The problem is that it'll also hit legit people who put their games up on bundles, so sites like bundlestar, humblebundle, and indiegala will get hit by this. Along with other resellers.
No, it won't. It's targeting "devs" and russian bot farms, SidAlpha explains better than I can here: https://www.youtube.com/watch?v=ALgmOdX2iQE
Steam does not set enforce any pricing for any developer. End of story.
The price 'advice' they give is for territory-specific pricing where the cost of living is different, ergo, the price is usually less than in the west (or sometimes more in a few territories). The developer has to set the opening price though, and can individually amend all prices.
"Explain to me, if steam doesn't help set the prices, why games are cheaper outside the steam ecosystem pretty much always when we don't take discounts into account"
Platform holders are not legally allowed to set prices. Even so, knowing Steam, they would much rather have their prices in line with other channels.
Let's not pretend you're a law professor who know these things, and everyone should then just shut up. End of story my ass.
Steam is almost always (or even flat out always) the most expensive retailer outside of sales.
But no, they don't have ANYTHING at all to do with pricing. You seem to have a reading problem. I wrote they offered "advice" in regards to prices, which is generally followed, since we use very uniform price points depending on game type, length, and popularity of franchise or developer/publisher.
Anyway, I'm sure a lot of good will come of reading your next law professor type comment which will again include an "end of story" type remark.
Explain to me, if steam doesn't help set the prices, why games are cheaper outside the steam ecosystem pretty much always when we don't take discounts into account. Steam takes their 30% for every purchase on the steam platform. They're just sour they won't rake in the few extra dollars because the developers offer keys outside of their ecosystem.
As far as I'm aware, steam sets an arbitrary price after making a contract with the developer or publisher. They can then sell as many copies as possible. However that's not 100% the case, as prices fluctuate, and discounts happen. For indie games, at least as far as I'm aware, steam offers "advice" for price points. Of course there's nothing stopping a developer ignoring that "advice", but if that was always the case, we wouldn't have so many uniform prices.
I'm pretty sure Steam doesn't set the prices? They just tell developers what their cut is and let the devs decide what they want to do.
Exactly! They can push the limits, then later when we have calmed down and forgotten (as per human nature), push the limits again.
It's only a matter of time, yep. People get outraged, then used to things, and it becomes the new norm. Then companies push the limits again, and the cycle begins anew.
How I wish they could have married PoE's combat system with Tyranna's Lore and story telling. That would have been one hell of a game, but sadly instead we have Pillars with a bad story and uninteresting lore, and Tyranna with an amazing story, and fantastic lore, yet horrible combat (which is a shame because the spell creation is an interesting aspect).
Maybe they'll figure it out one day.
It's Obsidian though, so don't bet on it. :p
They practically always screw *something* up...