Warhammer 40,000: Dawn of War II - Retribution
10 days 1 hour
8 days 18 hours
Space Hulk Ascension
2 days 2 hours
Space Run Galaxy
1 day 12 hours
Grand Theft Auto IV
13 days 18 hours
Deus Ex: Mankind Divided
10 days 20 hours
Warhammer 40,000: Dawn of War II: Retribution
I forgot to mention, but by "fan" I mean that this is the only game I *need* to exist damnit, and I can't express my dissapointment with THQ leadership for screwing all this up with their idiotic pursuit of a tablet.
Absolutely do not bother with crossplay if it will at all impact the PC update schedule. Talk about a trivial benefit for a tremendous penalty...
I wouldn't call potentially doubling/tripling/ the available player pool that you can interact with a trivial benefit. This could mean more instances of PvP, banditry or spot(real) market trade. Not to mention greater player numbers down the road with less worry about player populations. That is not trivial.
Out of all of those my friends and I have enjoyed Orcs Must Die 2 co-op the most. It's just very well made and loads of fun.
Hey look at all the gators showing up in these comments trying to pretend like they aren't the ones going after this guy. Nutjobs.
When do they spend time with GF's or actually gaming?
Absolutely agreed. If anything the Sarkeesian/Quinn/etc affairs have just illustrated that the problem of rampant misogyny is far *worse* than it appeared, not better.
Eh? You've had two down-votes for saying THAT?
If you buy into the grand vision of the metaverse, which I do, partly because the primary actors involved all do, then yes, this is going to change the world as much as the rise of the web did.
Ideas that may seem ridiculous to you now, like why would VR kill off TV, only seem ridiculous because at this exact minute we at the early days of the rise of VR. If you were to go back in time to the early 90s and ask the mainstream, or book retailers, camera film manufacturers, newspaper and magazine publishers, travel agents, music labels, or any of thousands of other industries disrupted by the rise of the web, if they could imagine that their lives and industries were about to undergo massive transformation they would have said no.
When the first cell phone came out people laughed and said what idiot was going to carry that giant brick around.
In 50 years (the rise of the personal computer), 25 years (rise of the world wide web), 10 years (rise of the smartphone), or less, when your VR device is a slim pair of glasses or a pair of studs on your nose or contacts in your eyes, and most people function in their daily lives in a blend between augmented reality and virtual reality, the answer to the question "Will VR kill off TV" will either be yes or that "TV" has changed so dramatically that the answer may as well be yes.
you say VR is early days, but in reality it isn't. sure it's not as old as 3D that has been coming and going since about the 50's (and even before that) but VR has been around since at least the 80's but can be traced back way way further than that. (first hints of it being back in 1860) but the Idea of VR as a headset/glove system has been around about 25 years, so when you are talking about all these other technologies over 10-50 years, VR has at least 25 years in the modern form and over 150 years from first conception and what it can be traced back to.
so in the grand scheme of things a technology that is at least 25 years old if your only using the modern/popularised form, you could never classify it as "early days"
people think Rift is something new and exciting but they don't realise this technology is from the 80's and possibly even earlier if you include the other forms of visual/sensory immersion. but even working on "glasses" you can date the concept back to the 1930's and Pygmalion's Spectacles by Stanley G. Weinbaum.
so as I said it's a long long way from "early days" it's older than alot of the technology you listed as examples.