Path of Exile
8 days 22 hours
Tom Clancy's The Division
3 days 9 hours
Titan Quest Anniversary Edition
36 days 13 hours
Europa Universalis IV
14 days 2 hours
The Elder Scrolls V: Skyrim
10 days 12 hours
9 days 7 hours
Sometimes you wish blizzard owns the IP to make games of Star Wars, and you can see alot of "what if" cosmetic skins like they did with other blizzard games.
Ok so your in favor of suing individual people who cheat in a multiplayer game. It's quite funny how your in favor with Epic on this when you don't hear a lot of other game companies that do the same, suing people over this kinda bullshit...
I'm defending this cheater because I see it as bullshit to sue people, your making it more reliable for companies to become sue happy towards other gamers, both single player and multiplayer games, and I who cheat in single player games for the sheer enjoyment of it (infinite ammo on a destructive physic engine game like red faction guerrilla, hell yeah). I don't want to get sue for having fun in single player games.
I recommand a better and stronger defense, people use easyanticheat on certain games like ghost recon Wildlands and 7 days to die, and possibly more games that actually use easyanticheat program to prevent cheating.
I hope Epic loses this fight...
I agree that the single player experience shouldn't have an anti-cheat included. Seems I have good news for you though; There's no anti-virus on single player games.
To go into your examples: 7 days to Die and GR:Wildlands; 7D2D has many mods (including its own NexusMods page), and seems plenty fine with you modding away in single player. Anti-virus only kicks in with the multiplayer scenario.
Then GR:Wildlands; I didn't realise anyone still owned/played that game after its woeful Betas/reviews. Either way, it's an online-only game if I recall correctly. You're always on a server so that other players can drop in and out of your world randomly (they pop up on the map as icons if I recall correctly from the Closed Beta). To have hackers on the Online server is just begging for more problems when two players interact with each other. Ignoring the chances it'll lead to crashes for the PCs without the mods installed (getting told information that they don't know how to interpret) or the potential to overload low-spec PCs and cause imbalanced frame-rates based off who you're playing with; openning up to 1 type of hacker is openning to all types. You'll get people like yourself who just turn on God mode/infi-ammo in single player, but you'll also get people who join servers, spawn hundreds of enemies around the team then DC again before they can be reported. It's impossible to draw a line as to what's acceptable cheating and what's not; so from a legal and philosophical standpoint it makes much more sense to say no cheats at all in online experiences.
I haven't heard of even a SINGLE case of a company pursuing or charging a player for messing with a single player experience. Please correct me if I'm wrong; point out an example of a SINGLE player game with anti-virus banning people, or an example of a person getting sued for cheating whilst playing a solo-experience game.
Most games approach it the same way nowadays; having Antivirus enabled/reporting on the multiplayer servers, and disabling the antivirus (or stopping it from reporting faults) in single-player. Developers know the value of mods (see where Skyrim is today, with mods on all platforms). This is the way gaming should be. Problem comes when people decide they'd rather break game rules to abuse others in game. There's no defense or argument valid for this kind of 'gaming' (even this example with the kid; the best defense they can come up with is an evasion of justice). You want to explain where your defense for cheating in Fortnite comes from too? The game is built on its competitive ladder and Player Vs Player content. Please do try and explain why this kind of person should not be sued; or why companies should ignore the individuals who aim to find enjoyment through annoying others.
I've stopped playing multiplayer games before now because of cheaters (CS:GO, H1Z1, ARK and CoD to name a few). I feel confident in saying I'm not alone in people who've quit titles because of such abundance of cheaters before now, leading to the point that these hackers are literally hurting the games economy; reducing the player-base, creating more negative reviews and overall reducing title and DLC sales. Screw them. Steam IP banning should be a thing in my opinion. Let the suckers who repeatedly get VAC banned be removed from the eco-system. With their lack of games over the recent years, Steam have the money to sort out the infrastructure of IP recognition to halt and reject blacklisted IPs. If the game companies can't do anything about it, bring the restriction up a level. Give people something to actually fear and maybe they'll cheat less. Our current position is that people feel indestructible, happily cheating in the knowledge the worst that can happen is the game account gets banned. Oh no, they have to make a new account; such a hard life. Guess they'll just have to cheat to bring the account back up to the same level. Yet more cheating added. The cycle continues. This cycle needs to end.
Sorry but this is nothing like 'suing and banning the person who found an exploit and [reported] it'
Why are you defending cheaters like they're innocent in the first place? They went out of their way, this kid presumably googled for Fortnite hacks, downloaded and installed it (or copied/pasted it into the game files) to be able to cheat. Whether or not he's a kid or an adult. Whether he read the EULA or skipped it; he will have known that cheating was against the rules. and his family should be fined for it.
Hunting down and charging caught individuals will reduce the number of cheaters in the game. Teach them they are not free from harm. It's not like you can perma-ban a player in a F2P game. Shut down their account and they'll simply create another. IP banning can't exist server side since game servers don't keep track of IPs that sent them data in the past, only what account the IP's linked too when it first starts up.
Chasing the content sources is important I agree, but we've all seen how hard that's been with providing websites like TPB and Torrentz being impossible to shut down. Anyone can upload the content anonymously nowadays; it's impossible to shut down all sources of hacks. Either way, existence of cheats doesn't make the cheater's actions acceptable.
There needs to be a way for cheaters to be punished directly. I say developers should find a way to add to the EULA (or load-in screen should the EULA have flaws/loopholes like this) that any cheaters caught with irrefutable proof shall result in a fine.
if you know where your image/avatar has taken, there might be hope as well.
The game was officially announced around may 2012, it's been 5 years already, So I say give it either next year or 2 more years.
Yeah but that teaser was actually hook to get job aplications for it. They reassigned most of the team to work on Witcher 3 at some point. So they didn't get their full team to work on it until after Witcher 3.
Also they got the money to develop city building technology later but that might not affect the timetable.
But I'm willing to wait :)
i doubt that it be at the same rate as assassin's creed to be honest. As CD Projekt RED knows what the hell they are doing, they are basically the "naughty dog" of PC gaming so to speak. They know when it be time for another witcher, right now it's all about their new IP, Cyberpunk 2077, Witcher 4 probably won't appear till 2019 or 2020 with the PS5 coming around the corner.
Seems way too soon still. We're lucky if we get Cyberpunk by 2018. Sure they could start designing before Cyberpunk goes gold but I don't think majority of the team would be reassigned before that.
Personally I hope they'd rather focus on Cyberpunk expansions. Assuming the game is anything like I hope it will be.
It will speed things up, already you can pretty much level through all of WOD just by sitting in Shadowmoon Valley and doing a couple dungeons. Now you'll be able to have those quests scale up to your level and get full XP from the quests there. Also since you have multiple zones to choose from you'll be able to avoid ones that are bottlenecks like Blasted Lands which has has a massive overpopulation problem.