customisation
Caff Avatar

Jagged Alliance 2 got it right. It had foreign mercs/soldiers, who spoke in a cheesy stereotypical accent, only reverting to their native language when swearing and/or mortally wounded.


Enemy Within was a lazy attempt to introduce an international "feel" to the squad setup, by simply using the localisation voices from the Russian etc. versions of the game. Not good enough!

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subedii Avatar

It's cute when gamers describe game developers as being "lazy".

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Properly produced voicework and localisation is a lot of freaking work (and expensive), it takes significant planning in advance if you're going to do any significant amount and it's and not something that you do on the spur of the moment.

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When making the game they didn't anticipate that there would be such a fan demand for additional voice localisation to add to the "international" feel of the team. Come EW they used what was available, which is what the fans on the forums kept asking them to do (as the alternative being not doing anything at all since, you know, they hadn't allocated a budget or time for that kind of additional work in the first place).

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This time around they're making it an actual feature and are working on it accordingly.

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Also: Much as I liked Jagged Alliance 2 its voicework sounded terrible by comparison. Of course it did, it's a relatively budget game from the 90's, most had terrible sounding voicework back then. And I suspect that Firaxis are trying for something more than fake sounding and annoying.

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QDP2 Avatar
QDP2 responded to Caff's comment in
2 Years ago
Valve partners with HTC to produce virtual reality headset "HTC Vive" using SteamVRValve partners with HTC to produce virtual reality headset "HTC Vive" using SteamVR
Caff Avatar

Given your correction, I am now concerned that the resolution isn't high enough.


I have both an Oculus Rift dev kit 1 and 2 currently, and my impression was that we needed to get to a minimum of 1440p on the vertical. But ideally a consumer model should have 3840 x 2160 (i.e. 4K).


I think plus points are the refresh rate and supposed viewing angles, but that resolution really needs to be increased too.

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QDP2 Avatar

The DK1 was 1280x800 (640x800 per eye), and the DK2 is 1920x1080 (960x1080 per eye), so the Re Vive has cleared itself from both DK's. In interviews Oculus have stated that they would like to raise the resolution more, but will not do so if it results in a dramatic raise of price. It has been garentied that it will be at the least the same as DK2 (1920x1080), but unless they pull off a miracle in the buying of these screens it seams the Oculus consumer will have fairly similar specs to this Re Vive. We don't know the orientation of the screens in the new HTC model yet though (whether it will be 2400x1080 or 2160x1200), either way it is still an impressive upgrade, which combined with the refresh rate may make it very impressive. Also remember that this is a stepping stone to introduce the public (since technically the DK's never reached public) to VR, working with Valve its no surprise room has been left to grow into with a Re Vive 2, so long as there is a consumer success with the first model.

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