Looking forward to see CIG simulating a 100 star system economy with potentially millions of NPC's when they can't even get more 24 (i am being generous here usually the game shits itself at below 16 ) players in a single instance without the servers crashing or the frame rate dropping to below 10fps.
Most importantly, with no monthly fee, how are they going to pay Amazon, the most expensive cloud computing company, the fees for running hundreds of instances to simulate this?
Both of those issues will be answered in due time, Skyrant Kangaroomouse. Most of us already know the answer to them. You may stick around and see for yourself. :)
We listed over a dozen reasons for trolls to hate Star Citizen in a discussions thread on Massively Opinionated once but I don't remember all of those reasons from the top of my head ATM.
However, IMO it's the sum of them which makes some people go overboard. Most people are used to shallow one-genre games with a clear end objective, which is reachable within a couple of hours, played on their console ... Star Citizen is none of that. And that pisses people off - "Who do you think you are, telling me I'm playing shallow games on an inferior platform?" Of course, no-one are telling them that, but they get the feeling that's what many people think.
So, basically, Star Citizen is so different from everything else they know from before and have played earlier that they get into a defensive position in a trench.
But you're right, there are probably some competitors trolling too.
Yep. This was one of the original stretch goals for the project as far as I can tell.