[GM] SocietyX profile
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[GM] SocietyX responded to dhws comment in
3 Days ago
Why Total War: Warhammer 2 is the greatest strategy game of all timeWhy Total War: Warhammer 2 is the greatest strategy game of all time
dhws Avatar
Shill this game some more why don't ya?
[GM] SocietyX Avatar

Yea how dare this guy have an opinion!

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[GM] SocietyX Avatar
[GM] SocietyX commented on
4 Weeks ago
Paragon will shut down in April, and Epic are offering refunds for any purchaseParagon will shut down in April, and Epic are offering refunds for any purchase
[GM] SocietyX Avatar
The sad thing about Paragon is the game did have so much potential. It got overlooked I think because Devs failed to stick to a vision for the game. They came in with lots of unique ideas, then remade the whole game, and then did it again, and again. There was 3-4 different games atleast that came out under name Paragon. Vastly different style, speed, and map. Epic never seemed to know what they wanted. But they did so many things that were cool and nobody else is doing in MOBA space, it just wasn't cohesive enough to maintain and build an audience for it.
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Ben Maxwell Avatar
Ben Maxwell responded to [GM] SocietyX's comment in
2 Months ago
I only began to really enjoy Wolfenstein 2: The New Colossus when I played it on easyI only began to really enjoy Wolfenstein 2: The New Colossus when I played it on easy
[GM] SocietyX Avatar
I find the issue with difficulty is always a complex one. I too crave genuine difficulty and find if I don't play on high levels of difficulty my personal gaming skill is so unchallenged that I feel unfulfilled by the experience.

That being said.. it's a fine line. Because some games manage to balance Difficulty quite well, while other's simply get lazy and go the route I called Cheap difficulty. One shot mechanics, extremely high levels of bullet spongeyness, etc.. good examples of this issue. Instead of ramping up AI and tactics to make enemies smarter and more adaptive, they'll simply slap a high number on their damage output or make them so beefy you take unnecessary damage in the process of mowing them down. This isn't really difficulty as it doesn't challenge you to think carefully about situation or adapt tactics, it just makes the same mob artificially harder based on easiest variables.Reply
Ben Maxwell Avatar

Yep - I feel the same. I'd much rather have enemies that are easy to kill, but difficult to FIGHT. It's a harder solution, of course, and limited by current AI and tech, but that's why I spend most of my time killing human operators in Siege instead - it's the perfect balance of fragility (on both sides) and towering skill ceiling.

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absol33tgamer343 Avatar
absol33tgamer343 responded to [GM] SocietyX's comment in
2 Months ago
Assassin's Creed: Origins has forgotten what it means to be an assassinAssassin's Creed: Origins has forgotten what it means to be an assassin
[GM] SocietyX Avatar
I feel like you're making a lot of assumptions about what 'assassin' means in the first place. You don't have to be stealthy and always getting away clean to be an assassin. All that matters is target dies. Some of the most well known assassinations were always public and brutal for a reason..

That being said. Older AC's were also increasingly boring. Meanwhile games like Shadow of Mordor have taken fast paced combat combined with parkour elements and made it into something much more enjoyable all way around. I'm personally glad if AC decides to learn from this.Reply
absol33tgamer343 Avatar

completely agree considering it all started for bayek as vengeance it is fitting the way the playstyle is, and honestly i hope they stay on this road this is the best game ubisoft has put out well honestly since black flag

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[GM] SocietyX Avatar
[GM] SocietyX commented on
4 Months ago
EA shut down Battlefield multiplayer restoration project The Revive NetworkEA shut down Battlefield multiplayer restoration project The Revive Network
[GM] SocietyX Avatar
Much as this sucks for those fans.. I can't say it's unfair of EA to not want some random company using their IP.
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Jnx Avatar
Jnx responded to [GM] SocietyX's comment in
4 Months ago
CD Projekt Red lose staff because they "reinvent the wheel every friggin' time"CD Projekt Red lose staff because they "reinvent the wheel every friggin' time"
[GM] SocietyX Avatar
Proof is in the product if you ask me. CDPR have put out great product, consistently so far. And beyond that, they didn't just ship a good title, they continued to support it with regular updates, DLC (some of it free) and Enhanced Editions addressing player feedback.Reply
Jnx Avatar

Agreed. Witcher 3 is a game that no other can even try to compete with.

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Anakhoresis Avatar
Anakhoresis responded to [GM] SocietyX's comment in
4 Months ago
Star Wars Battlefront 2's beta is two different games that never meetStar Wars Battlefront 2's beta is two different games that never meet
[GM] SocietyX Avatar
Feel like we played different beta's here. The MTT in my games died often and plenty. Infact it seemed almost too easy to kill at times. And the most effective way of doing this was actually using the Air vehicles to drop massive damage on the MTT when it was vulnerable.

I also saw a good amount of people using the Tank, and the Clone Walker vehicle on the map. Yes it's more urban and tight and less about someone shooting at you from 10 miles away but I don't think this write up really understand's how the map plays out when everyone isn't running around blindly doing nothing much.Reply
Anakhoresis Avatar

I was going to say the same thing. 5 matches on Theed and not once did the CIS get to the palace.

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[GM] SocietyX commented on
4 Months ago
Bungie made Destiny 2's shaders and mods controversies worse than they needed to beBungie made Destiny 2's shaders and mods controversies worse than they needed to be
[GM] SocietyX Avatar
A large corporate entity having bad communication? Surely you jest! It does continue to amaze how these companies, who's audience runs SO much on community and love of the companies/devs/writers etc... could still be so blind to MASSIVE importance of good community outreach and getting infront of these kinds of issues.
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nbk-RED Avatar
nbk-RED responded to [GM] SocietyX's comment in
4 Months ago
PlayerUnknown's Battlegrounds developer "concerned" Fortnite is copying their gamePlayerUnknown's Battlegrounds developer "concerned" Fortnite is copying their game
[GM] SocietyX Avatar
Must be an interesting situation to be in as Blue Hole Studios blatantly ripped off NCSOFT assets and art in their own game TERA. Weird how that swings around on ya.Reply
nbk-RED Avatar

This is almost the same exact thing I posted over on the IGN boards once I read about this. So the company that was found guilty in court of LITERALLY stealing code is now mad at another company for FIGURATIVELY stealing what is mostly just a game mode like CTF.

Bluehole, why the sudden problem with stealing?

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[GM] SocietyX responded to TsunamiWombat comment in
6 Months ago
EA's EVP thinks Mass Effect: Andromeda "got criticised a little bit more than it deserved"EA's EVP thinks Mass Effect: Andromeda "got criticised a little bit more than it deserved"
TsunamiWombat Avatar
It was a much anticipated sequel that was deafeningly decent. It didn't get criticized "too much", it just didn't get carried by it's name like you hoped
[GM] SocietyX Avatar

Nah the hate went too far. The game isn't that bad, especially with the patches they put forth. It wasn't the OMG amazing game I hoped for, but then, are they ever? The thing that should be taken away from it however is how politics encroaching on work place is going to have a pretty negative effect on product you put out.


Honestly surprised EA even let it get that point. Stuffed shirts that they are.

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