primal's Avatar

primal profile

48
Most played
Mad Max icon

Mad Max

2 days 8 hours


primal Avatar
primal responded to QDP2 comment in
10 Months ago
Star Citizen doc shows how bugs and scope led to Squadron 42 demo being pulled from CitConStar Citizen doc shows how bugs and scope led to Squadron 42 demo being pulled from CitCon
QDP2 Avatar
"Then I asked for a giant worm, and they all laughed" Honestly I've never heard of anyone word how soul crushing Chris Roberts is as he did in this video. Fairly short notice (They can note 3 weeks of development for the demo, but in truth I can see 6-8 weeks work invested into the planning and focused development to attempt to make the two demo's upto quality.

Lets be honest, he will have thrown the worm at the teams when there night shift hours were already full, and there was no time to fit in the extra hours. He is overoptimistic of the funding, income and capability of his team (as he always has been), hence the endless complaints from both internal employees and external sources, with a crowdfunding scheme that simply wont cover the development costs unless people continue to pay for an unfinished product.

Roberts wants to make the best space sim ever, I doubt he'll be satisfied when the game reaches a state suitable to be called complete, so my bets are on the game to hit the brink of shutting down (along with the company) before he accepts the game as ready for release.
primal Avatar

good thing is he has Erin there that can bring him back a bit and because its his brother he can talk to him alot more frankly than anyone else can

sign in to comment
primal Avatar
primal replied to 13 questions on the Line of Defense MMO Review
10 Months ago
Line of Defense MMO review snippet Does the setting of Line of Defense MMO feel original?
Not really
sign in to comment
Rock1m1 Avatar
Rock1m1 responded to primal's comment in
11 Months ago
Former Star Citizen devs claim impossible standards wasted months of development, Roberts respondsFormer Star Citizen devs claim impossible standards wasted months of development, Roberts responds
primal Avatar
To Star Citizen’s detractors, Todd Papy, design director at the Frankfurt studio, had this to say: “I'm a firm believer of 'You tell me I can't do that and I will prove you wrong'.

Hes Ex-naughty dog and you see what those guys deliver on limited hardware. Hes a good position of really good hope cus i doubt if it was going fail he wouldnt still b there know what im sayingReply
Rock1m1 Avatar

I thought he was ex Sony Santa Monica. I know he worked in God of War games

sign in to comment
primal Avatar
primal commented on
11 Months ago
Star Citizen right not to ape “basic, bare minimum” approach of Elite: Dangerous, claims Chris RobertsStar Citizen right not to ape “basic, bare minimum” approach of Elite: Dangerous, claims Chris Roberts
primal Avatar
To Star Citizen’s detractors, Todd Papy, design director at the Frankfurt studio, had this to say: “I'm a firm believer of 'You tell me I can't do that and I will prove you wrong'.

Hes Ex-naughty dog and you see what those guys deliver on limited hardware. Hes a good position of really good hope cus i doubt if it was going fail he wouldnt still b there know what im saying
sign in to comment
brmorgen82 Avatar
brmorgen82 responded to primal's comment in
11 Months ago
Star Citizen shows off new and improved first-person gunplay in 60fps videoStar Citizen shows off new and improved first-person gunplay in 60fps video
primal Avatar
All the haters keep on moaning because the game keeps on owning

Good job CIG keep it comingReply
brmorgen82 Avatar

Not sure if you watched the video but that was hardly "owning", I'd say it was about on par with half life 2, which came out 12 years ago.


It was a mistake to try and superglue a first person shooter on top of interactive space sim MMO, the MMO part is difficult enough in and of itself. Not sure where all the "haters moaning" are, perhaps only in your crazy thoughts?

sign in to comment
primal Avatar
primal responded to midimaker comment in
11 Months ago
Dataminer discovers interactive 3D model of a huge, futuristic city in Star CitizenDataminer discovers interactive 3D model of a huge, futuristic city in Star Citizen
midimaker Avatar
Looks like something out of Anarchy Online, circa 2001
primal Avatar

obviously not the proper thing seeing as some bloke just found it and textured it himself. This one is better. its a behind the scenes version where hes looking at it in the editor with a render viewer


https://www.youtube.com/watch?v=gHVN1F4PkG0

sign in to comment
primal Avatar
primal responded to MajorStewie comment in
11 Months ago
Star Citizen's Squadron 42 won't release this year, impressive new live demo shows off procedural planetsStar Citizen's Squadron 42 won't release this year, impressive new live demo shows off procedural planets
MajorStewie Avatar

I think they were not paying too much attention to gameplay at all due to them focusing on the engine this entire time. We should see a ton of content next year if i'm right.

primal Avatar

there are done by separate people dude

sign in to comment
primal Avatar
primal responded to brmorgen82 comment in
1 Year ago
Star Citizen patch 2.5 has a pirate base hidden in an asteroid beltStar Citizen patch 2.5 has a pirate base hidden in an asteroid belt
brmorgen82 Avatar
They're just starting to get the basic systems to work. This is at least 3 years from being a game. Chris Roberts has lied about the timeline, the money, and the crowdfunding.

A previous poster has documented Chris Robert's written and proven lies, I ask that you please come back and do that same in this thread, because I am being attacked from all angles.
primal Avatar

i havnt read that list but what makes them lies? about the timeline well a big part of it comes from the increased money from the crowdfunding and a big under estimation of the complexity of doing something like this. No other game currently out does what SC is doing in one complete package.


the 2014 thing was for SQ42 and a PU beta but neither of them would be anything like the game is going to be now. They would be much smaller and far less complex and graphically less to.


When was the last time anybody pushed PC to its limits??? every game thats come out in the last few years has been downgraded from the E3 reveal because the consoles suck and they dont want the PC version to look that much better. Even on technical ability theyve been downgraded.


Star citizen is the ONLY game in development that is using the power of PC to advance a game on all levels. Sure UC4 may look good but its still technically as limited as all the uncharteds before it

sign in to comment
memnarch Avatar
memnarch responded to primal's comment in
1 Year ago
Refunds for Star Citizen are very unlikely under the game's new Terms of Service changeRefunds for Star Citizen are very unlikely under the game's new Terms of Service change
primal Avatar

What modules?? There all integrated together and have been for about 6 months so things work together

Reply
memnarch Avatar

Sorry to not clear that up, i referred to the modules that had been released prior to integration. If I hadn't then it becomes a point I'll be called on for "demanding the game now". When in reality all I'm suggesting is that the unfinished *elements* of SC are very unlikely to be completed on time/spec and this TOS change only supports that.

Good point, well made.

sign in to comment
primal Avatar
primal replied to 10 questions on the Star Citizen Review
1 Year ago
Star Citizen review snippet Does the setting of Star Citizen feel original?
No its not original but what is these days? its how you execute what you do that makes it good. youve the big UEE spread throughout known space and then you have the big enemy the Vanduul, a warrior race set on the destruction of the UEE, who knows why... guess we'll find out in SQ42 :D
sign in to comment
Pants Avatar
Pants responded to primal's comment in
1 Year ago
Meet Star Citizen's big-spending evangelists - inside CitizenCon 2015Meet Star Citizen's big-spending evangelists - inside CitizenCon 2015
primal Avatar

If that guy wants to spend 25k on a game let him. He's obviously not exactly struggling for cash, before you say he could by a car or something... Something tells me he's got everything he wants already

Reply
Pants Avatar

As someone who has donated 2 grand to charity, I can tell you that people do things they can't afford.

sign in to comment
MrAptronym Avatar
MrAptronym responded to primal's comment in
1 Year ago
Star Citizen's pace of funding has accelerated, and it's powered by new backersStar Citizen's pace of funding has accelerated, and it's powered by new backers
primal Avatar

So i guess converting the cryengine to 64bit is a weekend job eh? which expands the 8KM size to nearly 9billion KM, yeah rubbish coding. Hows about the zoning system? physics to enable flight in space which cryengine wasnt designed for, sure the FPS module was slow but thats because illfonic werent upto the task for the expanded scope. Theyve got to rewrite the cryengine netcode for what there doing, instance managers, room system to quickly expand out landing zones - hangars your own quarters in the hangar etc etc etc.


Yeah your right theyve done absolutely nothing. How about the months of full motion capture theyve done for Squadron 42? the fact well see the first trailer/hopefully small demo of SQ42 this saturday but yeah guess theyve done nothing in 2 years!!!

Reply
MrAptronym Avatar

First of all, the motion capture is irrelevant. Anyone can see they have spent massive time and effort on assets. That includes animation as well as the models and textures in game. What he is pointing out is that, while they have assets, the actual coding seems way behind. Not that they have done nothing, but that they have done far less than one would expect. The game was funded just under three years ago, so no one is claiming what they have done is a weekend hackjob. Its just not the work you would expect from a AAA studio with hundreds of employees.


Their netcode isn't even done, with only nebulous confusing details about how the persistent universe will scale. Plus, the list you give speaks of either unnecessary measures or a terrible choice of engines that should have been changed.

sign in to comment