Star Citizen alpha v1.2 adds its social module

starcitizen.jpg

You have to admire the ambition of Star Citizen - a massive, persistent universe with both space and on-foot combat. Each of the game's disparate elements are slowly being tested separately, but the plan is to eventually merge these modules into a monster of an online game. The game's site calls the release of the social module the first step in realising that vision.  

With this update players can enter their hangar and take the elevator to explore ArcCorp with other players. While the social module is currently limited, with only 25 players existing in the same instance and the retail stores of ArcCorp being closed, the module will act as "a testing ground for a multitude of fundamental technologies". 

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Though it will be limited in its current form, Star Citizen's persistent universe director Tony Zurovec hopes that the ability to be able to at least communicate in-game will help deepen player connection to the universe and will provide a taste of what's to come. 

As for what's to come, there are big plans for the game's future. The next big update will be called Persistence and will be focused on sorting out the "underlying massively multiplayer technology", allowing players to keep their belongings as they travel between servers, invite other players to their hangar and eventually head out into space as a group, among other things. Beyond that, shops and NPCs are planned to be added into future updates. 

Have a read through the full details HERE

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nu1mlock avatarcallumjsim avatarKirk McKeand avatarShriven avatarMoose Hugger avatar
nu1mlock Avatar
747
2 Years ago

I'll just leave this here:

http://www.ahmedv.com/wp/wp-content/uploads/photo-gallery/hangar%20hanger.jpg

3
callumjsim Avatar
31
2 Years ago

Cracked up at this, thank you

1
Kirk McKeand Avatar
295
2 Years ago

Boo, how dare you notice when I do a typo? I've fixed it now, so cheers!

1
nu1mlock Avatar
747
2 Years ago

There's actually another one in there. :P

2
Shriven Avatar
3458
2 Years ago

But we're not telling you which one! *teehee*

1
nu1mlock Avatar
747
nu1mlock replied to Shriven
2 Years ago

I thought that was obvious seeing it was the same typo in two different places.

1
Moose Hugger Avatar
37
2 Years ago

I have been waiting for a game that is as conducive of social interactions as SWG seemed to be. I don't know if SC is going to be it, but I am always excited when I hear about these parts of games.

2