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Ali Jones responded to The DJ comment in
1 Week ago
Fortnite week 3 challenges: Lonely Lodge chests, Fortnite Rubber Duckies, and the Salty Springs treasure mapFortnite week 3 challenges: Lonely Lodge chests, Fortnite Rubber Duckies, and the Salty Springs treasure map
The DJ Avatar
Why is Tilted Towers hard? I mean literally, everyone goes there so I think that shouldn't be too hard.
Ali Jones Avatar

I agree with you - way easier than, say, getting kills at Flush Factory where nobody ever goes. I'm pretty sure Epic just have certain types of challenge that they designate as hard, and getting three kills is one of them.

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QDP2 Avatar
QDP2 responded to Ali Jones's comment in
1 Week ago
League of Legends patch 8.10 - Marksmen changes and new Pulsefire skinsLeague of Legends patch 8.10 - Marksmen changes and new Pulsefire skins
Ali Jones Avatar

I've changed the IE changes to read that it'll no longer offer crit chance - reason it was missing is that we tend to work off changelists, and they focus on what's new, rather than what's gone missing. As a result, a changed recipe is just a changed recipe, rather than a complete list of all the new stats, but I'll work to change that in future.

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QDP2 Avatar

I guess this'll teach me not to write essays in the comments section xD

Only joking, not sure where the impulse comes from but I'm sure there's more to come.

No crit on IE, I can only assume the META build is going to go Shiv + BF sword, into crit item, IE, then Escence Reaver? The mana regen may make ER good value early for Sivir or Ashe, but attack speed crit items tend to be better value. Hell, maybe the increased cost to AS crit items will vary up the choices to early game after all!

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Ali Jones Avatar
Ali Jones responded to QDP2 comment in
1 Week ago
League of Legends patch 8.10 - Marksmen changes and new Pulsefire skinsLeague of Legends patch 8.10 - Marksmen changes and new Pulsefire skins
QDP2 Avatar
Edit: So I've been scrolling through and getting more and more confused over these patch notes, why they're changing any of these specs and how it'll achieve any of their goals... Going to reform this post into a more comprehensible message.

Firstly, the faults. Sion's E damage is listed as decreasing to 65/97/180/162/195 from 70/105/140/175/210. Whilst I love the idea of a level 5 powerspike, I'm fairly confident we can assume it's meant to be 130 damage at the third tier of his E.

The Last Whisper brothers stats listed are something I have to assume are wrong. Dominik's Regards used to be 35% bonus armour penetration, not 25%. Also, what are they adding to replace the Giant Slayer passive? As it currently stands, both Dominik's and Mortal Reminder have the same AD, the same armour pen for the same cost. The only difference you've shown is that Mortal still has Grievous wounds, where as Dominik's has nothing.

Final "fault", I notice you never mention what tree/level the "Hail of Blades" rune comes from. Not so much a fault, but missing information that'd be nice to fill in.

Onto personal opinions. For the Marksmen champion changes, they traded our armour for increased HP. This'll help save ADCs from early game ganks/bursts, and hurt any AP champion. We can look forward to an AP buff in the near future (especially with a buff to Maw of Malmortius, this isn't a patch for AP champs). The low armour may also force ADCs to build GA or another defensive item before late game unless they really want to get 1 shot, though as I cover later that won't be a problem at all. Pretty indifferent to this change, will have to wait and see how the game flow feels.

Here's where the confusion starts; the AD item changes. They want to delay ADCs late game, increasing the cost of everything. I can't say I'm a fan (isn't the ADs farming phase already long enough?) but can understand if they need to do it for balancing purposes. The weird part is the separation between their motives and the changes.

So they want to stop people from rushing BF sword, Zeal, into IE. Without a doubt the most popular build path of Season 6/7 and still very commonplace today. How are they dealing with it? By nerfing other AD items and making IE better value early game aparently... Previously you needed a Zeal to get value out of IE (only having 20% crit rate, the crit bonus wasn't procked enough to be of value). Now it's perk is to double the users crit chance, as well as make 1/5 of you AD hit as true damage. That 20% true damage is a nerf when compared to the previous 250% crit damage (it's approximately 80% of the power) but for it you gain double crit chance. For the 300 extra gold it costs, you now gain Yasuo's passive. IE alone will give you 40% crit, making it by far the best value as a first item rush.

For any champ who doesn't rely heavily on attack speed to poke hard (Caitlyn, Draven, Jhin, Lucian, MF) the new IE is going to be very strong. On the others they'll still want to grab a Zeal first but that won't halt the crazy powerspike gained from it. Give it to Yasuo and he hits 80% crit on 1 item. The right runes and that'll be the only crit item he needs to buy.

You'd assume their method of counteracting this IE rush would be to make the other crit items more appealing right? Well all the Zeal items went up in cost for no benefit and Essence Reaver lost the CDR that made it viable early game. BotRK still has value as a first item, offering Vayne and Lucian a nice early item to powerspike in the lane over IE rushers, but I don't see any other build path now. GAs buff is good news for ADCs since the armour nerf means we'll need it later on, but thanks to the new IE perk we'll have 100% crit in 2 items. That'll be 3 item slots after boots, where we can have GA and then 2 situational items (be it Bloodthirster, Maw/Mercurial, Deaths Dance, Stormrazer or one of the Last Whisper weapons. In fact I wouldn't be shocked to find Wits End grows in popularity to cover off the missing attack speed of from the crit items). Compared to before where you had to build 3-4 crit items to get value (depending on whether you built Essence Reaver), the late game tailored build will be far stronger than before.

Lets put this in perspective. Even whilst ignoring the 20% true damage, only taking into account the double crit chance against the 250% crit damage, IE as a first item is 60% stronger than it used to be. I'm not going to try and do the maths around armour for that 20% true damage, but as you get later into the game the power spike calms into damage similar to what we've got today. The main difference this brings is a newfound obligation to build IE, a strong incentive to build it as first item, and more space to choose the rest of your items around the enemy team rather than obligations. An overall buff to ADCs, along with a great early game power spike from as soon as you complete IE railroading the early game options more than before. Oh, and a respective nerf to AP champions, but the ADC was never meant to be a tank anyway. I doubt the HP buff will stop ADCs from being blown up in mid-late game, though it will help them/give the team more reaction time to deal with any threats. All in all the patch screams to me the exact opposite of Riots desires. These changes will only cause more problems for the early-mid game ADC power spike.
Ali Jones Avatar

To quickly address the faults: I've now changed Sion's E changes. Mortal Reminder's has changed from TOTAL armor pen from BONUS armor pen, hence the difference. Your point about the Giant Slayer passive is valid, but I've double checked and Riot don't seem (at this point) to have made any changes to the Lord Dominik's.

I also double-checked the Hail of Blades changelist I've written down, and it already said Domination, but it does so right at the bottom. Thanks for the feedback though!


When it comes to the rest of your analysis, I'm largely inclined to agree with you, especially when it comes to the impact it'll have on Yasuo. There's something to be said for not forcing people down specific build-paths, but I'd say there's a decent amount of options available as things currently stand, particularly around Zeal.


It could be that this is a simple precursor to the changes Riot say they'll be making to Marksmen and their items in 8.11, but it seems odd that they wouldn't simply leave these changes one big mid-season update.

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League of Legends 2 Avatar
League of Legends 2 responded to Ali Jones's comment in
3 Weeks ago
League of Legends patch 8.9 - Another Ryze rework and nerfs to Doran's RingLeague of Legends patch 8.9 - Another Ryze rework and nerfs to Doran's Ring
Ali Jones Avatar

You can still root someone, but only as part of a combo. I think it's really gonna hurt his win-rate at lower ranks, but higher-level players might be able to deal with it.


But yeah, a weird move from Riot imo.

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League of Legends 2 Avatar

Tbh, The true damage on Ryze Q is absolutely amazing changes. And his E cd is lower than yas Q late game, which is good for spamming ability like cassiopeia. But still....The slow on ryze W feels kinda weird.


Will try it once it's on live (since i'm too far to play on PBE server lol)

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Ali Jones Avatar
Ali Jones responded to MushyNuts comment in
3 Weeks ago
League of Legends patch 8.9 - Another Ryze rework and nerfs to Doran's RingLeague of Legends patch 8.9 - Another Ryze rework and nerfs to Doran's Ring
MushyNuts Avatar
why does shyvana ult decrease back to 150 damage at rank 3 from 250 at rank 2. that cant be correct right?
Ali Jones Avatar

You're right, that was a typo - the change is just to the AP ratio. All fixed now!

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Ali Jones Avatar
Ali Jones responded to Consistently Bad comment in
1 Month ago
Riot apologise for overly sexualising League of Legends' latest championRiot apologise for overly sexualising League of Legends' latest champion
Consistently Bad Avatar
Hello?? Are we going to ignore evelynn's design and voice lines?
Ali Jones Avatar

You might like to read paragraph two, where I discuss this exact point.

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Ali Jones Avatar
Ali Jones responded to Ananym comment in
1 Month ago
League of Legends patch 8.8: Big changes to Ahri and LeBlancLeague of Legends patch 8.8: Big changes to Ahri and LeBlanc
Ananym Avatar
Varus' change is to his W, not is Q. The active just affects the next Q you cast, but with a 40 second cooldown, you have to be choosey.
Ali Jones Avatar

You're right, I've made the change - thanks for pointing it out

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QDP2 Avatar
QDP2 responded to Ali Jones's comment in
6 Months ago
You earn League of Legends' new currency faster than you thinkYou earn League of Legends' new currency faster than you think
Ali Jones Avatar

As far as I can tell, the 'random champion' token can only sell you champions you don't own, much the same as the re-roll system could only roll you champions you didn't own. It seems like a pretty good idea, especially for people who'll only want to buy the newest champ, but it's definitely annoying that they've removed re-rolls.

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QDP2 Avatar

They left a note in the warning panel 2-3 days ago saying they raised the price of the mystery champion token, also raising the minimum IP value of these mystery champions. Whilst I can't remember the exact wording anymore, they said it in such a way as to clarify it's limited to champions you don't own. Good news.


The way league has worked before with these deals (previously if you re-rolled 3 champs when you owned all champs) is to give you an unlocked champion shard of a random champion that you do own. I've assumed it's the same with the mystery champion token in the store now, but after a BE spending spree I don't have enough to mess around buying champ tokens (Riot have previously stated champ tokens and boxes content are decided on moment of purchase, so buying a token now wouldn't get me Zoe come her release).


I feel more confident now that champs will still be cheap enough to keep unlocking on release, but I'll return and say for certain come her release.

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