Star Citizen’s April development update adds pipes to carry heat and power through ships

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Cloud Imperium Games just released their monthly development breakdown for Star Citizen and it’s absolutely massive. It’s almost as if they feel like they have something to prove, breaking down every single bit of progress they’ve made, from on-ship engineering to improved animations. 

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The first major bit of progress is that aforementioned engineering. Now, all ships have heat and power components. Both of these things will be carried through pipes on your vessel, and the team is just finishing up implementing those pipes. If it sounds complex, that’s because it is. As with all Star Citizen, there’s a ridiculous attention to detail, to the point where heat sinks will not only handle temperature and shutdown of components, they’ll also affect your infrared signature. 

Elsewhere, Star Citizen’s ship team have made decent progress on a new ship, the Anvil Terrapin, now working on the cockpit, the engines, the landing gear, and a bunch of other finer details. All the game’s existing assets have also been given another pass, to make sure quality is consistent. On top of these changes to assets, the animation team has also implemented some character model changes, making sure character hands look right in both first and third-person. 

These kinds of little tweaks and updates have been happening across the tech, the art, and even the narrative teams. This goes for each of the studios, all working their way across all disciplines - sound, level design, system design, and more - and you can see it all in the lengthy post on the official site

Even Foundry 42 are making good progress with Squadron 42, Star Citizen’s single-player spinoff. There’s been advances in VFX, procedural terrain, cinematics, and the game’s survival elements. Again, have a look at the link above for a full lowdown. 

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Petosiris avatarjoe.blobers avatar
Petosiris Avatar
17
7 Months ago

"It’s almost as if they feel like they have something to prove, breaking down every single bit of progress they’ve made, from on-ship engineering to improved animations. "

I know. Very unusual, right? It's just that they take their backers seriously, since they are the people who pay for the game, pay their salaries, put salt on their table, etc. So even if the level of information during development is unprecedented it's natural in this project.

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joe.blobers Avatar
28
7 Months ago

Squadron 42 Chapter 1 (solo) coming in the next twelve months (pure expectation as today official period of release is end of 2017... but better delay it rather than get EA crap like release :)

This developement is coming to fruition, visible in weekly ATV's (Around The Verse).

Of course Star Citizen (MMO) will require further developement but it is sharing same engine and assets than SQ42.

1