1 day 14 hours
Rainbow Six Siege
1 day 18 hours
The Walking Dead
1 day 6 hours
Lord of the Rings Online
31 days 1 hour
Call of Duty®: Modern Warfare® 2
30 days 4 hours
Crusader Kings II
13 days 8 hours
9 days 13 hours
Actually Warframe did drop by several thousands in its concurrency statistics for about half a year after its launch boom.
Still, I don't see how only patching is going to solve the lack of players. Yes it will fix some of the problems that pushed a part of its community away, but it's already a good game that's worth playing. What it really needs is more people trying it out and it can get that by being more easily accessible to a wider audience: a free weekend might help some, but free-to-play is more likely to really benefit the game's player base in the long-run.
I came here to agree.
1. Payment Provider
2. CDN (it does cost to have worldwide data centers)
3. Community + User submitted content
4. Overlay tools
5. Game updates
6. DLC integration
7. Mod integration
8. Paying development staff
9. Making keys avaialble for packins
10. Platform gift certs
11. Lawyers for legal problems
the list goes on and on and on..
Arguing that a complete platform like steam is the same as a payment provider like Mastercard or even Paypal is just the definition of false equivalency.
Likely not so much too old as too out of practice. Many of the competitors in the Quake Champions world championships are old Quake 3 players and they don't seem to be having any issues despite being in or near their 30s... Players like GaRpY, cooller, rapha, etc.
I'll have to take a look at them then, but I still am 36, so not really around that age either. I'm barely a diamond on Overwatch!
Actually, QuanticFoundry's statistics seem to refute that notion. WoW is specifically called out as having a much smaller relative female demographic than other fantasy MMORPGs. So small that even a sci-fi MMORPG (SWTOR) has a (relatively) larger female demographic. I'll also point out that Ragnarok Online was released years before WoW...
Blizzard hasn't really pushed for diversity until they started creating games that allowed players to choose from a cast of characters. That is to say: not until Heroes of the Storm and Overwatch. WarCraft and StarCraft are if anything the opposite of diverse settings.
Blizzard makes great games, but they really haven't pushed for diversity or attracting female gamers specifically until very, very recently. And it's not like Overwatch (or WoW) is being marketed specifically towards female gamers. If anything, with the overemphasis on e-sports, Overwatch is being marketed heavily towards male gamers instead. What with competition being the primary motivation for male gamers and one of the lower ranked motivations for female gamers (again, according to QuanticFoundry)...
Well I'm speaking from my own personal experiences. Maybe some statistics would overall refute that given WoW's MASSIVE population by comparison to other MMOs it might have seemed lower. But I saw way more Females coming into genre since WoW's rise and through it. I'll say more females TODAY seem to play like FFXIV and stuff than WoW though.
I think it's more than that. Blizzard has been on the forefront of getting females into gaming for awhile. WoW really broke open that demographic. Far as like main stream gaming in a non-mobile/Facebook sense. Blizzard marketing is just king and the very smooth gameplay and highly polished visuals and fact they always have such diversity and 'strong' women in Overwatch.
Good shout on both the cheaper flight sticks and the fightsticks! We're always working to expand our group tests, and I'm still hoping Logitech do something worthwhile with the Saitek license on both counts.