How much it costs to buy The Sims 4 and all the DLCs
Meet the man funding Ashes of Creation, the bravest MMO in development right now
Hitman 2 release date - all the latest details on the stealthy sequel
Why Fortnite accounts are selling for hundreds of dollars on eBay
Mavericks will be the first game to "fully represent what battle royale is"
Making it in Unreal: how Marmara became a fifth the size of Planet Earth
4 ways the Beast of Winter DLC subverts Pillars of Eternity II: Deadfire
Fortnite Season 5: what 'Worlds Collide' could mean
The challenges of making Lego Dark Souls - "Lego isn't great at going around bends"
Making it in Unreal: Ashes of Creation finds a new shape for the MMORPG
Devs share wisdom for Fallout 76: "I can’t imagine they’ll do a worse job than us"
Fallout 76’s version of ‘Take Me Home, Country Roads’ is now on iTunes for charity
Doom Eternal release date - all the latest details about the demonic shooter
The best PC games to play in July
Sekiro: Shadows Die Twice release date - all the latest details on FromSoftware's samurai game
There's more BioWare in Anthem than you might think
Making it in Unreal: how Cities: Skylines helped build Bus Simulator 18
Bus Simulator 18 devs mapped out the game's world in Cities: Skylines
Will Fortnite's Playground mode unlock its potential to be the next Minecraft?
Making it in Unreal: Fractured Lands turns battle royale vehicular
The Xbox 360's premier PvP game. Touche.
The last one, Origins, had an auto-save system - seems likely Odyssey will function in a similar way.
Aah too bad. Thanks for the info anyways.
You're right, we got moon fever back there - the free, nameless update includes story mode, survival mode, and new game plus. Mooncrash and Typhon Hunter are separate and paid-for. Or Preyed for.
What a shame! I work from home, and it'd be nice to shout my way through a quest while writing up the E3 news this week.
I'm going to have to go away and think about this. A lot.
Chomps would require a completely different algorithm, given all that chewing.
However, more difficult to split unless you put them in the fridge, and let's not get started on Curly Wurlys, we'll be here all day.
Second-to-second (and over lots and lots of hours) I'd say I haven't really noticed any problems with performance. On a couple of occasions - ambushing a patrol or lobbing a grenade into a thick nest of enemies - I've seen the game struggle to display all the outcomes at once as it does all the maths. But that's all that springs to mind in terms of slowdown.
I see. I tried it and it doesn't seem to run very well on my system. I can't run at high 1440p 60fps I need to drop quite a lot of settings before I get a solid 60fps. 4670K @ 4.4GHz, GTX 970, 16GB of ram.
See this is what I was expecting.
WHHHYY WOULLD YOUU DOOOO THAAAATTTT
That... makes sense. Given that, I can't think of any benefits either.
2 benefits I can think of...
1. Lower matchmaking times. Quicker to get into games.
2. Less toxicity and flaming all around, as the PS4 players can only use the quickchat to PC players and vice versa