Digital Extremes - the studio behind Warframe - tried to license out its Evolution engine, but gave up on the initiative upon realising how much it would cost to assemble a client liaison team.
That's according to Meridtih Braun, vice president of publishing. Speaking with PCGamesN at TennoCon this weekend, Braun says: "way before we were making Warframe - and actually when we were first making Dark Sector in 2006, which then shipped in 2008 - it was the first time a game shipped with that engine.
"Not long after that we actually hired a business development person to go around and pitch to the industry. We underestimated the amount of resources it requires to then put together an engine team who are focused on external clients, and so we realised pretty quickly that it wasn’t our wheelhouse and something we would not continue pursuing."
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In more than five years since its relatively unimpactful release in March 2013, Warframe has quietly gone from strength to strength. Its newly announced Fortuna and Railjack expansions look really exciting, adding hoverboards, customisable warships, and a new explorable location on Venus this year.
Thanks to an API leak, we also recently learned that Warframe is the eighth most-played game on Steam ever, with over 16 million players. That puts it comfortably ahead of Skyrim, GTA V, and Portal 2. That's pretty extraordinary.
For all the details on Warframe's next phase, hot from TennoCon, here's what we know of the Warframe: Fortuna release date (sometime in autumn), hoverboards, story, and more.