Star Citizen will have physically simulated alcohol that responds to a planet’s gravity

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We all know Star Citizen has ridiculous ambitions, but it’s becoming apparent just how deep its obsession with realism goes. In the latest Around the Verse video, there’s a minute segment dedicated to creating believable beverages. 

Check our list of the best space games for more. 

While videogame water has looked amazing for a while now, drinks just never do. Wolfenstein: The New Order is probably the best we’ve seen, when you’re carrying drinks through a train carriage and the liquid is swilling around as you move. Star Citizen is taking this to the next level, though.

Not only will drinks react to a drinking NPC’s movements, but it will also register a planet’s gravity and behave accordingly. Now that’s attention to detail. 

The video is actually mainly about derelict ships, which you can find in space and also on the procedural moons Cloud Imperium Games showed off in their last video. As you’d expect, there’s a similar obsession with the details here, too. 

While moons are procedural, the team physically scouts out locations for points of interest using the editor, sweeping across a planet to find a canyon, a waterfall, of perhaps just a hill where the sun hits the ship just right.

From there, they make sure derelict ships are set up uniquely, and with a different purpose - some could now be jury-rigged homes for NPCs, another might be a bandit hideout, you might find one that’s still burning from a crash, or perhaps one is a trap. Whatever their purpose, each will have a story that you can parse with environmental clues. 

Depending on the environment, they’ll have different shaders, too. If you land on a desert planet, expect these abandoned machines to be caked in sand, while wrecks on frozen planets will glisten in the snow. Have a watch above. 

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panbient avatarStarManager12 avatarjoe.blobers avatarJac Atax avatarmidimaker avatarRock1m1 avatar+3
panbient Avatar
210
4 Months ago

Now I get that gravity will affect the visual motion of the liquid in the drink... but will the altitude affect the applied drunken effect?

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Jac Atax Avatar
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Rock1m1 Avatar
383
4 Months ago

Also it is insane how the oxygen levels effects yours physicality.

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hpoonis2010 Avatar
35
4 Months ago

Arrrgh! Why do people today talk as though every statement is a frikkin question?

Is a shame I will be dead by the time this is finally released in full retail form.

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StarManager12 Avatar
1
4 Months ago

Remember to use a referral code if you're thinking of getting the game, you get 5k in game credits : STAR-RCDJ-WVPP.

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joe.blobers Avatar
26
4 Months ago

The tone of author may sound ironic and probably be :) but Readers have to know that the game engine is handling all those gravity effect seamlessly. This is just a value (gravity of x value) applied to all objects entering a physiq grid. Quite easy to implement while all objects are already affected by gravity or anti-gravity device in ships.

Each players CPU cores are used to apply such physic law, this is why it is recommended to avoid old bi-cores but preferably use quad-cores. My 3 years old I5 x4 cores is doing very well even in CPU demanding situation. After all Star Citizen is not reproducing the physic of everything hapenning in a system but few effect here and there.

The video does show a test with an half-filled cup but the goal is also to test how the engine code is doing for small containing.

So liquid reaction can be deducted to small container and why not... fish tank :)

Game engine allow also to give a value to liquid fluidity, hence a river of water can become a river of lava (with the right colors choice and layers of course) again all seamlessly.

The true artist and developers mastering shown in latest animated GIF 'day cycle"' demonstrate the level of quality lighting CIG is able to provide as well as the derelict + ground planet quality that all backers are going to be able to test with SC 3.0 in a month and half.

This is coming to fruition. A schedule of release is going to be released later this year for SQ42 Chapter 1.

Star Citizen MMO will continue to receive many update until Beta expected around end of 2018, to add many jobs like mining (probably till this year as prospector mining is close to ready), salvaging, transport and more.

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midimaker Avatar
137
4 Months ago

Out of curiousity, are you a CIG employee?

I see your name on almost every SC article. That must take a fair bit of work.

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joe.blobers Avatar
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4 Months ago

You are referring sometimes to Goons or DS and mostly describing CIG as a "development hell" for employee... i totally disagree with such statement.

Are you a Goon or DS fan or employee? Why are you even asking who is doing what and for which reason? Are you looking for juicy anon source like the clown like to refer to every so often? :)

My time is my single wealth and I provide it with generosity to defend what is the most important: value truth versus lie or uneducated remarks. The mass of stupid remarks from people with clearly zero knowledge about project life or finance is enough to attract my attention.

This is quite entertaining indeed :)

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WhiteCrow Avatar
414
4 Months ago

He asked a simple question, and you just went off the rails like a crazy shill. Indeed, entertaining.

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joe.blobers Avatar
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joe.blobers replied to WhiteCrow
4 Months ago

Cool so it looks like we are here to entertained each others? :)

But after all that was a very good question. May I ask you a simple question: Are you a CIG employee?

But may be you could provide counter argument to my comment about article rather than making comment without much interest regarding the article? This is just a suggestion. You know... to bring entertainement to another level.

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midimaker Avatar
137
4 Months ago

Ok, this is such an irrational defensive response to a civil question. How strange.

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Skyrant Kangaroomouse Avatar
5
4 Months ago

The amount of unnecessary fluff they come up with yet they still neither have a game lop nor any idea how the economy is going to work, let alone all the basic game mechanics. These Muppets have not even designed how mining will work.

But let's make liquid in glasses react to physics because Chris Roberts loves fidelity and has no idea how to actually make a game.

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joe.blobers Avatar
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4 Months ago

Sure he never done any game and those 154M$ are just throw to his face just to stop him making another one... :)

As usual, hater do extract 10 seconds of a 30 minutes video, mock it and claim than the whole stuff is a scam or out of control... Do you know that it shows a lot? :)

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