Grand Theft Auto V
9 days 1 hour
Counter-Strike: Global Offensive
33 days 20 hours
12 days 12 hours
7 days 7 hours
Eep, yes, mixed the release date with the beta's end. Thanks for the heads-up.
Literally first sentence is "This is a sponsored post with support from VyprVPN."
They're not disguising anything, it's pretty plain from the start that it's an ad.
"Shorten your ping times and lower latency - improbable to say the least. VPN connections are adding a middleman as a 3rd party connector."
Not necessarily true. Yes they do add a middle man, but sometimes gaming oriented VPN servers route the traffic in a way that it reaches the destination faster by going the shorter route or using an uncongested route. At least so they say, how well that works, I've no idea. But in theory, this should result in a lower ping, especially in peak times and where there's a larger physical distance to servers.
Huh, sounds interesting. I had thought that a fairly significant amount of the delay in videogame ping-rates was the server pickup-response rates, so I had assumed that the delay for a VPN server to receive, decrypt, read and pass on would be far greater than any longer automated route offered by the ISP.
It would be interesting to see some statistics on average performance improvements thanks to the direct pathways. Not that the average would be beneficial to know, VPN and network speeds could vary so greatly thanks to different game servers, different player locations and different VPN server locations.
"I mentioned this above, but we understand that it is a competitive game and there will be some degree of trash talking/"swear words" used. We are expecting people not to take it too far with slurs and hate speech." - Ubisoft Community Developer
If you or someone else feel the need to go beyond that, then something is wrong with you/them and you/them should seek help.
I haven't had a chance to give it a whirl with a GTX 1070 as of yet, but it will likely make it into our tech review once the game has actually shipped.
As for motion blur... agreed.
It was probably in the T&Cs which everyone definitely read and agreed to at some point when buying/installing.
I wouldn't be surprised if MS introduced some form of "PC live" to play their games online...
I fear it might just be a matter of time...
It has been done, games for Windows live originally needed a gold membership to play online, PC players said no made workarounds that also let pirate copies play online as the bypassed the MS servers so they backed down it was part of the reason the service failed.
I don't know where you're living to get such bad currency conversion but there's no difference or me in price between buying a MS store game and a buying a disk game for RRP. They've not been trying to rake profit over and above for the addition of a console license.
If I were you I'd reach out in a support page and question them as to why the currency conversion is so far off. I've heard success stories before now where companies change prices when they weren't matching geographical demographics.