6 days 3 hours
AVOlight.Space (Multi-Screen Media Player)
It includes full locomotion and was confirmed at least two weeks ago (one week prior to your post). There's some places you need to get with teleporting though but shouldn't ruin your experience.
A smart idea, but how would I control the game with both hands occupied?
AMD aren't really that bothered who buys their cards, it all ends up on their bottom line. The same goes for the partner boards manufactures, for the most part, except it does nothing for their brand recognition in the wider market.
Well announcing their sales numbers, reducing their production cost, and those GPUs ending up on ebay & Co, should increase both their brand recognition and market share, if only with a delayed effect.
I haven't heard so much (positive comments) about AMD for over 5 years...
Thank you for explaining :)
Not sure on that. Forza Horizon 3 for example does a lot for pc gamers, more so than many pc only games. Settings are all encompassing and include lots of what you want including a pretty good auto detect. You can change controls from pad to keyboard on the fly etc.
It's occasionally a bit flaky and CS is a bit hard to contact but then that has always been the case with the Forza franchise.
Once they stop trying to ram Xbox down your throat at every opportunity and sorting out the pricing then...
Well we at least agree the Vive's "lighthouse" has "less" blind spots then a single pair of Oculus sensors : The "lighthouse" is exactly the only thing that's technologically superior about the HTC Vive.
But for me the hand controller tracking is perfectly adequate on both systems (and the headset tracking is ~perfect on both), so I'll take the lighter, more comfortable headset, along with the crisper display and convenient built-in audio, the optimized drivers, the thinner and lighter headset cable, the lighter and more ergonomic Touch hand controllers, the easier installation process (both hardware and software)... and make that my "technologically superior VR solution", over having more tracking then I need instead :)
Also the Touch tracking is perfectly accurate (within their tracked space), and as for their reliability, it's more like it's the HTC Vive controllers that have been know to make your virtual hands suddenly fly off for no reason (due to software driver issues) despite the increased range and reduced blind spots of their "lighthouse" hardware.
I mean the best choice would be to have CV1 for the headset, Touch for the hand controllers, and lighthouse for the tracking. And if you can't have that then the closest you can get to that (regardless of pricing) is CV1+Touch+Oculus Sensors, and not HTC Vive+wands+lighthouse.
Because VR immersion isn't about the strongest point : It's about the weakest points.
Yup, as I said in the article, the Rift is definitely the most consumer-friendly of the VR headsets and the one we'd recommend.