Rainbow Six Siege's new esport rules promise to make Pro League massive | PCGamesN

Rainbow Six Siege's new esport rules promise to make Pro League massive

Rainbow Six Siege Pro League changes

Ubisoft are overhauling the esports side of Rainbow Six Siege. Announced at the Pro League Season Seven finals in Atlantic City, Ubisoft have detailed seval major changes being made to the structure of the Pro League. The core change revolves around shifting the professional side of the game away from a tournament-style event and adapting it to a true league format. 

The new structure means that each season will run for six months instead of three, with two major final events per year. Every team in the Pro League will play each week, resulting in 14 matches over the entire season. From a fan’s perspective this means there will be something to watch on Twitch and YouTube every week, with the schedule currently set for Mondays, Wednesdays, and Thursdays. 

Learn about all the other changes coming to Siege as part of Operation Para Bellum.

A new relegation system is being implemented. Of the eight teams in a region, the top two will automatically progress to the Pro League finals, while teams ranked third to sixth will remain in the Pro League. The team in seventh place will have to play a relegation match against the best team from the Challenger League, and will have to win to remain in the Pro League. The team in eighth place will be automatically relegated to the Challenger League. The intention of this system is to create a bridge between the Challenger and Pro leagues, and allow Challengers the chance to move up.

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You’ll see these changes become active as part of the Paris Major in August, where 16 teams instead of the usual eight will be participating. The eight finalists from the Pro League Season Seven finals automatically qualify for the Paris Major, and the previous Invitational and DreamHack winners are also invited. A team from the host country gets an automatic invite, so expect a French team to be present, and the final five slots are open qualifiers. 

Rainbow Six Siege Pro League slots

The new system also sees lots of in-game changes. The new league format removes the swapping of roles each round. Teams play as attack or defense for five rounds, and then switch to the other side for up to a further five rounds. The first team to six wins takes victory for that map. There’s no overtime system; teams either win, lose, or draw. This is all applied to a best of three maps scenario, so it’s not a complete overhaul of the old format.

Perhaps the most notable change is the introduction of a MOBA-style pick and ban phase that allows teams to prevent a selection of operators from being used.  Four operators are banned in total - two attackers and two defenders - allowing teams to deny their enemies certain tactics or preferred characters. 

Rainbow Six Siege Pro League schedule

The changes are many, and feel colossal in nature. The move to a six month season means the Pro League will be a far more persistent part of Rainbow’s life, and offer consistent entertainment for fans. The promise of games every week not only means something to tune into on a regular basis, but also constant practise for the teams. And the fact that there’s twice as many teams means that there will be a more diverse collection of personalities to get behind and root for than ever before, including fresh new teams, esports giants like Fnatic, and Siege veterans such as PENTA. 

Siege’s growth since its small 2015 debut has been astonishing, and the size it has swelled to meant it was inevitable that its esports format would have to be remixed. The new structure promises strong support from Ubisoft and ESL for the years to come, and indicates that Rainbow Six has no intention to stop its apparent plans for esports calendar domination.

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QDP2 avatarWhiteCrow avatarVapo avatarSgt Teed [15th MEU(SOC)] avatar
QDP2 Avatar
1030
1 Month ago

As an eSport I don't ever see it pulling 'massive numbers'. It's a game only fun to watch if you play (anyone can understand the concept, but tactics and short action moments are mostly restrictive, only comprehended by other players, not watchers). Combine with the fact it has far fewer players than most other eSport titles (being a pay-for title with expensive DLC) and I never see it growing as an popular eSport beyond avid players.

2
WhiteCrow Avatar
697
1 Month ago

"Combine with the fact it has far fewer players than most other eSport titles (being a pay-for title with expensive DLC) and I never see it growing as an popular eSport beyond avid players."

Agreed. You really can't have both here, and to expect such is either naive or driven by greed. Your game needs to be easily accessed (F2P) if you expect to build a large population of competitive players who can potentially compete. B2P with hordes of DLC works against that.

Overwatch and similar games are B2P but don't have hordes of expensive DLC. That seems to be the cutoff point if you expect to field a large competitive population.

2
Vapo Avatar
2
1 Month ago

Obviously neither of you have ever done any research on it... no gameplay content is behind hard paywall.

Maps are free for everyone on launch, season pass gives owners 1 week head start without having to use ingame currency to unlock them, others can unlock them 1 week after launch with 25k renown which equals about 10-50 hours played x 2 every 2 months.

So if you play 10-50 hours in span of 3 months you will have to renown earned to get new operators.

Just because things are labeled as DLC does not mean they actually cost money like they nowadays usually do.

2
WhiteCrow Avatar
697
1 Month ago

Alright, that isn't so bad then. I'll admit I haven't played it, but did find myself put off by the DLC. I understand you can earn things by playing, but I still hold the contention that it's a barrier for eSports, though not a significant one.

It's a tough balance, as obviously the game needs to make money somehow.

1
Sgt Teed [15th MEU(SOC)] Avatar
1
1 Month ago

It isn't anywhere near needing a pay to win system. The operators aren't pay to win either because each operator brings its own uses. But also, this game has 30 million active players world wide, a fast growing community, and a very well balanced experience that improves with each update. As someone who has been a day 1 player and plays in the comp scene, I can assure you that the devs mean what they say.

1