E3 2017 was the busiest E3 of the last decade
Bungie admits it didn't know what Destiny's Darkness was, and it won't be appearing in Destiny 2
Final Fantasy XIV: Stormblood is having some Early Access teething problems
Get a first look at Diablo 3's Challenge Rifts
Killer Instinct is coming to Steam this year
Force Hax, the GTA Online cheat tool, has been shut down by Take-Two
Star Wars Battlefront 2 was the most popular game of E3, according to YouTube
Nidhogg 2 is a more violent, more colourful successor to the indie duelling game
Watch the Strange Brigade murder some mummies
Pillars of Eternity 2 demo shows off giant enemies and nautical misadventures
Hellion, the Early Access space survival game, gets a new update and trailer
Hidden Folks Factory update adds three new areas for free
Turns out backflipping, teleporting Shinobi make For Honor Shadow and Might pretty fun
Prey PC review
Galactic Civilizations III: Crusade review
How Prey 2 became Prey
Digging deeper into Steel Division: Normandy 44's smart and organic stress mechanic
A definitive ranking of all the Mass Effect games, from worst to best
Why race when you've only yourself for competition? A look at No Man's Sky's new track building tools
Is it time to take a trip back to No Man's Sky?
Call of Duty: Ghosts and Colonial Marines were bad games, even if they didn't have performance issues. Dishonored 2 is one of the best games I've played.
I did consider the performance issues. For two paragraphs. I let people know that they may experience issues. Nobody is being misled. Everything people need to know is in the text of the review, not the number at the end.
poor ports to the pc shouldn't be given perfect scores just because its a good game. that should weigh HEAVILY on its score. not neutralize it, of course.
I explained why I gave it 10 despite performance issues. I experienced only minor ones, in a game that I found to be exceptional.
The ending absolutely leaves things ready for expansions or a sequel, so it seems like a good bet.
Bethesda are framing the introduction of mods to consoles as "added content", but on PC we already have all that. It's just a visual upgrade. And while Nexus Mods is supporting it, it will take time for the major mods to be updated for SE, and in some cases the modders are not longer part of the community.
WoT came out in 2010.
To you both:
WoW is on the list.
WoW was released in 2004.
I think a lot of people are really hard on Skyrim. Morrowind was a high point, no doubt about it, but Skyrim's a great dungeon-delving romp. And outside of The Elder Scrolls, there's Fallout 3, and while it's got nothing on 2 or New Vegas, it's a perfectly competent RPG.
Fallout 3 has nothing on New Vegas, except being superior both critically and commercially.
I don't think that's necessarily a problem. Fallout 3 in particular offered up plenty of ways to develop your character beyond their stats. They definitely leave things up to the player, but I really enjoy that freedom. In F4, they just didn't bother.
I enjoyed it, on mute.
I think you might have misunderstood the criticism a bit. The problem wasn't playing non-stop (I played the base game and expansions on release or before, so with large gaps in between) or burning out. I still love TW3, and happily poured countless hours into it.
The issue was the fights. There are too many where they simply task you with going through the motions, against boring opponents like wolves, bandits and those awful archespores.
I guess I understand the criticism to a degree, but it's definitely going to be one of those different strokes for different folks situations. I personally always loved the Witcher combat. Nowadays it's less unique than it was back when Witcher 1 dropped and it felt like "Finally refreshing combat mechanics!" but I don't think it's lost what made it good, just added many more hours of it.
For some, this might begin to seem tedious. For other's it'll be YES MORE. I guess that's why difficulty sliders exist. Not that you can't 'handle' the difficulty, but making fights simple is not always about difficulty. For example I enjoyed the idea that Pillars of Eternity was adding a Story Only kind of option to make the fights go by fast just so you can enjoy the storyline. This appealed to me, not because I can't handle game on highest difficulty, as I did first time I played it, but I didn't feel like investing the many hours to beat it that way. I just wanted to see the story progress and focus that extra effort elsewhere.