Well I'm speaking from my own personal experiences. Maybe some statistics would overall refute that given WoW's MASSIVE population by comparison to other MMOs it might have seemed lower. But I saw way more Females coming into genre since WoW's rise and through it. I'll say more females TODAY seem to play like FFXIV and stuff than WoW though.
Consider this: what was the reason you saw more women playing MMOs after WoW? Could it have been because WoW had a massive population, and therefore introduced many women to MMOs regardless of whether they constituted 30% or 1% of the player base? Instead of WoW mysteriously having been more appealing to female players at release than it is now?
Counter Strike in absolute terms likely introduced more female players to FPS than any other game in the genre until Call of Duty topped it. Did that happen because these games were appealing to women specifically, or did it happen in spite of their being unappealing simply because these games were so enormously popular in general? One of these seems more likely than the other, to me.
Guessing you missed the part where the Developers whole vision is to create another 'genre' of sorts where you can deliver AAA quality at an indie style price. Allowing developers to take more risks on smaller games but not having to give up on high quality graphics, controls, options etc.. because they have to inject tons of fluff and senseless crap to justify 60 dollars.
I think it's more than that. Blizzard has been on the forefront of getting females into gaming for awhile. WoW really broke open that demographic. Far as like main stream gaming in a non-mobile/Facebook sense. Blizzard marketing is just king and the very smooth gameplay and highly polished visuals and fact they always have such diversity and 'strong' women in Overwatch.
Actually, QuanticFoundry's statistics seem to refute that notion. WoW is specifically called out as having a much smaller relative female demographic than other fantasy MMORPGs. So small that even a sci-fi MMORPG (SWTOR) has a (relatively) larger female demographic. I'll also point out that Ragnarok Online was released years before WoW...
Blizzard hasn't really pushed for diversity until they started creating games that allowed players to choose from a cast of characters. That is to say: not until Heroes of the Storm and Overwatch. WarCraft and StarCraft are if anything the opposite of diverse settings.
Blizzard makes great games, but they really haven't pushed for diversity or attracting female gamers specifically until very, very recently. And it's not like Overwatch (or WoW) is being marketed specifically towards female gamers. If anything, with the overemphasis on e-sports, Overwatch is being marketed heavily towards male gamers instead. What with competition being the primary motivation for male gamers and one of the lower ranked motivations for female gamers (again, according to QuanticFoundry)...
Had it FPW for GBA, played it for hours and hours and hours. This looks great too, will be getting it.
I just want a HD reskin of Smackdown 2: Know Your Role, as that was the pinnacle of WWE games, plus it's an excellent game.
There were 2 alphas, and you just broke the NDA of the second.
Because we know in this world where CEOs keep increasing their own salarys while slashing their employees benefits and giving themselves bonuses after tax payer bail outs is ethical business at work :P
Aw, I got downvoted? :(
I'm not saying that's what happens at the level of big business, just what business ethics classes will teach that an ideal business would do. Plus, don't people often praise Indie developers for NOT doing what big businesses do, for going by the "ideal business" playbook, with things like ethics (refunding users even under extreme circumstances, such as with Arcen Games and Emergency Raptor), transparency, going the extra mile to appease users, etc...?
Just saying that the typical "darling" indie dev model almost requires this kind of action.