Either way, the point is made : if the average person can find the answer to most of the issues this author had within minutes, what value does the author bring, considering the article is pointing quite a harsh finger at a pre-alpha? If the author can't properly check a forum for a fix in a pre-alpha, why should we respect his opinion regarding those bugs?
Bugs aren't opinions. The bugs were real. And he asked RSI about them. I don't see how anyone could fault him there. If a representative of the developer was unable to help me, I wouldn't expect to find a solution on a forum either.
It's all well and good to say that the solutions were on the forums, but if that's the case, why wasn't he directed there by someone from RSI in the first place?
Whenever I have an issue with a game where I have a direct line to the game's creators and their reps, that's who I turn to. Because they should be the best informed people.
Wow... a voice of tolerance and reason. Refreshing.
Although I definitely do NOT like this article, I don't think it's worth getting someone fired ( if they are paid for this ). However, an article like this should come with a stern talk. If the majority of your readerbase can answer, in 5 minutes, a problem you spent a week working on, you need to address why that is. You cannot consider yourself an 'expert' if the majority has more knowledge than you, so there is that.
Other than that, spot on, Thylbana. No reason to vehemently hate the author just because we don't like one article. :)
Nobody is a Star Citizen expert outside of the development team.
...umm... you *do* realize this isn't PCgamer, right? lol
Lol , the guy above is right , that's another ( possibly better PC gaming news) site.
Wow, was going to comment on how I respect that PCGamesN Doesn't ride the fence on articles like a lot of other sites, but reading through the comments I guess that's why the other sites do it. People want their untroubled articles.
I imagine part of the outrage has to do with the high prices you have to pay for stuff in this game. Paying $100 or more for a ship can put the defensiveness up a notch.
It's more that those that are fans of SC are expecting a new site to do a basic amount of research into bugs before posting a 'doom and gloom' article. The issues listed in the article are laughable because some of them are easy to find fixes ( the SLI bug ) and others are complete ignorance on the part of the author ( not being able to eject in a vehicle that has no eject ).
If the author can't even be bothered to read the forums and help posts, why should others bother to read their thoughts on it? Why should we, as the audience, look to this person as an authority on the subject when they are obviously well below our own knowledge on the subject?
I'm using a HOTAS and my only real complaint is the lack of keybinding ( which I'm sure is on the burner somewhere ). So, I really don't have too much to complain about. The stick I'm using seems to be a bit touchy at times and some sliders and such would really make the difference, I think. Decoupling works really well and allows for some really interesting flight paths and styles.
Overall, I've enjoyed the bit of time I've flown in AC. Looking forward to flying my Cutlass. ;)
Just watched Batman Begins, just bought Asylum. Super Batman pumped!
Asylum is a great game. Enjoy!
Lack of armor customization is something that is a bit troublesome for me. My 'main' ( only level 37 or so ) looks like a junk knight, wearing mix-and-match armor. It's kinda hard to get into roleplaying a character if I don't like his look.
The combat and world, so far, have been excellent. The sub fee scared away most of my friends. That part sucked. =\
Pssh... don't even worry about the vocal minority. I don't know a single person that is actually upset about SC at this point. Even when we experience bugs in AC, we brush it off and try to help report it.
I think the vast majority of the backers are well aware that there will be delays, bugs, etc. Those that bought into it and are now complaining about something with the first alpha module being sent out... well... it seems to me that some people just look for reasons to be unhappy about a good thing instead of looking at what's going right and helping fix what's not.
Most of my friends and I are having a good time fooling around with it and getting used to the controls. Is it perfect? Heck no! Honestly, I would have to question the sanity of anyone that expected anything in particular.
It's running. That's a good place to start from an alpha point of view.
Oh, I get it now. Thanks for clarifying. :)
I was just having the conversation earlier about how the time I had thought I'd played a game wasn't anywhere near as long as I had actually played it. Seeing this story came right on the heels of that conversation, so I read it a bit more literal than intended.
Not a problem Jeul. Don't be afraid to ask questions if something is confusing: it usually means there's something I can do to make it more concise and easier to understand.
Wait... it took you four hours to get to the character creation? O.o
Haha that's exactly what I was wondering...