Vermintide 2 sells a million copies on PC | PCGamesN

Vermintide 2 sells a million copies on PC

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Update April 12, 2018: five weeks after its release, Vermintide 2 has broken six figures in sales.

All of those sales have been on PC, too, as Vermintide 2 has yet to have its console launch. It would be a strong performance even by triple-A standards, but for developers Fatshark, it's an absolute triumph.

Check out our guide to Vermintide 2 careers and classes.

“We are genuinely humbled by the reception of Warhammer: Vermintide 2 from gamers all over the world,” says Martin Wahlund, CEO of Fatshark. “We reached half a million units within the first week, and one million within five weeks, which is far quicker than we ever expected.”

For comparison, the original Vermintide managed to shift two million units in roughly as many years, but only after a lot of hard polishing, content support, and the little matter of a console launch.

If you're enjoying Vermintide 2, it's probably safe to say Fatshark will keep supporting it for a long time.

Update March 20, 2018: Warhammer: Vermintide 2 is selling really, really well.

Less than two weeks after its release on March 8th, the rat-slaying sequel has already made more revenue than the original game did in its lifetime. And that's counting the original's PlayStation 4 and Xbox One sales, whereas Vermintide 2 is only on PC right now.

The news comes from Martin Wahlund, CEO of developers Fatshark. Speaking to PCGamesInsider, he says: 

"Right now, we have outsold, in terms of revenue, the lifetime revenue of the original Vermintide, and on PC only. So it's been pretty good so far. You never know what you're going to get when you launch a game. We had high hopes, we enjoyed playing it internally, we knew we had a good game. We didn't have a huge marketing budget, but we got a lot of support, both from the media, from streamers, and from gamers all over the world. It's been fantastic for us."

The original Vermintide was a slow burn, but more than two years of hard work by the devs in fixing stability issues and polishing the gameplay loop were eventually rewarded with a loyal following and two million sales

Original story March 12, 2018: Warhammer: Vermintide 2 launched on Steam last week, and it seems that people are into it - at least half-a-million of them, in fact. Developers Fatshark have announced that the game’s already sold 500,000 copies, just four days after release.

By comparison, the original Vermintide took two years to sell two million copies. Even if the strongest sales surge comes in a game’s launch window, the new sequel is already well on track to outdo its predecessor.

Fatshark CEO Martin Wahlund says “We are proud and happy that gamers worldwide have taken Warhammer: Vermintide 2 to their hearts. 500,000 games sold was a milestone that we had, but not less than a week after release.”

For a handy bit of comparison, SteamSpy shows Vermintide 2 hovering at just over 400,000 owners, with data that apears to be a day or two behind. According to Steam Charts, the game peaked at 73,203 players yesterday, and player counts have ranged from there to a minimum of 25,000 since launch.

It’s been a successful launch by any metric, and Vermintide 2 is currently only available on PC, so expect those numbers to get even bigger once the PlayStation 4 and Xbox One versions have hit shelves.

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TsunamiWombat avatarIEI_IAA_R avatarKruugh avatarDroniac avatar
TsunamiWombat Avatar
3 Months ago

Dunno how well the console versions will be with headshots being such an important mechanic. Everything else I see translating quite well, but... stick aiming

Kruugh Avatar
3 Months ago

well, it will be like the to long as you don't compare with the PC version...

I mean, Vermintide 1's hordes on console are about less than half the size of the PC hordes....

thank you Jaguar....

IEI_IAA_R Avatar
3 Months ago

Well you've seen competitive CoD play before, right? Players used to FPS'ing with thumbsticks will be fine with pulling off headshots. It's mostly those of us that started FPS's on mouse and keyboard that don't adjust to thumbsticks easily.

Droniac Avatar
3 Months ago

Competitive play is rarely a good indicator of what casual play is like. Most lifelong gamepad users can't make headshots with anywhere near the consistency of even sub-par mouse & keyboard users. This is part of the reason why game balance and pacing often differs between PC and console versions of shooters.

Similarly, just because someone has been playing shooters with mouse & keyboard all their life it doesn't mean they can reliably strafejump and circlejump in Quake, or dodge in UT/Vermintide 2. This despite the fact that for the best players in those games, it's second nature.