XCOM 2's The Long War mod is out now - here's a video overview of the new features

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Update January 19, 2017: The Long War 2 mod for XCOM 2 got a surprise launch today, delivering some huge changes to the core of the Firaxis strategy game. 

The Long War 2 adds infiltration missions that can change how many enemies are on the next combat mission, more problems and conflicts on the world map, diversion tactics in battles, bigger squads, and loads more. Check out some of the most important changes in the video above.

Feeling in the mood to blow up some enemy troops? Check out our list of the best wargames on PC

Our Jeremy tried Long War 2 out if you wanted some hands-on impressions, but essentially it's XCOM 2 but bigger, more punishing, and with much more to do. 

The Long War 2 is now available to download on Steam Workshop

Original Story January 17, 2017: XCOM 2 will see some huge changes in the form of the upcoming Long War 2 mod. Coming from Pavonis Interactive (formerly Long War Studios), the Long War 2 mod will introduce a number of strategic gameplay changes which look set to shake up the way we play XCOM 2.

Adding a total overhaul to how you engage in operations all over the game’s globe, the Long War 2 mod will task players with micro-managing their rebellion within each separate region. Tasks such as recruiting new soldiers, gathering intelligence or searching for supplies will be assignable to specific rebels. An adviser, in the form of a scientist, engineer or soldier will be able to be put to work in each region, giving relevant bonuses.

A new and improved enemy AI is also on the way and ADVENT will be constructing research facilities and moving on your position regularly. But you will be able to counter this by deploying multiple squads at once to target specific locations.

As of yet there’s no release date confirmed, although there is always some healthy discussion to be had over at the 2K Forums.

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Max Ursa(8 days 20 hours played)
11 Months ago

Theres also a livestream of a Long War 2 first look by Jake Solomon and Garth DeAngelis (XCOM2 Lead Designer and Producer respectively) on Weds 18th at 8PM GMT on twitch.tv/firaxis . There will be a bunch of Devs from Pavonis in the chat.

In one of the screenshots in the XCOM2 blog, you can see a couple of new proving ground projects: The Chameleon Suit and The Stasis Vest. The former obviously sounds like some sort of stealth suit, perhaps with a grapple/lasso. The latter sounds like it goes in one of your soldiers item slots like other vests and could prevent your soldiers death, allowing for their extraction.

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WhiteCrow Avatar
432
WhiteCrow(15 hours played)
11 Months ago

Haven't touched the game since the months following launch. The abysmal performance killed it for me, and weak post-support. I wonder how it runs now, but I'm debating if the gigs are worth downloading to find out.

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Magnum9 Avatar
15
11 Months ago

Give it another go. There are a few guides out there on what settings were killing framerates. Turning down a few things (I think it was a specific type of AA and blur effects) you won't even notice has been getting people from 12 FPS back up in to the 60s on "recommended" spec rigs.

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WhiteCrow Avatar
432
WhiteCrow(15 hours played)
11 Months ago

Oh man, that is good news. I'll give it another go. Thanks for the information brother.

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