Firing that signal back out to the TV is probably going to add in another level of latency into the proceedings, so it might not be exactly like using a regular Steam Link.
But as I say, most PC gamers have been able to make this happen for years and it's still not that widely used. I don't doubt it will be downloaded a lot, I just don't expect it to be any more regularly used than Moonlight, which at the moment is a superior app.
Fair enough. I haven't done any testing other than firing up GTA V and F1 2017 to see how smoothly it ran.
Got fed up trying to get my DS4 to work flawlessly with the Galaxy S8, it was lagging like hell, completely unsuable. (Not Steam Links fault as it was delayed everywhere else too)
I also enjoyed CoD'a singleplayer campaigns. Played every one of them at least once.
Well... that's more of a case of you guys all choosing the same stereotype, being drawn to it and ultimately being kind of "unoriginal". I mean, no offense, but you where offered different things.
Yup, same here. I don't know where they're getting their price point from. Do they think because of all the press, testing, and time waiting for release makes it a huge deal justifying that price? Ridiculous.
Eep, yes, mixed the release date with the beta's end. Thanks for the heads-up.
"Shorten your ping times and lower latency - improbable to say the least. VPN connections are adding a middleman as a 3rd party connector."
Not necessarily true. Yes they do add a middle man, but sometimes gaming oriented VPN servers route the traffic in a way that it reaches the destination faster by going the shorter route or using an uncongested route. At least so they say, how well that works, I've no idea. But in theory, this should result in a lower ping, especially in peak times and where there's a larger physical distance to servers.
Huh, sounds interesting. I had thought that a fairly significant amount of the delay in videogame ping-rates was the server pickup-response rates, so I had assumed that the delay for a VPN server to receive, decrypt, read and pass on would be far greater than any longer automated route offered by the ISP.
It would be interesting to see some statistics on average performance improvements thanks to the direct pathways. Not that the average would be beneficial to know, VPN and network speeds could vary so greatly thanks to different game servers, different player locations and different VPN server locations.