I agree wholeheartedly. I also think one could emphasize the notion that the success of various kickstarters a year or two ago have opened the gates for people trying to get in on the cash cow. What was barren and in demand then is saturated and tired now.
You can't create demand for a product in an established sector. You either have to make something totally new in a vacuum or capitalize on an existing demand.
People with post counts who ALSO feel like Wildstar is the same old song and dance? No viral marketers telling us we're wrong?
Most surprisingly... People who would call devs to creativity?
For my part, I've been expressing disappointment with Wildstar since I got my beta key. :P (For which I am nonetheless super grateful! Thanks PCGamesN!)
I already have a HD TV I use as a second monitor, and if my computer chair weren't so comfy I could move a couch in to use it too.
Your computer is already these things, but better. You can, without much difficulty and with a lower cost than a whole machine, stream your GPU output to any TV in your house. I'm almost positive nvidia cards have this functionality built in.
I'm not trying to start a war, but I seriously fail to see the appeal of these machines.
"I'm gonna be honest about my own product for me a moment. I got paid money to make this, so what I'm about to say may shock you... But it's THE GREATEST THING EVER and I would love to get paid to make another."
I have only bought into one early access game myself, but it was because I've an intimate knowledge of the game's development platform and I knew who the developers were from their previous work. See: Nuclear Throne. I knew what I was getting into.
Releasing a game early without the manpower to deal with both development and community is asking for trouble. These particular devs also had issues with Valve by trying to sidestep Greenlight when they acquired a publisher post-submission. Finally, promising co-op and simply not building your game from the ground up to accommodate such a major feature simply cements it in; They were never ready for all this. Oh, and it's a procedurally-generated first-person voxel-based game. What does that say about their intentions and what they were hoping to capitalize upon in the first place?
The community at large, especially one as big and open-ended as the Steam community, is not without hostility and definitely not without impatience. When they see a game that has potential they're going to want to play the complete product within 20 minutes to 2 hours. And why not? Most of what you buy on Steam is the same way. There's no way any developer interested in Steam distribution can ignore this expectation and succeed flawlessly, or at least get away without some inflammation.
And while I'm here, just because you say the game's done doesn't mean anybody has to believe you.
The sticker thing seems fine to me, but scratching out a name is straight up judgmental and destructive. Fuck that guy.
Gotta agree on the name thing. The Mittani, while he is known to be an a$$ sometimes, had the right of it with the tweet in the article.
Oh I agree. Don't buy into the hype, they've been allowing thousands if not more of players to access their beta, all you have to do is get off your lazy asses and get a key from 1 of 2 sites, or preorder, or visit their site...
I'm a hardcore wow raider, top 5 US raiding from vanilla to WOLK. And this game isn't closer to guild wars then WoW. Its closer to being its own self, and using great idea''s from all mmo''s out there, a whole new combat system, new pvp system and battleground system. Play the beta, check the videos and discover the hype and why there is hype.
Oh, I wasn't referring to the systems in terms of similarity so much as the pre-launch hype and post-launch disappointment. They really are promising alot, but when I played the beta I found it was mostly just exclamations. The game isn't terrible, but it's really not much more than a themepark MMO, so it's a love-it-or-hate-it thing.
This game is getting a ton of coverage and hype, but it's much closer to Guild Wars 2 than WoW due to all the hype and promises with demonstratively shallow and unsatisfying core gameplay.
Like most other MMOs pre-launch, they're hyping up and priding themselves on the challenge their endgame provides, but they're working with beta players right now. When the real flood of players, including casuals and solo players who like to break the mold and find alternative playstyles, they'll buckle and start nerfing / "shifting focus" to appease them. If they don't, then what do they really have to offer to keep the other 99% subscribed? I've seen videos where they talk about this, but they don't offer anything substantial and seem kind of evasive about the real questions while opining on others.
If you're into themepark MMOs then this will be merely alright, but I really REALLY want to caution EVERYBODY on this: Don't buy into the hype alone. This game is exactly what you critically examine it to be.
Hearthstone has the same problem most TCGs have in that it does not take long at all to find the optimal strategy, and once you do it's merely a matter of acquiring the cards. That in and of itself is easy and somewhat enjoyable for a time, but this speaks ill of longevity; As the game goes on, more people will hear about these strategies, and more people will acquire the cards to use them.
The game isn't hideously broken, but it's already figured out rather thoroughly. Go in blind, play for awhile, and when you start seeing Tirion decks you can probably drop it and see what the raids are like later on.
Pretty much this.
Especially considering how simple Hearthstone is compared to other more robust and complex TCG where the most optimal move/strategy isn’t so obvious.
Agreed. If even console reps had said "Oh, yeah. You kidding? PC is growing. It's a HUGE competitor." then I would have taken that much more seriously than such obvious PR.
thats my point to go with firms/people heavily reliant on PC it doesn't hold a lot of weight but to move onto people who have a lot to lose on both sides of the fence it gives it a much more valid outcome.