The Elder Scrolls Online: Tamriel Unlimited
4 days 6 hours
2 days 15 hours
Path of Exile
1 day 16 hours
9 days 11 hours
Age of Conan: Unchained - US version
6 days 15 hours
I'll take a key.... please........... sir.
It's not very pretty, at least not while you're on land. On water things are a bit better. Anyways, detail levels are kind of low and the texture quality if standard MMO bad.
I agree. The game is not very pretty on land. Very bland. And the NPCs and such are very generic. I'm sure the game gets better once you hit the open seas but I couldn't make it that far.
I was extremely pumped for this game and then uninstalled after 15 hours. Just couldn't get into it. Felt very slow and the world seem depressing and drab. I ended up trying ESO and loving it so to each his own I guess. Good luck!
Sorry the game didn't work out for you, but thanks for the comment!
Even without updates it was my favorite game of 2013. The exploration based questing system is an outstanding idea. They haven't released much but what they have released has been quality. A higher level of quality than a lot of "finished" games I've played.
I wasn't trying to rag on the game. Not sure if that's how I came across, but I really think the game has a ton of potential and looks like a lot of fun. The lack of content updates is a killer. I seem to have read sometime back when it blew it that they would never add a whole team, and they just wanted to be the guy and his wife doing it in their spare time. It had endless potential to be the next big indie hit. I hope something will still come of it sometime.
I have a 9 year old son who has played Minecraft for years. He watches Sundee and all those other guys play these servers on YouTube. He then goes to the servers to play. He then wants the paid perks they offer. I haven't bought all of them for him but enough to have spent 3 times what I actually paid for the Minecraft game itself.
I agree with what a lot of what this article has said. I have found, after playing many different MMOs in a relatively small time frame, sandbox MMOs are more to my liking. I finally learned how to play Age of Wushu and I love it. I'm also looking forward to ArcheAge because it seems to be done in that same open format. It beats doing the same old grindy quests over and over again.
The future of MMOs? Look no further than Minecraft. With it's incredible success it has proven that devs need to turn the game over to their community and the possibilities are endless and new content will come by the truck loads. Games like Trove, Landmark, etc are building on the ground work laid down by Minecraft.
I was thinking about Cubeworld last month. I'm guessing they're still working on it. I got to one of the devs Twitter and it seemed like they were still doing something. He was tweeting a about art and gameplay changes.
Ya he is adding a quest system, 1 or 2 new biomes, underground areas and marking mobs with difficulty indicators. I'm looking forward to it but it doesn't change the fact that he has almost lost his entire fan base by not staying in contact with the community. Still, the Cube World alpha he left us with is more polished than some finished games I've played.
Generally I like the idea of "Early Access" It's fun to play a game that gets regular updates and new features. There is a downside though and here it is. It's not just Steam though, it's the current digital delivery business model. Without having to package a finished product for store shelves, eager fans can get in early.. real early. This way they can support development or be taken advantage of. Cube World was my favorite game of 2013 and hasn't been updated almost a year after it's release.