I've got about 475 hours in this game since the start of beta. This game is just that f-n' good.
It's NOT a minecraft clone like everyone will quickly dismiss. It's a full fledged game, almost it's own jumbled up genre. (You can make comparisons to Ace of Spades, but even then AoS barely compares.)
BNL is basically a combination of TF2 (FPS) + Dota (team combat and heroes) + Minecraft (voxel blocks). If I were to tell you there was an awesome TF2-like game with a class system like Dota that had 10x better destruction physics than BF3/4 that let you destroy and create the map however you like, you'd probably go crazy. Well, this is it.
With a Free Weekend, and BNL being a very light game in of itself, there's hardly a reason not to DL it and try it out.
And hey, if you want to see what Competitive play looks like, check out my twitch, same name as steam. I'll be streaming all weekend too.
I remember when you didn't have to specify whether or not an Update was free.
The typical problem with AAA games:
Ultra high budget where 50% of said funds goes towards marketing rather than the creation of the game, and is generally put out in a rushed state with loads of cut content released in the form of DLC, and by the end of it is a fairly broken product, generally ported from consoles.
The typical problem with Indie games:
A very low scope, usually 'retro lol' styled graphics and a sort of 'flavor of the week' type of game thathas ultra high ambitions or promises that almost never get completed, all thrown together in an 'Early Access' (aka broken and unfinished pos) purchase, of which the game is never truly finished and is always a fairly broken product with no hopes from the dev as it was just a quick cash grab as the dev moves onto the next kickstarter.
Both are pretty bad. Frankly, I'd prefer the 1st as at least then you'd get a mostly finished product. Don't get me wrong- there is Some good AAA and Some good Indie games, but usually it's a wasteland of trash... though- not as much of a wasteland as phone games.