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chronium responded to Belimawr comment in
2 Weeks ago
5 problems for Valve to solve in 20185 problems for Valve to solve in 2018
Belimawr Avatar

so valve has to set a high price because of the developers but the other sites who distribute steam keys have to get their keys from valve but can magically sell them for less than valve can directly?


I'm sure you can see the lack of logic in that train of thought. end of the day it's up to the storefront to be competitive, you can argue till you are blue in the face that valve has the prices dictated by the developers and publishers, but that is true of any store front, so why would multiple storefronts be capable of selling cheaper? hell even brick and mortar stores can sell for cheaper than steam the majority of the time for a code that activates on steam.


this is a problem that comes back to valve as if it was higher up the food chain it would be the same for every store that sells official copies. I'm not even including dodgy sites like G2A, I'm actually talking sites that get their keys from first party suppliers the same way Valve does for steam.


Valve keeps their prices heavily inflated to keep the developers happy and because they don't want to cut into their own profits, unlike most other stores who would rather have more sales and a smaller profit per unit.

chronium Avatar

I can't reply to your latest post so I'll reply here.


Developers don't post games on Humble Bundle. HB is a storefront and bulk buy keys the only other marketplace I know of is itch.io every other place is a retailer with there own gimmicks to get traffic.

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Belimawr Avatar
Belimawr responded to chronium's comment in
2 Weeks ago
5 problems for Valve to solve in 20185 problems for Valve to solve in 2018
chronium Avatar

Steam isn't a storefront it's a marketplace all Valve do is maintain it and organize sale events. They used to curate it but they stopped doing that because it became to much work. The developers and publishers are in charge of what games get posted and how much they cost, since the majority of their sales still come from steam they aren't that motivated to be competitive to third party retailers.


Yes Valve do make money from third party retailers. Those steep discounts are sometimes them selling at a loss in order to get traffic to there site in order to make money from other purchases. They also do deals for bulk buying of keys from various sources but in the end Valve still gets there cut.

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Belimawr Avatar

just a quick example if it is set by the developer, lets go to a smaller game, they are billions, direct on the developers site via humble store the game is £17.09, on steam the same game is £17.45, both ways it activates on steam, both versions are identical, both versions have been posted by the developer, now why is there a price difference?


this is just one difference I've seen recently, but the more you look the more you see this is a common trend, with steam leading to market in raising prices of PC gaming knowing that the average person won't look past them.


but end of the day because steam got lazy and couldn't be bothered to run their store (the reason it is flooded with crap) but still wants to take a cut, it doesn't excuse them, if anything it makes them worse.

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Belimawr Avatar
Belimawr responded to chronium's comment in
2 Weeks ago
5 problems for Valve to solve in 20185 problems for Valve to solve in 2018
chronium Avatar

First thing it's the developers and publishers that are in charge of the prices on Steam not Valve. The second thing is that Valve still get their cut from those third party sites because those keys are still bought from Valve in order to be resold.

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Belimawr Avatar

so valve has to set a high price because of the developers but the other sites who distribute steam keys have to get their keys from valve but can magically sell them for less than valve can directly?


I'm sure you can see the lack of logic in that train of thought. end of the day it's up to the storefront to be competitive, you can argue till you are blue in the face that valve has the prices dictated by the developers and publishers, but that is true of any store front, so why would multiple storefronts be capable of selling cheaper? hell even brick and mortar stores can sell for cheaper than steam the majority of the time for a code that activates on steam.


this is a problem that comes back to valve as if it was higher up the food chain it would be the same for every store that sells official copies. I'm not even including dodgy sites like G2A, I'm actually talking sites that get their keys from first party suppliers the same way Valve does for steam.


Valve keeps their prices heavily inflated to keep the developers happy and because they don't want to cut into their own profits, unlike most other stores who would rather have more sales and a smaller profit per unit.

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Mee Mesmo Avatar
Mee Mesmo responded to chronium's comment in
4 Weeks ago
Kingdom: Classic giveaway proves people love free games, currently rivals GTA5 player countKingdom: Classic giveaway proves people love free games, currently rivals GTA5 player count
chronium Avatar
Well really most of those concurrent players are going after the free trading cards. Wait another day or two for the real player count.Reply
Mee Mesmo Avatar

Dustin Bailey knows nothing about idlers

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chronium commented on
3 Months ago
Twitch will finally have a clear path to become a partner or affiliateTwitch will finally have a clear path to become a partner or affiliate
chronium Avatar
They also said that you can block streamers from raiding you so that would help with harassment.
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chronium commented on
6 Months ago
Win a copy of Bitcoin roguelike Hammercoin! We have 100 keys to goWin a copy of Bitcoin roguelike Hammercoin! We have 100 keys to go
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this makes me wonder if there is bitcoin farming code in the game and this is really a experiment on making a different kind of bitcoin mining farm.
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Dave James Avatar
Dave James responded to chronium's comment in
12 Months ago
Samsung C24FG70: the Quantum Dot panel is a leap forward for gaming displays. Oh boy.Samsung C24FG70: the Quantum Dot panel is a leap forward for gaming displays. Oh boy.
chronium Avatar
What is the min to max range for Freesync on this monitor? Until Freesync 2.0 certification comes into effect you should include the min max with every monitor review that deals with Freesync.Reply
Dave James Avatar

The variable refresh rate on the Sammy is 70-144Hz via DP and 62-119Hz via HDMI.


It also runs the low frame rate compensation (LFC) feature to maintain smooth gaming even below those limits.

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