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MTom responded to WhiteCrow comment in
6 Months ago
Star Citizen's lawyers say Crytek lawsuit "sacrifices legal sufficiency for loud publicity"Star Citizen's lawyers say Crytek lawsuit "sacrifices legal sufficiency for loud publicity"
WhiteCrow Avatar
Ahhh, Crytek. Is this an attempt at avoiding bankruptcy? Are the claims legitimate? If true, their claim that CIG actually responded that they would comply with releasing bug fixes and then did not could be pretty damning. I'm no lawyer, but something self-incriminating like that usually gets the ball rolling.

This should play out interestingly.
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Yeah seems they are after some quick coin. They will probably settle for a sum out of court.

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MTom responded to Flappers comment in
2 Years ago
Star Citizen runs FAQ on “package split” to address confusionStar Citizen runs FAQ on “package split” to address confusion
Flappers Avatar
This is a greedy move.

I know there's the Star Citizen Defense Force everywhere, that will praise the non-existent game, saying it's the best thing since sliced bread and won't listen to any criticism about the game, but this move is shady as.

They got so much money... like so much. Ridiculous amounts of money, and have barely anything to show for it. Studios with less money have managed to pull out a game in the time it's taken them to deliver a couple of "modules"

Now they want to split the game into two, and sell each one at $45 a pop? Utterly ridiculous.

First they make the game completely pay to win... opening up the cash shop this early on, and providing a means of buying power within the game, calling it a testing phase? Sorry, if EA or Ubi did that, then all hell would break loose.

They are getting away with practices that would be shit on if it were other companies... but because people have spent hundreds of dollars on a game that isn't even there yet, they have to somehow justify their purchase and defend the game to no end, so they can tell themselves that their purchases were worth it. It's simple psychology.

But the truth is, that their latest business practices are way out of line

*edt* The SCDF is in full effect, as usual. You can't say anything bad about the game people spent so much money on... even when there is no game to spend money on in the first place.

The funniest comment:

"Also, they have said from the start that the earlier you back, the cheaper of you will be."

Oh yeah! Let's punish people who don't want to throw money at people without a valid product to throw money at. It's like pre-ordering on steroids. In fact this time, if you give us money now, years before the game is released, you'll be spending less than what the suckers who are waiting for a finished product will be! Oh those people are idiots yeah! I mean, who waits for a finished product these days, only people who want the gaming industry to move forward... but that's not going to happen.
Give us the money now, and you'll spend less later (unless of course you want to win in our pre-alpha games... in that case, you better give us more money, so you can win those races and battles!)

"you can't buy ships in the full game"

Nope, but you can now! Which transfers over to the main game! Oh, let's not forget you can spend real money on in game cash, which in turn can buy you ships... yeah, that's a MASSIVE difference right there! Why bother buy a ship directly, when you can buy the cash, that buys the ship!

"But there is a limit of the amount of in game money you can buy per week/ month"

They are expecting people wanting to pay to win, thus they have to introduce hard caps. Why not just you know... not sell any bloody in game cash in the first place?!

The fact of the matter is, if this was EA or Ubisoft, all you SCDF people, would be screaming from the high heavens about how evil corporations are, and how greedy they are... but of course, this is your precious Star Citizen. A game that is way over a year away from release (if it ever does actually release), and showing barely anything for the over $100 million that they spent.

Hell, they didn't even make their own game engine, and are using an out of date one at that.
MTom Avatar

Thing is your comment is not criticism, but a shiny example about someone stating his opinion without even knowing anything about the topic.


"They got so much money... like so much. Ridiculous amounts of money, and have barely anything to show for it. Studios with less money have managed to pull out a game in the time it's taken them to deliver a couple of "modules" "


They are in development in 3 years, usually MMOs take 5-6 years to finish...and money won't speed up development, especially if you have to gather the team, and build up the studios first.

You comment is the simpliest "they have much money, why theres no game already" without thinking about development.

Ever wonder how GTA5 could have looked like at halfway in the development? I have a guess, a buggy and ugly mess...just like every game before the public beta which we usually first see.


"Now they want to split the game into two, and sell each one at $45 a pop? Utterly ridiculous."


The two meant to be separate games from the beginning, they just gave the early backers the opportunity to get them both.


"First they make the game completely pay to win... opening up the cash shop this early on, and providing a means of buying power within the game, calling it a testing phase? Sorry, if EA or Ubi did that, then all hell would break loose."


Its not pay to win. Getting a bigger ship doesn't mean you'll be a better pilot, and bigger ship usually need more crew, so some of the owners won't even using them at the start, plus they cannot gank people in the central systems (safezones). In the finished game there will be no ships for real money, but everyone can get all the ships in the game.


Next time do some research before posting, because stating things as facts based on false information makes you look dumb.


People are too much used to the thing they only hear about games when they are 1/2-3/4 done, and not long after they get a beta, then the finished games. They never think about the fact that when they first hear about a game its usually in the works for years (not talking about copy past CoD, BF, and AC games where they working on the second next before releasing the next in line)

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