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QDP2 has recently been playing Total War: WARHAMMER

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Total War: WARHAMMER

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Dark Souls III

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QDP2 responded to Richard Scott-Jones comment in
7 Hours ago
After Norsca, expect more minor races in the Total War: Warhammer trilogyAfter Norsca, expect more minor races in the Total War: Warhammer trilogy
Richard Scott-Jones Avatar

I'm a Bretonnian at heart, but I'm really enjoying my Norsca campaign - Wulfrik's army is unstoppable with the experience bonuses from the Hound. Can't wait to see how they interact with Archaon when he turns up!

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I've always been a 40k fan myself (still hoping we don't need another 39,997 planned titles before they can get the IP to make it!), but Bretonnians was definitely my favourite DLC to have been made.


After Games Workshop killed off them, the Empire and humanity as a whole (replacing them with the ascended cult of Sigmar), it was awesome to see the knights return.


Archaon's arrival isn't a locked event, you can choose what you want to do. I won't get into specifics, but it's great fun no matter what you decide!

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Richard Scott-Jones Avatar
Richard Scott-Jones responded to QDP2's comment in
7 Hours ago
After Norsca, expect more minor races in the Total War: Warhammer trilogyAfter Norsca, expect more minor races in the Total War: Warhammer trilogy
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I've been impressed how fleshed out the Norsca have turned out to be. When I first heard about them, I assumed a Chaos offset with a few special units, but instead it became a full army of unique squads, different buildings, unique diplomacy (should you beat an enemy Norsca army, you can instantly tell them to join confederation). Add monster hunting and the 4 Chaos Gods to pledge allegiance to, they become the foundation of Chaos spawning into the world. My favourite campaign so far.Reply
Richard Scott-Jones Avatar

I'm a Bretonnian at heart, but I'm really enjoying my Norsca campaign - Wulfrik's army is unstoppable with the experience bonuses from the Hound. Can't wait to see how they interact with Archaon when he turns up!

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QDP2 responded to QDP2's comment in
20 Hours ago
TaleWorlds explain why Mount & Blade II: Bannerlord doesn't have a release dateTaleWorlds explain why Mount & Blade II: Bannerlord doesn't have a release date
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Game making is an art, you are never satisfied enough to call a title 'complete'. There are constant hard decisions to make (whether to have X feature vs Y feature, to push graphics in A vs B, to limit F or G, etc.). Many industry leaders have more negative memories about their previous titles than positive ones (think 'why did I choose this, people didn't like that feature!').

Imagine if an artist drew a painting without deadlines. They could spend months planning, re-deciding, coming up with new ideas and concepts. Then multiple days invested into the general shapes of the picture. Choreographing, laying out, thinking from different perspectives, creating details that will never be seen or enjoyed by the viewers. They'll decide after doing the work that they didn't like X's jawbone, or Y's shade, so they'll re-do it.

Over and over, there's always a weakest part, since there's no such thing as 'perfection' when it comes to art. Without internal deadlines you'll bog yourself down and over-invest into the most minute details, creating content that the public will never see or experience. Setting goals is the only way progress is made in measurable amounts. Making those dates public gives you drive to live up to the publics hopes/expectations.

There may be many artists who invest months into a single piece of art, but it's not like the canvas, the paint, or the painting itself have any depreciation throughout the time painting. In Game Development the entire project is built with a game engine as its foundation, something that ages as newer more modern titles are released. To delay a title so long is to limit the quality, graphical options and performance of the final project. It will end up on release competing against titles built on newer, generally better engines.

M&B2:Bannerlord was announced back in 2012, and footage was first shown back in 2015. The engine will have been decided some time between those dates, leaving 2-5 years of age behind this game's basis. Sure, they'll polish her up as well as possible, improve the model quality, maps, render distances and so on. They'll still push the hardware to the limits, but their options were restricted when they locked in a dated engine back then. There won't be any modern GPU features (other than maybe DirectX12), the animations, input-response and gameplay will all be locked to code written back then.

TaleWorlds are correct in 1 respect; the game won't get any 'worse' because of it's delay, it'll only get better. The problem is all the time they sacrifice for it not only delays their moving onto another new title, it also places itself against stronger competition. The appeal since announcement decreases, the graphics no longer impress and the hype grows too large for the team to manage. As far as strategies go, this is begging for disaster. I'm sure the title will turn out fun on release, any who enjoyed (and the many who still enjoy) the original will jump on this title, but it won't be pulling any miracles when it comes to growing TaleWorlds' player-base. There'll be nowhere near the number of players if they had either delayed the announcement (and worked in secret till a point they had a release date) or simply set themselves targets back in 2015, to have a structured plan of release with and move on with no regrets. You can always improves titles later with DLC, FreeLC, patches, official mods.. It's not like setting goals and completing the title means you need to end your time with it. That's the brilliant thing about games, they only die off when either the developers or the fan-base loose interest. So long as both hold dedication, it will always continue to prosper.Reply
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Wow, that grew fast... I need to find a way to stop myself from ranting on this website, it's feels like it's become a bad habit now, like an itch that just needs to be scratched :P

Shout-out to any who read the whole of my essay, if this were reddit you'd be getting gold XD

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Lolssi Avatar
Lolssi responded to QDP2's comment in
1 Day ago
The people have spoken - Divinity: Original Sin is better than Baldur's GateThe people have spoken - Divinity: Original Sin is better than Baldur's Gate
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Sorry, but a survey RUN by Larian Studios said that their game is better than another? Hmm ok, it's not like the voters on that survey have any prejudice at all. Not the sliiiightest chance it's a selected audience they pulled votes from.

To reference the data here, more people had played D:OS than any other title (~2900 hadn't played D:OS, compared to its nearest competitor Baldur's Gate's ~4400). Of the increase of voters, more people also voted they hated D:OS than Baldur's Gate as well.

Taken to a public board on Reddit, Twitter or any RPG website, I'd bet the votes would land differently. This is like Activision stating people think CoD is better than Battlefield all because they held a vote on their website. Far fewer people who stand against their desired results will ever find and vote on the survey.Reply
Lolssi Avatar

If you have liked Larian in Facebook you propably came across the survey. But yeah audience was propably bit biased on some matters but I don't think this is one of them. Majority of those people propably love top down RPGs and have played both games plus were talking about first Baldur's Gate here I think.

Ask importance of the story and other questions from pew pew crowd and I bet poll would have looked quite different :) But I think it is better that voters are those that most likely buy their games I think.

There were some other weird things in that poll like Witcher 3 and Diablos being in the same action-rpg category and competing against each other even though they're almost exact opposites of the rpg spectrum.

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Jenks Avatar
Jenks responded to QDP2's comment in
2 Days ago
Intel CEO to turn "tragedy into action" after protest-quitting Trump’s US jobs teamIntel CEO to turn "tragedy into action" after protest-quitting Trump’s US jobs team
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I'm completely for equality in terms of employability, but surely there's a line where you're trying to force the change too fast for its own good. At this point Intel will be rejecting many white male applications who hold all the same qualifications as the female Hispanic they accept into the company.

I should note it's only a fear/assumption that this is what's happening, I have no evidence and am happy to recount this should I be found/proven wrong, it's just there's a clear line between 'equality' and a good public image. Both with time should meet, but dropping 2 years off a 3 year plan? Suggests to me they're forcing things to make a point.Reply
Jenks Avatar

Intel laid off 12,000 workers last year while hiring even more foreigners (non Americans) over the past few years. What they're doing is pretty horrific and unamerican, imo.

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Ben Barrett Avatar
Ben Barrett responded to QDP2's comment in
2 Days ago
Skaven army roster: Hell Pit Abominations and Doomwheels come to Total War: Warhammer 2Skaven army roster: Hell Pit Abominations and Doomwheels come to Total War: Warhammer 2
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Aparently you're fastest to the show on this post, I found the post on Youtube and they instantly pushed me towards your copy link XD
http://puu.sh/xbxr0/ad2e8de6b1.jpgReply
Ben Barrett Avatar

Speed, grace and style, that's us.

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QDP2 commented on
2 Days ago
H1Z1: Just Survive's latest update is "the most comprehensive update in the history of the game"H1Z1: Just Survive's latest update is "the most comprehensive update in the history of the game"
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To clarify: Daybreak believe they are improving the game by restricting the building locations from anywhere on the map to specific limited locations? I'll be honest I've played almost none of the single-player mode (around 4-5 hours if you count my game-time before it split into 2 titles) so I'm not sure how deep the system was before this patch, but surely all they've done here is limit the players creative freedom. How can they argue they've given players bases more 'unique'?
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QDP2 commented on
1 Week ago
Discord are rolling out group video chat and screen sharingDiscord are rolling out group video chat and screen sharing
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Awesome news, I can finally get rid of Skype from this computer. Really hate that application, forcing you to use control panel to kill it.. Good riddance.
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QDP2 commented on
1 Week ago
Save the world from anime tentacles in Invasion, League of Legends' new game modeSave the world from anime tentacles in Invasion, League of Legends' new game mode
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SkinSpotlights posted a video on Facebook about the skins, showcasing them in-game with a date at the end: 7/9/17

Bets are they want to invest into them at least as heavily as last years bundle. Invasion is a themed event for these skins too (PBE assets show Star Guardians as a background to the Invasion), so we'll need some patience on this one.
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QDP2 replied to 8 questions on the Surgeon Simulator 2013 Review
1 Year ago
Surgeon Simulator 2013 review snippet How gory is Surgeon Simulator 2013?
Not bad after the 1st couple of transplants.
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QDP2 replied to 8 questions on the League of Legends Review
1 Year ago
League of Legends review snippet Which characters would you recommend to starting players?
Support is great if you have a friend who can play a crucial and talk you through your mistakes, but you'll have to be good friends and willing to accept where you're wrong to learn fast.
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QDP2 replied to 2 questions on the Broforce Review
2 Years ago
Broforce review snippet Does Broforce respect the military?
If you are questioning this game being offensive you probably shouldn't be playing it, as it certainly isn't meant to be taken seriously, or ever to be considered like real-life xD
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QDP2 replied to 9 questions on the Antichamber Review
2 Years ago
Antichamber review snippet What are gamers first impressions of Antichamber
By far my favourite mind game, brilliant challenge!
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