Jetpacks fly into Fortnite tomorrow
The Elder Scrolls Online: Summerset is here
A new Battlefield 5 teaser shows WW2 flags
Vampire: The Masquerade - Bloodlines 2 is "an obvious choice" for Paradox
League of Legends' Clash mode will feature 'Sudden Death'
First major esports organisation wins Rainbow Six Siege season 7 finals
The Shanghai Dragons train up to 72 hours a week for the Overwatch League
League of Legends patch 8.11: Marksman changes and Pyke, the Bloodharbor Ripper
Minecraft adds swimming, fish, and sunken treasure in the Update Aquatic
Esports betting may soon become legal in several American states
League of Legends' intense new tournament mode targets lapsed players
League of Legends' Clash mode opens next week
I pity the fool who doesn't buy this Mr T. Fortnite skin
Boss Key's cancelled games include "feudalpunk" dragons and dog-tanks
Here are all the abilities for Pyke, League of Legends' latest support
You'll soon be able toast headcrabs with fire as Spyro comes to Half-Life
Phoenix Point has been delayed into next year
I agree with you - way easier than, say, getting kills at Flush Factory where nobody ever goes. I'm pretty sure Epic just have certain types of challenge that they designate as hard, and getting three kills is one of them.
Fortnite week 3 challenges: Lonely Lodge chests, Fortnite Rubber Duckies, and the Salty Springs treasure map
League of Legends takes a step toward the Olympics at this summer's Asian Games
Thanos' Fortnite dance moves are upsetting Josh Brolin
I've changed the IE changes to read that it'll no longer offer crit chance - reason it was missing is that we tend to work off changelists, and they focus on what's new, rather than what's gone missing. As a result, a changed recipe is just a changed recipe, rather than a complete list of all the new stats, but I'll work to change that in future.
I guess this'll teach me not to write essays in the comments section xD
Only joking, not sure where the impulse comes from but I'm sure there's more to come.
No crit on IE, I can only assume the META build is going to go Shiv + BF sword, into crit item, IE, then Escence Reaver? The mana regen may make ER good value early for Sivir or Ashe, but attack speed crit items tend to be better value. Hell, maybe the increased cost to AS crit items will vary up the choices to early game after all!
To quickly address the faults: I've now changed Sion's E changes. Mortal Reminder's has changed from TOTAL armor pen from BONUS armor pen, hence the difference. Your point about the Giant Slayer passive is valid, but I've double checked and Riot don't seem (at this point) to have made any changes to the Lord Dominik's.
I also double-checked the Hail of Blades changelist I've written down, and it already said Domination, but it does so right at the bottom. Thanks for the feedback though!
When it comes to the rest of your analysis, I'm largely inclined to agree with you, especially when it comes to the impact it'll have on Yasuo. There's something to be said for not forcing people down specific build-paths, but I'd say there's a decent amount of options available as things currently stand, particularly around Zeal.
It could be that this is a simple precursor to the changes Riot say they'll be making to Marksmen and their items in 8.11, but it seems odd that they wouldn't simply leave these changes one big mid-season update.
You can still root someone, but only as part of a combo. I think it's really gonna hurt his win-rate at lower ranks, but higher-level players might be able to deal with it.
But yeah, a weird move from Riot imo.
Tbh, The true damage on Ryze Q is absolutely amazing changes. And his E cd is lower than yas Q late game, which is good for spamming ability like cassiopeia. But still....The slow on ryze W feels kinda weird.
Will try it once it's on live (since i'm too far to play on PBE server lol)
You're right, that was a typo - the change is just to the AP ratio. All fixed now!
You might like to read paragraph two, where I discuss this exact point.
You're right, I've made the change - thanks for pointing it out
As far as I can tell, the 'random champion' token can only sell you champions you don't own, much the same as the re-roll system could only roll you champions you didn't own. It seems like a pretty good idea, especially for people who'll only want to buy the newest champ, but it's definitely annoying that they've removed re-rolls.
They left a note in the warning panel 2-3 days ago saying they raised the price of the mystery champion token, also raising the minimum IP value of these mystery champions. Whilst I can't remember the exact wording anymore, they said it in such a way as to clarify it's limited to champions you don't own. Good news.
The way league has worked before with these deals (previously if you re-rolled 3 champs when you owned all champs) is to give you an unlocked champion shard of a random champion that you do own. I've assumed it's the same with the mystery champion token in the store now, but after a BE spending spree I don't have enough to mess around buying champ tokens (Riot have previously stated champ tokens and boxes content are decided on moment of purchase, so buying a token now wouldn't get me Zoe come her release).
I feel more confident now that champs will still be cheap enough to keep unlocking on release, but I'll return and say for certain come her release.