Star Citizen doc shows how bugs and scope led to Squadron 42 demo being pulled from CitCon

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If there's one word that you'd associate with Star Citizen and Squadron 42 - its standalone single-player campaign - it would be 'ambition'. That ambition is what makes it such an exciting project, but it's also ultimately why the game is taking so long to create.

At CitizenCon, Cloud Imperium were supposed to be showing off a slice of Squadron 42, but it never happened. The documentary above details why. 

If you like stuff like Star Citizen, check out our list of the best space games

It's not the first time progress hasn't met expectations for Cloud Imperium founder Chris Roberts. Recently ex-staff accused him of slowing down the game's development with impossible standards.

The video above certainly shows Roberts being hands-on, asking questions and voicing his disappointment with the demo's progress. 

The documentary doesn't exactly show the team in the best light, so it's amazing that they've released it, really. It's a brutal, honest look into a tough development process. You can see a lot of the developers look burned out, fed up and plain tired. 

For what it's worth, it seems like they made the right decision to pull the demo. We'll all see it when it releases online anyway, so hopefully they can all have a little sleep now.

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midimaker avatarTom Mack avatarPthfndr324 avatarQDP2 avataraderek79 avatarWhiteCrow avatar+2
aderek79 Avatar
7
6 Months ago

For those that did not watch the video it suggests that the demo release was stopped because of incomplete AI and problems with the ship used in the demo.

It's funny to see people complain when a developer refuses to release something because it does not meet standards. I agree Chris Roberts does throw extra work at the team before such presentations which would slow the work.

Still, these presentations are part of the funding for the game. An average game would be presenting progress to their publisher. CIG has to present their progress to their backers. It is all part of the cost of marketing and funding the game.

Many people say that the release of incomplete modules slows the development process, but without these modules it is likely that the game would not have had nearly the amount of funding it does. It is silly to complain about problems in a game that is still years away from release. If it were any other AAA game at this stage of development we would barely know the name of the game and nothing else about it.

7
midimaker Avatar
122
6 Months ago

Must be soul destroying to put in all that work and have it count for nothing.

I feel this demo thing that CR likes to do is a pile of crap anyway, it's a huge amount of work for something that doesn't even represent the game at this time and that effort could clearly be better spent elsewhere.

I felt this video was a bit of a "don't be mad, look at poor old us" video.

2
Pthfndr324 Avatar
25
6 Months ago

This video was actually released to put in perspective to fans that, even though yes it sucked to pull the demo at the last minute, there were reasons.

It also highlights that the work put into the Squadron 42 demo wasn't for nothing. They got passed a lot of blockers and just a lot of work done in general because of the big push for Citizen Con.

Still, I feel for them...all that work, and then no one gets to see it. Those tired eyes!

3
QDP2 Avatar
649
6 Months ago

"Then I asked for a giant worm, and they all laughed" Honestly I've never heard of anyone word how soul crushing Chris Roberts is as he did in this video. Fairly short notice (They can note 3 weeks of development for the demo, but in truth I can see 6-8 weeks work invested into the planning and focused development to attempt to make the two demo's upto quality.

Lets be honest, he will have thrown the worm at the teams when there night shift hours were already full, and there was no time to fit in the extra hours. He is overoptimistic of the funding, income and capability of his team (as he always has been), hence the endless complaints from both internal employees and external sources, with a crowdfunding scheme that simply wont cover the development costs unless people continue to pay for an unfinished product.

Roberts wants to make the best space sim ever, I doubt he'll be satisfied when the game reaches a state suitable to be called complete, so my bets are on the game to hit the brink of shutting down (along with the company) before he accepts the game as ready for release.

2
primal Avatar
48
6 Months ago

good thing is he has Erin there that can bring him back a bit and because its his brother he can talk to him alot more frankly than anyone else can

1
WhiteCrow Avatar
324
6 Months ago

"I doubt he'll be satisfied when the game reaches a state suitable to be called complete, so my bets are on the game to hit the brink of shutting down"

I fear this as well, but I certainly hope we're both wrong. As someone involved in very long, highly nuanced projects I can attest to the prison that is holding yourself, and your project up to standards. You lose the sense of time, foresight, and grapple with a fear that it won't ever be good enough. It's also possible that on a deep, barely conscious level, you'd almost rather see the project never see the light of day instead of see release in a state not up to your standards.

0
Nikalin Avatar
4
6 Months ago

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First, sign-up below (includes the referral code for a bonus):

https://robertsspaceindustries.com/enlist?referral=STAR-VK4V-QSYM

Then, go to below link and use the code "FALL2016"

https://robertsspaceindustries.com/promotions/Free-Fly-Fall-2016

Happy flying :)

2
Tom Mack Avatar
2
6 Months ago

I feel the more I see this game, the less hope I have and I didn't have much hope in the first place.

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