good thing is he has Erin there that can bring him back a bit and because its his brother he can talk to him alot more frankly than anyone else can
I thought he was ex Sony Santa Monica. I know he worked in God of War games
Not sure if you watched the video but that was hardly "owning", I'd say it was about on par with half life 2, which came out 12 years ago.
It was a mistake to try and superglue a first person shooter on top of interactive space sim MMO, the MMO part is difficult enough in and of itself. Not sure where all the "haters moaning" are, perhaps only in your crazy thoughts?
obviously not the proper thing seeing as some bloke just found it and textured it himself. This one is better. its a behind the scenes version where hes looking at it in the editor with a render viewer
I think they were not paying too much attention to gameplay at all due to them focusing on the engine this entire time. We should see a ton of content next year if i'm right.
there are done by separate people dude
i havnt read that list but what makes them lies? about the timeline well a big part of it comes from the increased money from the crowdfunding and a big under estimation of the complexity of doing something like this. No other game currently out does what SC is doing in one complete package.
the 2014 thing was for SQ42 and a PU beta but neither of them would be anything like the game is going to be now. They would be much smaller and far less complex and graphically less to.
When was the last time anybody pushed PC to its limits??? every game thats come out in the last few years has been downgraded from the E3 reveal because the consoles suck and they dont want the PC version to look that much better. Even on technical ability theyve been downgraded.
Star citizen is the ONLY game in development that is using the power of PC to advance a game on all levels. Sure UC4 may look good but its still technically as limited as all the uncharteds before it
What modules?? There all integrated together and have been for about 6 months so things work together
Sorry to not clear that up, i referred to the modules that had been released prior to integration. If I hadn't then it becomes a point I'll be called on for "demanding the game now". When in reality all I'm suggesting is that the unfinished *elements* of SC are very unlikely to be completed on time/spec and this TOS change only supports that.
Good point, well made.
If that guy wants to spend 25k on a game let him. He's obviously not exactly struggling for cash, before you say he could by a car or something... Something tells me he's got everything he wants already
As someone who has donated 2 grand to charity, I can tell you that people do things they can't afford.
So i guess converting the cryengine to 64bit is a weekend job eh? which expands the 8KM size to nearly 9billion KM, yeah rubbish coding. Hows about the zoning system? physics to enable flight in space which cryengine wasnt designed for, sure the FPS module was slow but thats because illfonic werent upto the task for the expanded scope. Theyve got to rewrite the cryengine netcode for what there doing, instance managers, room system to quickly expand out landing zones - hangars your own quarters in the hangar etc etc etc.
Yeah your right theyve done absolutely nothing. How about the months of full motion capture theyve done for Squadron 42? the fact well see the first trailer/hopefully small demo of SQ42 this saturday but yeah guess theyve done nothing in 2 years!!!
First of all, the motion capture is irrelevant. Anyone can see they have spent massive time and effort on assets. That includes animation as well as the models and textures in game. What he is pointing out is that, while they have assets, the actual coding seems way behind. Not that they have done nothing, but that they have done far less than one would expect. The game was funded just under three years ago, so no one is claiming what they have done is a weekend hackjob. Its just not the work you would expect from a AAA studio with hundreds of employees.
Their netcode isn't even done, with only nebulous confusing details about how the persistent universe will scale. Plus, the list you give speaks of either unnecessary measures or a terrible choice of engines that should have been changed.