Here’s the character creator from Ship of Heroes, a spiritual sequel to City of Heroes

Subscribe to PCGamesN on YouTube

There’s currently a spiritual sequel in development for MMO City of Heroes, called Ship of Heroes - you can read all about its development in our Making it in Unreal feature. The developers have just released a video showing off its in-depth character creation tool.

If you’re looking for a new MMO, you could do a lot worse than clicking that link. 

The video, embedded above, shows the developers knocking together an NPC and a hero. The options are pretty impressive, but this is only a work-in-progress build, and there’s only going to be more options added to it. 

Heroic Games Corporation have put a team of developers and designers together to work on this homage, headed up by company CEO Casey McGeever, who recently left mobile publishers AccuWeather to assemble this team for his dream project.

Ship of Heroes promises "family friendly PvP/PvE gameplay" set in a self-sustaining space biosphere, with gameplay built around fighting, crafting, missions, rewards, teamwork and deep customisation. 

You can check out the in-development on the Ship of Heroes site.  

A crowdfunding event will be arriving in April.

Try these free to play games
?

These are affiliate links - clicking them and playing the games directly supports PCGamesN

Sign in to Commentlogin to comment
Belimawr avatarsintheticreality avatar
Belimawr Avatar
1164
1 Month ago

don't get me wrong city of heroes was a ok game, but my god it was repetitive, unless they have solved that I can only see this ending the same way as city of heroes.

2
sintheticreality Avatar
108
1 Month ago

This will probably end up like City of Heroes: I'd spent a hour or two having fun with the character creation tool, get into the actual game and be bored within twenty minutes.

2
Belimawr Avatar
1164
1 Month ago

I was the same, loved the outfit builder and use to love the fact people would do costume contests at the big statue but ultimately the actual game play was lacking as it was always just run to a door then work through a corridor click something at the end and then run all the way back to get another quest.

2
sintheticreality Avatar
108
1 Month ago

I'm guessing that to avoid copyright + trademark infringement claims, the devs had to make the bizarre decision to set the game on a series of ships. Because, c'mon, that's a really weird premise.

1