Assassin's Creed IV Black Flag
Counter-Strike: Global Offensive
16 days 18 hours
Dark Souls III
4 days 20 hours
The Witcher 3: Wild Hunt
4 days 9 hours
Sid Meier's Civilization V
3 days 5 hours
Transform animations were enough to get me hype on their own.
The Udyr changes seem pretty humongous for a fairly normal update, slightly odd when he wasn't even mentioned in any context posts recently.
If he made it and owns it, he can call it whatever he wants to XD If he wants to call the game a tortoise, it's not our place to deny him that choice. Not that it'll force us to do the same.
The statement alone will never stop people seeing or comparing it too other MMOs, but the entire point is to try and interest the single player gamers, the Skyrim and Fallout RPGers, that they want them to believe they can have fun in this game with our without using the MMO social aspects. It's also happily take their side (that the MP components are not needed to enjoy this title).
I still wouldn't recommend a new player get into this game (there are generally better RPGs out there, both for the SP and the MP gamers), but I know many who love the ES universe and have enjoyed ESO as a single player game (even a couple who became multiplayer players where they used to avoid anything MP).
There's a large difference between the recoil desired and what is currently offered in games like CoD. For a controller input, the CoD style recoil is a fun addition, trying to find the perfect degree to hold your analogue stick down to keep the spray consistently in the same place. For M&K you aim for a different type of spray recoil, a pattern. With mouse aiming you don't want the user to have to lift raise and drop the mouse to continue dragging down whilst spraying. Instead look at CS:GO's AK spray pattern as a perfect example: It drops then straddles left and right. This is the goal for a PC shooter, keeping a difficulty for accurate sprays without forcing the player to lift their mouse. Forcing the lifting of the mouse is a way to remove control from the player (this is where the "doesn't feel good" comment comes from). Hopefully they invest into some good PC patterns (be they specific like CS:GO or randomised, it doesn't matter). If they don't, it will drop the depth of the shooter. Accuracy rolls/bullet spreads are never as fun to compete against, as it results in fights being won by dice-rolls rather than skill.
Sometimes you gotta go oldschool.
Have tweaked the opening, cheers.