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Silentius has recently been playing Stellaris, Blood Bowl 2 and Total War: WARHAMMER

Currently Playing
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Stellaris

5 days 7 hours

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Blood Bowl 2

2 days 11 hours

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Total War: Warhammer

3 days 14 hours

Most played
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XCOM: Enemy Unknown

18 days 13 hours

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XCOM 2

13 days 13 hours

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Fallout: New Vegas

6 days 17 hours

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Fallout 4

6 days 13 hours


Silentius Avatar
Silentius commented on
1 Month ago
Behold the Kickmen: the hot new football game by a man who doesn't really like footballBehold the Kickmen: the hot new football game by a man who doesn't really like football
Silentius Avatar
Great Article. Games like this (Rocket League or Bloodbowl for example) show that, when it comes to sports games, there's more than one way to skin a cat. Modern sports titles tend to take their subject matter very seriously, priding themselves on direct simulation and hyper realism... That's great and all, but sports games work just as well, if not better, when they strip the sport down to it's core mechanics and subvert it's conventions. I think of the fun I used to have with early Nintendo titles like Punch Out, World Cup Soccer or Mario Kart... each of which incorporated the best bits from their respective sports whilst revelling in a self-assuredly wacky sensibility.
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Silentius responded to Richard Scott-Jones comment in
1 Month ago
Total War: Warhammer 2 Skaven race guide: their campaign and battle mechanicsTotal War: Warhammer 2 Skaven race guide: their campaign and battle mechanics
Richard Scott-Jones Avatar

Interesting - never really thought of them as underdogs, maybe because I've always found them really strong to play against! Definitely agree that they're one of the only Warhammer races that are unique to the IP.

Silentius Avatar

You could kinda argue that Chaos are unique, but they're really just a unique twist on the age old demon/devil worshipper trope. For me, what gives Warhammer its charm is not so much that it does anything new, but that it takes old ingredients and produces quirky and distinctive flavours.

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Richard Scott-Jones responded to Silentius's comment in
1 Month ago
Total War: Warhammer 2 Skaven race guide: their campaign and battle mechanicsTotal War: Warhammer 2 Skaven race guide: their campaign and battle mechanics
Silentius Avatar
I dunno, I guess they're sort of the underdog of the Warhammer world. All the other races have natural advantages; Orcs and Chaos are big and strong, Dwarves and Beastmen are tough as old boots, Elves are swift and skilful, humans and lizardmen are good all-rounders, Undead are relentless and, Skaven are... well... rats. Innumerable yet overlooked, there's something morbidly endearing about the smallest thing posing the greatest threat (Definite real world parallels with the Black Death in Europe). They overcome their physical disadvantages with sly cunning. Plus, they're iconic in the sense that they're the only race ONLY to be found in Warhammer.Reply
Richard Scott-Jones Avatar

Interesting - never really thought of them as underdogs, maybe because I've always found them really strong to play against! Definitely agree that they're one of the only Warhammer races that are unique to the IP.

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Silentius responded to panbient comment in
1 Month ago
Musician sues Bethesda for using music in "morally indefensible" Fallout 4 advertMusician sues Bethesda for using music in "morally indefensible" Fallout 4 advert
panbient Avatar

But... Dion is the plaintiff and Bethesda is the defendant...

Silentius Avatar

Yeah, my point - poorly made I must say - is that the plaintiff (Dion) has noticed that the defendent (Bethesda) has made oodles of cash and is seeking his piece of the pie on a trumped up basis... I'm a cynic at heart.

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panbient responded to Silentius's comment in
1 Month ago
Musician sues Bethesda for using music in "morally indefensible" Fallout 4 advertMusician sues Bethesda for using music in "morally indefensible" Fallout 4 advert
Silentius Avatar
Plaintiff objects, in the strongest possible terms, that defendent isn't short of a bob or two and seeks $1m redress for nothing in particular.Reply
panbient Avatar

But... Dion is the plaintiff and Bethesda is the defendant...

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Silentius responded to g.poubelle comment in
1 Month ago
Valve banned 40,000 cheaters when the Summer Sale endedValve banned 40,000 cheaters when the Summer Sale ended
g.poubelle Avatar
There's no multiplayer game that cheaters can't kill... But in this case those cheaters are contributing to game development instead of killing it : Thanks.

Although I think the right solution is to promote cheaters to their own separate game server, so they can have fun cheating the hell out of each other.
Silentius Avatar

Sound logic, in an ideal world, but in reality you're always gonna have the guy who wants to get one over on legit players. For someone like that there's no fun in cheating when it's allowed. I doubt cheat permitted servers would do anything to dissuade folks like that.

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Silentius commented on
1 Month ago
Total War Sagas announced: shorter time frames, same grand strategyTotal War Sagas announced: shorter time frames, same grand strategy
Silentius Avatar
It's only psuedo-historical, but I reckon it would be nice if they went back to the Romano-British period and did something with King Arthur (Saxons/Jutes/Angles, Britons/Picts/Irish). Would make for a focused and dynamic campaign with plenty of scope for narrative elements. If I remember correctly they had a map similar to this in Medieval II: Kingdoms and it was ace.

Alternately, still looking at a British setting, they could go down the Norman conquest route... (Vikings/Normans/Danes, with the French, Scots and the Welsh as bit part players).
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Jeremy Peel responded to Silentius's comment in
1 Month ago
Stop waiting for Red Dead Redemption 2 - the best western shootout sim is already on PCStop waiting for Red Dead Redemption 2 - the best western shootout sim is already on PC
Silentius Avatar
The ricochet mechanic was definitely Steamworld Heist's best feature. The story was daft and the levels could get a bit repetitive, but nothing beats bouncing a bullet off four walls before knocking an enemy's hat from their head... even if you didn't mean it!Reply
Jeremy Peel Avatar

Agreed. I particularly like the achievement for wasting a move retrieving your hat after it'd been shot off.

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Jactar Avatar
Jactar responded to Silentius's comment in
2 Months ago
Paradox offer free games to those who bought during the price hikeParadox offer free games to those who bought during the price hike
Silentius Avatar
Bad move on Paradox part. One could understand a general price hike, (based on increased overheads), but targeted pricing just smacks of opportunism.

I own CK1 and 2, Tyranny and I've bought every dlc so far released for Stellaris (all at full price), so Paradox have had plenty of cash out of me. Behaviour like this, however, is only going to push me towards steam key sites rather than buying direct. Why should I pay over the odds just because I happen to have been born in the UK. Also, it would be nice to see their rationale for NOT hiking prices in the US. Surely the US has more 'spending power' than any other region on earth: hypocrisy no?Reply
Jactar Avatar

I think they raised the base prices of paradox games to get more profits from Steam sales. If you drop higher base price with same percentage on steam sale you get more profit.

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Silentius replied to 2 questions on the Total War: Warhammer review
6 Months ago
Total War: Warhammer review review snippet Does magic in Total War: Warhammer review feel powerful?
Thus far I've been fairly underwhelmed by the impact of magic in TWW, but that's mostly because I haven't yet learned how to best use it. In my first campaign, as the Dwarfs, I hardly payed any attention to spells and was able to get by pretty well without them. If I remember my lore correctly, however, Dwarfs aren't the most adept magic users, and other factions place a far greater emphasis on sorcery. That said, from what little experience I do have of the mystic arts in TWW, I can imagine magic being a game changer. As with other special abilities, timing is everything. Picking the right moment to give your embattled troops a buff or to unleash a devastating ball of flame on your opponent has the potential to be decisive. On my next play through I'm gonna go proper Siegfried and Roy on the denizens of the Old World.
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Silentius replied to 9 questions on the Armello Review
6 Months ago
Armello review snippet How imaginative is the Armello lore?
As one review put it, it's essentially 'Game of Thrones with animals'. In reality it's a bit more than that. In Armello you take on the role of a hero representing one of four clans: bear, wolf, rat and rabbit (you also get the bandit faction if you preordered). Unlike Thrones these aren't just clan names, the animals are actually, well... animals. The king of Armello (a lion) has gone mad - corrupted by 'The Rot', an evil form of magic - and he's dying. The clans must vey to take control of the throne and stop the king from taking his kingdom with him. The character bios are varied and well written, as are the event cards and quests. All in all, although it clearly draws on fantasy staples, the lore is colourful and engaging.
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Silentius replied to 10 questions on the Space Pirates and Zombies 2 Review
6 Months ago
Space Pirates and Zombies 2 review snippet Yarrrrr?
Yarrrgh!!!
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Silentius replied to 7 questions on the SteamWorld Heist Review
6 Months ago
SteamWorld Heist review snippet Would you recommend SteamWorld Heist to Steampunk fans?
Yes and no. If the steampunk fans happen to like 2D, turn based, tactical shooters, then definitely yes. If the steampunk fans in question are looking for a bit of vapour driven hyper Victoriana, then no. Although there's plenty of steam going around, the setting feels more like Firefly than Jules Verne.
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Jeremy Peel responded to Silentius's comment in
7 Months ago
Operation Screwed Over - an XCOM 2: The Long War 2 battle reportOperation Screwed Over - an XCOM 2: The Long War 2 battle report
Silentius Avatar
Nice report Jeremy. Was it just one mission you had the opportunity to play? Did you have a chance to play around with the new features on the strategy map? Do the changes Pavonis have made feel well balanced?Reply
Jeremy Peel Avatar

Thanks! I've played a few missions, with bits of strategy in between. I'd say the most profound change on the world map is your ability to manage rebel enclaves - assigning individuals the task of gathering intel, or resources, or new recruits. Over the long-term, I can only assume the strategy feels much more involved as a result - offering the map-level systemic depth I suspect Firaxis were a bit wary about embracing.


The new weapons and enemies and such certainly feel balanced - especially as a lot of them have been around in packs for a while now - but it's tough to know how the top-layer strategy is going to play out after 50 hours or whatever. There's certainly more than enough justification here to start a new campaign, though.

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Silentius replied to 6 questions on the Starbound Review
11 Months ago
Starbound review snippet How deep is the crafting in Starbound?
Crafting is superficially deep. There are plenty of ways to combine raw materials, but items seldom require more than a few ingredients.
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Silentius replied to a question on the Hard West Review
1 Year ago
Hard West review snippet How gory is Hard West?
Hard West is not a particularly gory game. There's a decent amount of spatter when you take down your Stetson toting foes, and, if you look closely, some of the background details are fairly grim, but there's nothing too gratuitous in there.
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Silentius replied to 13 questions on the Stellaris Review
1 Year ago
Stellaris review snippet How good is the Stellaris story?
Stellaris is about emergent rather than proscriptive storytelling. From the fates of individual characters, to galaxy shaking cataclysms, each time you play the narrative develops uniquely and organically. Sure, there are certain key events (associated with the end game) that are recurrent in each play through, but even these shake out differently each time. By the time you're finished, you'll be regaling friends and family about the time you brought the mighty Whalartian Collective to heel with naught but three battleships and a clutch of Corvettes... just prepare yourself for one or two funny looks
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Silentius replied to 12 questions on the The Witcher 3: Wild Hunt Review
1 Year ago
The Witcher 3: Wild Hunt review snippet What bits are on display? Boobs? Dongs? Erect or floppy? Give us details. LOTS OF DETAILS.
There's certainly plenty of flesh on display. It's refreshing to play a game that doesn't shy away from sex and treats its audience like adults. Murdering folks in gratuitous and inventive ways has become par for the course in modern gaming, but all but the most daring of developers are still loath to display the naked human form! Well done CD Projekt on being all grown up and such like.
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Silentius replied to a question on the Crusader Kings II Review
1 Year ago
Crusader Kings II review snippet How realistic is Crusader Kings II?
It represents the life of a medieval noble as one dominated by ambition, religion and dynastic politics... which, to be fair, is pretty realistic. CKII does a great job of rendering the complexities of the liege/vassal (i.e. feudal) system, and, as was the case in reality, a well negotiated marriage - or a knife in the ribs - can often do more for a family's fortunes than an army of ten thousand. That said, just as in the real middle ages, petty squabbles, religious hatred and blood feuds are always in plentiful supply, so you'll never find yourself wanting for a reason to take up arms should you choose to do so. The whole package feels authentic and well researched. The devs have clearly done their homework, but then you wouldn't expect anything else from Paradox would you?
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Silentius replied to 8 questions on the Darkest Dungeon Review
1 Year ago
Darkest Dungeon review snippet How harsh is the RNG in Darkest Dungeon?
It can be brutal! Several missed attacks on the trot can leave you tearing your hair out in anguish and all the careful micro-management in the world won't save you if the enemy pulls off a lucky chain of critical hits, but that's all part of the diabolical fun.
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Silentius replied to 17 questions on the XCOM 2 Review
1 Year ago
XCOM 2 review snippet Are the aliens in XCOM 2 scary?
Oh Yeah! The fright factor has been ramped up significantly from Enemy Unknown. Part of this is down to the fact that even Sectoids - previously the alien equivalent of cannon fodder - are now third or fourth tier enemies: Advent troopers having taken over grunt duties. Each of XCOM 2's cast of ET creatures comes with an array of frightening abilities. My jaw nearly hit the floor the first time I put a few rounds into a Codex & I'll not even mention my reaction after 'killing' my first Andromedon. Even Mutons & Chryssalids, familiar foes that they are, have a range of new & exotic skills at their disposal. XCOM 2's world is without a doubt a far more dangerous one than that of it's predecessor.
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Silentius replied to 16 questions on the Dungeon of the Endless Review
1 Year ago
Dungeon of the Endless review snippet Would you want to live in Dungeon of the Endless's world?
When I think of Dungeon of the Endless 'live' is not exactly a word that springs to mind... die would be more accurate... over and over and over again...
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Silentius replied to 13 questions on the Punch Club Review
1 Year ago
Punch Club review snippet What is the mystery at the centre of Punch Club?
Punch Club's mystery is one of childhood tragedy, stolen artefacts and of how to best balance ones' lifestyle...
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Silentius replied to 3 questions on the King of Dragon Pass Review
1 Year ago
King of Dragon Pass review snippet How imaginative is the King of Dragon Pass lore?
It's lore is formed from a queer mix of traditional fantasy tropes (dragons), Celtic folklore (cattle raids) and flat out bizarreness (talking ducks), yet somehow it all comes together rather nicely.
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Silentius replied to 7 questions on the Fallout 4 Review
1 Year ago
Fallout 4 review snippet Is Fallout 4 grindy?
It depends on how you approach the game. If you're into crafting in a big way then you might have to do a bit of grind-work to collect the requisite bits and pieces required for your creations. As for the missions themselves, there is a bit of a 'go to place... kill everything there... rinse... repeat' element to them. However, Bethesda have shaken up their formula just enough that the game doesn't feel too stayed.
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Silentius replied to 7 questions on the Endless Legend Review
1 Year ago
Endless Legend review snippet Would you buy at full price or wait for a Endless Legend sale?
I bought it in a sale, though I could easily recommend paying full price for it.
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Silentius replied to 16 questions on the Alien: Isolation Review
1 Year ago
Alien: Isolation review snippet How sneaky can you be in Alien: Isolation?
This isn't Colonial Marines or AVP, so it's not about blasting legions of space nasties. You can, if you wish, use weapons fairly freely, but there are... consequences that come from making too much noise. This being the case, the game sort of expects you to be sneaky and avoid most combat situations. There are some nicely worked stealth mechanics too, from hiding in lockers to cowering under tables, to crawling around in air ducts, the game gives you multiple ways of avoiding enemies.
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Silentius replied to 16 questions on the XCOM: Enemy Unknown Review
1 Year ago
XCOM: Enemy Unknown review snippet Does XCOM: Enemy Unknown make you feel powerful?
Good question? Define powerful! When your strategies pan out and your team returns home safe and sound, mission after mission, it's easy to convince yourself that you're a tactical wizard. Unfortunately, the rather arbitrary 'abduction mission' mechanic can leave you feeling powerless, as even with a perfect run of missions you can still wind up losing valuable support at the end of a month.
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1 Year ago
METAL GEAR SOLID V: THE PHANTOM PAIN review snippet How good is the METAL GEAR SOLID V: THE PHANTOM PAIN story?
Have to say, the story is (so far at least) one of the more disappointing aspects of the game. This is the first Metal Gear game I've played since the heady days of the NES and I'd heard great things about the series' development since then, but MGS5's narrative pretty much demands that you are already fully familiar with every iota of backstory. If you're a fanboy I'd imagine you'd lap it up, but if you're relatively new to MG games, like me, then it's not the game's strongest selling point!
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