Middle-earth™: Shadow of War™
1 day 2 hours
The Witcher 3: Wild Hunt
8 days 6 hours
Just Cause 3
5 days 4 hours
Ghost Recon Wildlands
5 days 3 hours
Assassin's Creed III
4 days 8 hours
I love how my argument is "marketing speak" because you don't agree with it. Whatever. Have fun sifting through 10 tons of horseshit. Just wait until Steam turns into the Google Play store (which is happening) and then let's talk about how awesome and diverse Steam is.
It's not so much that I don't agree with it as it is you're using meaningless marketing-speak to try and support your argument. What is "the Steam experience", and how is it any less "seamless" or "pleasant" than before? You're just talking with buzzwords instead of saying anything coherent.
Anyway, you could have made the same argument back when PC gaming was big retail business. "Have fun sifting through 10 tons of horseshit at your local GameStop." That didn't stop us from finding what we wanted or making informed buying decisions, so I don't see how things are going to be any different now.
Because this type of garbage (along with 98% of indie games) has drowned the service in a pool of shit that makes the "Steam experience" far less pleasant and seamless.
So basically "marketing speak" instead of an actual argument. The reason those games are on Steam is because they sell, and they sell because there are people who want to buy them. Just because you personally don't approve is irrelevant. It's like complaining about all the movies you don't like at your local cinema; meanwhile, the theater is giving the public what they want and raking in profits. At the end of the day, that's all that really matters.
I happy with my Nvidia shield thank you!
So, YOU'RE the one who bought it.
I simply do not understand Valve's definition of "good idea" over the past couple of years. Steam OS. Steambox. In-Home Streaming. What is the audience for this stuff?
I would have typed Green Light in that list, but I usually get my ass handed to me whenever I criticize the abortion called Green Light.
I agree, it saddens me too. Especially with the flood of VERY old crap games coming to steam labeled as just released. Yes just released on STEAM but released to the world in 1997 and was a flop.
Ever since Greenlight, Steam has been drowning in shit. There's way too much awful crap you have to wade through to find the good stuff. And fourth-rate publishers are now starting to populate it with 10-year-old Walmart shovelware parading as "new" games. There have already been as many games published on Steam in 2014 as there were through the entire year of 2013. It's officially out of control.
What's worse, Gabe the Hutt is ready to turn it into Google Play where it essentially becomes the Wild West as anyone can put anything there they want, no matter how awful it is. Steam will also allow the publishers to control their own sales. Haven't you wondered why there was no spring sale? Because the seasonal sales are going bye-bye as Steam is getting ready to morph into something even worse.
Well for starters, none of that has anything to do with the reviews.
With regards to the "App store" issue, well:
Basically the issue of “finding” good games on Steam is one of marketing. I’m speaking personally here, but I suspect it extends well beyond me to say that for 95% of the games I look up (probably all of them really) , knowing or not knowing about a game happens well before hitting the Steam store page. What few others would be something I see scrolling past on the “featured” ticker that looks interesting from the name and cover art. And neither of those things are up for change as far as I can tell.
The “App store” problem isn’t so much of there being “too many games to find anything good”. It’s that the vast majority have basically zero knowledge or discoverability outside the app store. Typically because they’re cheap crappy knock-offs and scamware that the main gaming sites won’t even bother to cover. And that’s before you get to the simple fact that searching the app store is in itself a terrible chore.
I mean there are already a tonne, a TONNE of horribly bad indie games on Steam that I’ve never heard of or seen. Steam has _always_ had tonnes of crap on it. But their existence doesn’t hold me back from picking up Frozen Endzone when I see it’s of interest to me. The whole setup for marketing outside of the store is different PC-side (and console side), largely because there's a whole pre-built infrastructure and businesses dedicated to it. Major publishers still spend their marketing dollars to get the word out, and general gaming sites like RPS put the word out on more indie titles on the side.
It’s never been the case that you can simply stick your game on Steam and it’ll be noticed. All of that has to happen around Steam, and in rare circumstances (presumably if you’ve got the money?), prime positioning on the store front page scrolling thing (which most indies seem to be able to get on launch). And if you’re REALLY loaded, a full page banner on launch day (which I’ve never seen for an indie title).
On a tertiary point, most of the sites that are complaining about "Oh noes Valve have opened the floodgates!" were the same freaking ones angsting over "Oh noes Valve are crippling indies because they aren't releasing their games fast enough". The source for this article (RPS) was pretty freaking guilty of that for example.
Trust me: I tried. It simply was not fun. At all. Even a little bit.
I can respect that. You just seem too intelligent to write it off as poor game mechanic. Is it possible you'd give it another try with perhaps a little guidance?
And, still, Steam continues to suck harder as it grows stronger every day.
I don't want to see another story about NOLF unless it's a re-release announcement from the company that just acquired the series' license.
And the whole Early Access ball of shit continues to whittle away at the integrity of this industry.
Sledgehammer approached Call of Duty: Advanced Warfare as if it were a new series...
...to which Activision responded: "Uh. Whatever. Just make sure you use this old engine that we have been taping together since 2005. Oh, and make sure it still looks, plays, feels and is as ridiculous as every other Call of Duty game. Actually, you know what? Just make it a Call of Duty game. If you try anything creative, we'll neuter you like we did with Raven."