The Division sells more in 24 hours than any Ubisoft game ever made | PCGamesN

The Division sells more in 24 hours than any Ubisoft game ever made

The Division

It's no wonder people are having to queue for an in-game vendor - The Division has only gone and smashed Ubisoft's records for units sold within 24 hours, as well as breaking their records for digital sales in that same period across all platforms.

The Division might be finally out, but there's still plenty to go in our list of upcoming PC games.

“The launch of The Division is a tremendous achievement for Ubisoft, and demonstrates our unrivaled capacity to create fantastic new game brands and transform them into entertainment blockbusters,” said Yves Guillemot, co-founder and CEO, Ubisoft.

“This is a momentous day for Ubisoft, but more importantly it marks the start of millions of players’ enduring engagement in The Division’s game world, which we are confident they will love.”

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According to Ubisoft, this sales success means Ubisoft now have three of the top four most successful new game brand launches in the history of the gaming industry.

Speaking of The Division's day one - see how our Matt got on in his first day in snowy New York in our The Division review-in-progress. Or you could check out our The Division PC port review.

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Esivo avatarTovias avatarZedClampet avatarAever avatarSkankwOn avatarAnAuldWolf avatar+2
Esivo Avatar
2 Years ago

It looks like the type of game that will be dead in a month. We will have to wait and see.

Lolssi Avatar
2 Years ago

Fun but shallow game. It'll be worth the 30€ I paid. I plan to play the story and then that is it. Only expansion that sounded mildly interesting was the sewer one.

ZedClampet Avatar
2 Years ago

Unlikely to happen. At the pace it's currently selling, there will be people playing it for quite awhile. It has the sort of slow progression that drives people to obsession. Also there's not a new shooter to compete with it until Overwatch.

SkankwOn Avatar
2 Years ago

Got bored after 45 minutes of the beta, only obsession I had was to never play it again.

nu1mlock Avatar
2 Years ago

And I don't enjoy Dark Souls, however, that doesn't mean no one else does or that it'll die off fast.

Esivo Avatar
2 Years ago

It feels like a coop game imo. And those sadly never last long.

Tovias Avatar
2 Years ago

Boy those waiting lines are thrilling

Aever Avatar
2 Years ago

Question is, what will happen in one year? Will people still pay it then?

AnAuldWolf Avatar
2 Years ago

I keep wanting to forget it exists, honestly. But it's everywhere. Much like Destiny back in the day. Why is there so much of this and so little of Splatoon?

Don't get me wrong. I'm an advocate of will, and the proper freedom of it, and as such I don't begrudge anyone for their like or love of anything. But in liking/loving things, people often forget everything other than their own greedy obsessions, do they not? Much like how freedom itself only ethically extends to the point where your freedom isn't causing another to suffer. Then you need to consider your actions a little more.

I think humanity would work so much better as the Liir. I can't think of anything more handy right now than worldwide shared empathy. That'd be rad. S'why I liked Synthesis. To me, it's a bit of a fix all for our most egregious flaws as a species.

Still, tongue-in-cheek melodrama aside? I'm glad this exists. I'm happy for those that like it. I would cheer them on in their very enjoyment thereof. I support their happiness. I just wish that in video gaming there was more of an egalitarian equivalence. An amicable parity. A balance. It's hardly an equal distribution.

I think that the drive towards fidelity ruined much for niches as instead of making a video game easily within a year with a small team (as Insomniac did with Ratchet & Clank), you now require seventeen studios working together to crank out annual franchises that are so homogenised it's hard to tell them apart.

I have trouble telling the dreary, gritty, cloyingly and oppressively generic titles apart. All I know is that a new one is going to pop up and that's going to mean lots more dreary, grey screenshots. It's lovely for those who like it, but sometimes for those who don't it's metaphorically like being in a desert with barely a glass of water to share amongst us.

And I do wonder if perhaps even those who like this get a bit tired of it, or whether it's fun to gorge continually on more of the same? In which case, don't let me stop you.

I think this may just be a human thing. Ours is a species that enjoys dreary settings, war, grim determination, hopelessness, bad endings, and all that. Right? That's a very human thing, isn't it? Yes? As a person who counts autism as one of their more fortunate disabilities, I continue to feel alien and disconnected.

I just wonder if there's some umbilical cord of childlike wonder that's cut after a certain age. One goes from having the capacity to find the fantastic and the wondrous enjoyable and prefers reality, balking at the unrealistic. Which is fine! But it's so very, very, very tiresomely ubiquitous.

It's funny because even Fallout 4 ended up being that. The use of colour there was the most cynical thing I'd seen in aesthetic design in years. It drained me to look at it. I thought they were trying to add a little colour, but instead they limited themselves to a tiny palette. Which can be a fun thing, yes! Sometimes it results in harmonious palettes and visual cleverness. Fallout 4 had none of that, aesthetically it was more eye-searing than an ancient CGA game. You know, THAT palette. It was THAT.

Am I very alone in being just a little bored of all this? It just feels so cynical. Just the mere expectation that if the aforementioned elements (shootiness, dreariness, grim determination, po-faced heroism, bad endings, and what have you) are pumped into something without even a little heart or passion, people will just lap it up.

I'm reminded of how cynical the American retranslation of Fantasy Life was. It's the same kind of thing. Nintendo of America took an extra month to release the game there. Why? The script Nintendo of Europe arrived at was 'too cute.' They had to make it more bratty, more obnoxious, it needed more 'tude, and all the characters ended up with chips on their shoulders heavy enough to forge a singularity from. A number of the clever puns were removed in the process, too, out of the fear that they'd go over the heads of Americans everywhere.

My partner and I were playing it (she bought her 3DS while she was in America, her homeland) and at first the region localisations lead to confusion. She ended up disappointed, dismayed, then justifiably furious. The American translation was idiotic, all because that's what Nintendo of America believed Americans were like. It's depressing.

I recall how my king in the game was being courteous, polite, and true to protocol in my game. And in hers, he was a snot-nosed little bugger with an almost sociopathic disinterest.

I know I talk a lot, sometimes I can't help it. A lot on my mind. I've just been seeing a lot of dreary screenshots of this game and I've had a lot of internal sighs over it. Like I said, I'm happy that there are people who like it, but those who do seem... disproportionate. There's just something weird going on, here.