Sekiro: Shadows Die Twice release date – all the latest details

It may not be a new Dark Souls game, but FromSoftware's latest samurai adventure is looking incredible

Sekiro Shadows Die Twice

Any new game idea to come out of developer FromSoftware is worth dissecting, especially after the unqualified masterpiece that was Bloodborne. And Sekiro isn’t just any idea: it’s the legend of the ninja reworked for a Dark Souls audience.

After watching director Hidetaka Miyazaki and his team filter the castles and steel-plated killers of Western history through their twisted imaginations for years, it’s a terribly exciting prospect to see them do the same with Japanese culture. Specifically, Sekiro takes us to a fantastical version of late 1500s Sengoku Japan, at a point where tensions are rising and bloody conflict is guaranteed. Sekiro is our protagonist, the “one-armed wolf” – a hard-hearted warrior out to rescue his young noble master and bring revenge to his arch nemesis.

The studio has promised a friendlier and more approachable third-person action game than those in their recent past. But ironically, at least until information on the game becomes a little less scarce, this is the most opaque FromSoftware game around. Read on and we’ll help make things a little clearer. Here’s everything we know about Sekiro: Shadows Die Twice.

Sekiro: Shadows Die Twice release date

The Sekiro: Shadows Die Twice release date is early 2019. We don’t yet know when exactly, but it’ll be a globally synchronised release. It’s also coming to Steam, which isn’t always a given with Japanese games.

Sekiro Shadows Die Twice release date

Sekiro: Shadows Die Twice gameplay

FromSoftware describes Sekiro: Shadows Die Twice as a third-person action-adventure game with RPG elements, rather than an action-RPG, specifically. Itt could hardly be more distinct to the Souls games, despite Hidetaka Miyazaki being the Sekiro: Shadows Die Twice’s director.

One of the biggest changes will be to difficulty. Sekiro is published by Activision, who has requested that FromSoftware tone down their famously gruelling approach to challenge. Miyazaki told Japanese site Game’s Talk that his team has taken on the publisher’s principles for “appropriate onboarding,” which means that Sekiro: Shadow’s Die Twice’s world design takes cues from Dark Souls. In fact, it is clear that Sekiro and Dark Souls could learn a lot from each other

That said, the director also suggests that Sekiro’s weird subtitle, Shadows Die Twice, is something of a warning. We’re still going to be dying, over and over, and satisfaction is going to come from persistence and coming up with the perfect approach to best an enemy. Sekiro: Shadows Die Twice’s difficulty will place more emphasis on killing cleverly, rather than with skill, but Miyazaki has stated that he wants the game to be tougher than FromSoftware’s previous games: figuring out how to take down enemies is the tough bit.

When the planning stage is over and it’s actually time to attack a foe then you will have to eliminate them using moves called Shinobi Death Blows. Before you can do that you need to whittle down your opponent’s posture – a new mechanic that replaces poise and stamina – until they stagger by landing hits or successfully executing a parry, which will leave them open to an incredibly cool finisher. FromSoft are demanding perfection from Sekiro players: skilful parrying will mean you’ll always feel on the edge of death, but trying to constantly block – or dodge, replaced by a new jump mechanic – is suicide.

There will be a regeneration system, where players have a few chances to resurrect themselves upon death – a mechanic that is not designed to make the game easier. In an interview with PlayStation, Miyazaki explained that the concept of resurrection fits with his idea of the ninja and with his vision of the flow of the game. “Ninjas can’t take a lot of damage,” he said, “If you had to go back every time you die and walk back to where you were, the tempo of the game would not feel very good.”

There will be a regeneration system, where players have a few chances to resurrect themselves upon death. Strikingly, however, Sekiro: Shadows Die Twice’s progression system is very different: the game will feature no character classes, stats, levelling up, or souls to hoard and lose – all of which must have huge knock-on effects for its combat.

Sekiro Shadows Die Twice abilities

Sekiro: Shadows Die Twice abilities

Sekiro isn’t named the “one-armed wolf” for no reason. The protagonist has lost a limb to dismemberment, and replaced it with a ningishu, a prosthetic that allows him to attach an array of ninja equipment.

Chief among those is the kaginawa, a grappling hook used to get around the map. Miyazaki hopes we’ll use it to explore the vertical space of the world FromSoftware has created. Given the studio’s fondness for hiding clever shortcuts in plain sight, it’s likely the hook will allow us access to new heights should we master it.

The prosthetic is something of a Japanese Swiss Army knife: not only can you use your ningishu as a grappling hook, you can also break enemy’s shields, perform firecracker explosions, and much more. The volume and variety of Sekiro: Shadows Die Twice are what FromSoft hope will keep you engaged for multiple playthroughs, but we don’t know if there will be a New Game Plus option, yet.

Sekiro Shadows Die Twice stealth

Sekiro: Shadows Die Twice story

In the Sekiro: Shadows Die Twice story you play as a shinobi tasked with keeping a prince safe in Sengoku-era Japan, a better-known character than the nameless protagonists of previous FromSoft titles. The prince is the descendant of an ancient clan who have been wiped out, and at the start of the game the prince is kidnapped by a commander from the Ashina Clan, who believes the child is vital for protecting their lands from an invading force.

Despite the protagonist’s more prominent role in the narrative, Sekiro’s lore is still something that, at least partially, is cryptic and hidden away as it was in the Souls-borne games. “We hope that the initial story, at least from the outset will be easier to grasp and understand, Miyazaki explained in an interview with Edge. “But our general philosophy hasn’t changed. It will still be a largely fragmented experience that the player will have to piece together themselves.”

Obviously, there are supernatural elements at play as well: the trailers have shown off massive enemies projectile vomiting on their swords, such as the Corrupted Monk. Elsewhere in the Edge chat, Miyazaki said “We’re not 100% rooted in reality… “Of course it’s important to retain a sense of faithfulness, but we’re not trying to make a historical depiction of the Sengoku era.”

Sekiro Shadows Die Twice surrounded

Sekiro: Shadows Die Twice multiplayer

Despite FromSoftware’s history of player invasion and assistance, there will be no Sekiro: Shadows Die Twice multiplayer.

“There is no multiplayer, since it is a fixed hero and a fixed class,” Miyazaki told Game’s Talk. “I removed the restriction imposed by multiplayer.” Whatever restriction multiplayer imposed on Miyazaki’s design in the past, it’s there no longer. Let’s hope the trade-off will be worth it.

SEKIRO: SHADOWS DIE TWICE TRAILER

You can watch the Sekiro: Shadows Die Twice trailer above, which features plenty of swishing swords and grappling hook action.